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3ra_DSLam
07-18-2004, 03:55 PM
Today I've tested targetrabaul, a beta project of an open pacific simulator. It has good physics (need some adjustements, it's beta still) but I've noticed that torque effect is very hardcore compared to il2. Specially in take-off (I've needed 4 times to take off in p40 with a bomb). I don't know if il2 has a light torque effect or targetrabaul too much, maybe an average. Anyone can comment on this?

Salute.

[This message was edited by E111_DSLam on Sun July 18 2004 at 04:12 PM.]

3ra_DSLam
07-18-2004, 03:55 PM
Today I've tested targetrabaul, a beta project of an open pacific simulator. It has good physics (need some adjustements, it's beta still) but I've noticed that torque effect is very hardcore compared to il2. Specially in take-off (I've needed 4 times to take off in p40 with a bomb). I don't know if il2 has a light torque effect or targetrabaul too much, maybe an average. Anyone can comment on this?

Salute.

[This message was edited by E111_DSLam on Sun July 18 2004 at 04:12 PM.]

LEXX_Luthor
07-18-2004, 04:24 PM
I heard the tork over there its pretty good. I don't know if TargetWare uses FM look up tables or actual math like FB is supposed to.

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XyZspineZyX
07-18-2004, 04:58 PM
No, it's not lookup tables. And you certainly won't see kludges like the FM suddenly not working at altitude.

The torque and P-factor are constantly being adjusted, and as of today, in conjunction with the unfinished ground physics models, some planes are holy terrors trying to get them airborne. But even in its rough state now, at the very least torque is a major consideration in how you take off, unlike in IL-2 where you get an eye candy wingdip on engine start and when you actualy start rolling, the torque is almost non-existant, even if you gun the engine from a slow roll.

But, as DSLam says, Targetware is still beta...but it's still better than this "finished" product! A new version is IMMINENT (any day now...!) that might address these issues, and adds the P38 family, the Hellcats, and more!

Liosha
07-18-2004, 06:00 PM
I spoke with the real WW2 pilot who flew Hellcats and Mustangs. He told me that for instance Mustang had such a strong torque effect, that if you moved throttle too quick, the plane turned over. Many pilots crashed like this learning to fly Mustangs, and moving throttle too quick, trying too pull up a little on landing.
So indeed, more torque is realistic.

VW-IceFire
07-18-2004, 06:01 PM
Oleg did say that the ground physics engine was paired down to accomodate systems when the game was being designed.

He said they could not do a ground loop without a major re-write and that torque was essentially at maximum without totally breaking the entire system. I think he knows full well this is a weakness to be fixed in a new engine (I keep saying this http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif).

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plumps_
07-18-2004, 06:08 PM
I think that BOB, not FB, will be the competitor of TR. Comparing a three years old engine with the beta version of an unfinished software does not seem very smart to me.

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XyZspineZyX
07-18-2004, 06:31 PM
I dunno; TW is pretty much coded by ONE main code author, supported by ONE FM guru, cat-herded by one main "producer" whose job it is to keep things moving.... and the rest is done by contributions of interested players.

That's the reason it's still beta: if they had a full team of paid designers, artists and what not, I'd think the sim would definitely be "in paid production" by now.

As for age, the TW system has been around as long as IL-2/FB/AEP, in one form or another. Also, IL-2 is still considered to be one of the top systems, if not THE top system for WWII prop planes, so you can't play the old, tired grampa card.

Still, as I said, even with such a "ragtag crew" TW is, IMHO, a better, more accurate and more interesting sim than this one.

But this one is still fun too, in its own way. That's why I still fly it.