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Sorrosyss
06-27-2015, 05:05 PM
http://i.imgur.com/lUE1vhP.jpg

Welcome to your guide to all we know about Assassin's Creed Syndicate! Hopefully this is of help to new forum visitors, or those simply seeking to know some finer details about the title. Singular sources for information are cited in brackets.

[Note: I have placed story details behind a spoiler tag, so view at your own risk. Please also bear in mind that the game remains in development, therefore any and all details can change prior to the game's release.]

[Last Updated: September 26th 2015 - No longer being updated.]



Release Information

The game releases on PS4 and Xbox One on October 23rd 2015.

The PC version will release on November 19th. There are no plans to release on older formats.

They are play testing far earlier this year, to try and prevent a repeat of Unity's launch.



The Protagonists

For the first time in the series, we will be playing as two historical protagonists - the Assassin twins Jacob and Evie Frye. The game is primarily set in 1868 Victorian London.

In main missions you will play as only one of the two, with missions dedicated to both characters.

Within free roam you can switch between the two characters at any time via the pause menu.

Both characters have their own skill trees to upgrade. Jacob favours combat, and Evie towards stealth.

Their confirmed armaments include a Kukri knife, Cane Sword, Hidden blade, throwing knives, revolver, brass knuckles, hallucinogenic darts, and smoke bombs.

A lot of Jacob's animations have been re-used from Arno, presumably to save development time.

It is confirmed that we will experience Jacob and Evie through the Helix software, thus negating the need for a blood relative within an Animus. [7]



The City of London

Buildings will be much taller and wider than in previous titles, with the city itself expected to be larger than Paris.

There are less interiors within buildings this time, in an effort to improve the engine performance relative to Unity. [1]

There will be no underground tombs, such as the ones within ACB.

The city is separated into districts, all currently under Templar control. Utilising your street gang, the Rooks, you will reclaim the city district by district.

Districts have differing themes, with some clearly more upper or lower class in appearance. [15]

The confirmed districts so far are City of London, Westminster, The Strand, Buckingham, Whitechapel, Southwark, and Lambeth.

As you claim more districts, the Rooks will appear in greater numbers throughout the city. More activities will also unlock. [7]

You can take gang members around with you in small groups, using a recruit button option. [13]

Children can be seen throughout the city. Creepy laughter unconfirmed at this time.

There will apparently be random events across the city, akin to Unity's. [1]

Black Box assassinations are back. (i.e. Being able to approach the target in various ways) Entry points have been added to the mini map to more easily locate that elusive open window. [13]

Vantage points are used at the start of Black Box missions, to show some of the entry method options available to you. [16]

Police patrol the streets, and ride carriages.

Crowds are smaller, one assumes to again aid engine performance.

Some ambient NPC dialogue appears to have been re-used from Unity. This may have been placeholder for the demo.

You can invest and upgrade liberated districts with varied aspects of the city, such as bribing the police force to assist the Rooks against rival gangs. [7]

There will be carriage racing, which we can place bets on. No info on whether players can race. [9]

As well as hay stacks, there will be stacks of leaves to land into. [9]



Combat

The combat system has been adjusted for increased speed of attacks, faster dodges, parries, and counters.

It is possible to break opponents limbs, mid combat.

Contextual attacks using the environment are being expanded, such as being able to slam opponents against walls.

There is an improved chain kill system, allowing multiple kills on the fly. You need to weaken several opponents first to trigger these combos.

There is a stun button for larger enemies. [1]

The counter button can be used to dodge bullets, and whilst running away. [1]

Jacob and Evie may have different animations for finishers.

You can free aim with ranged weapons, but damage to specific limbs does not appear to do contextual damage. [2]

Hidden blade combat is not returning. They instead will be used as finishers only. [3]

The human shield mechanic is to return, but was apparently not in the gameplay demo.

If you run out of medicine, NPCs can execute you with unique finishers. Police will drag you away down the street.

There is a combo meter, which accrues during combat.

Weapons and tools have been assigned quick buttons to weave them into combat, in uninterrupted animations. e.g. firing a gun mid swing. [15]

It is also possible to counter using ranged weapons. e.g. If you have a smoke bomb equipped, the quick button can be used to throw it at the incoming ranged shooter whilst engaged in melee combat with a different enemy. [15]

One of Evie's unlockable skills is Knife Master - allowing her to carry more knives, and to throw them farther than her brother. [16]

Voltaic Bomb - this is a new bomb type that both stuns and damages enemies, especially useful against groups. [16]



Stealth

The twins can enter stealth mode, pulling up their hood and switching to a crouched posture whilst stationary - all other animations are the same. Whilst crouched you can apparently move around cover much faster. This has to be triggered manually. [7]

The whistle mechanic is back.

The threat meter has been upgraded, and shows the direction of nearby targets as they are 'heard'. [16]

Hard snap cover from Unity has been replaced back to a softer cover mechanic to allow more fluid stealthing. The soft cover is shown by the character resting their hand against the surface. Corner assassinations are still possible. [16]

Throwing knives will make a sound when thrown against the ground or walls. This will attract

Distractions have been added, such as heavy hanging items that can be cut down to both attract enemies, or for timely assassinations.

Berserk darts are now renamed to hallucinogenic darts. If shot into open fires they combust and cause a cloud that can affect multiple enemies at once.

You can once again carry and hide bodies. They can even be retrieved back from cover. [11]

Eagle Vision has been updated, allowing you to see the archetype of enemies now. It no longer has a cooldown and remains active until turned off. It will now also show the levels of nearby enemies. [16]

The Disguise ability has been removed from the game. [2]

The last location 'ghost' mechanic returns, when you break line of sight in a chase/combat.

Evie can unlock the Chameleon ability, which allows her to turn near invisible whilst stationary. [16]

Whilst behind an unaware enemy, you now have the option to Kidnap or Knock Out. [16]

Kills with the hidden blade appear to give a free pickpocket at the same time. [16]



Navigation

The parkour system has been revised to try and prevent players accidentally attaching to objects whilst free running, and feels heavier with more gravity playing a part.

There are more parkour options, such as being able to clamber across signage.

The twins have a rope launcher on their gauntlet that allows you to quickly ascend buildings, or zipline across to other buildings. This will aid movement across the city, and prevent players having to slowly descend one building to climb another - purely in order to cross the much wider streets.

Carriages are a major addition, and are able to be stolen from existing drivers. Carriages can be fought on top of, with the horses continuing to navigate to your target. They can also be used for stealth, ramming other carriages, driving over people, have a full damage system, and can transport your gangs while on the move. Whilst immobile, they can act as a haystack, allowing occupants to be dragged inside and assassinated.

Horses will bolt if you fire a gun at or near them. This will pull any attached carriage away with them. Equally, you can frighten off pursuing carriages with the same trick. Horses can also be killed outright, stopping carriages in t

Trains have been added to the game world, and can be rode on or fought on top of. They can also be entered, have interiors, whilst carriages can also be decoupled. [7]

Trains run to a set schedule, so you can ensure you are never late to your target. [15]

Varied boats are shown upon the Thames River. No confirmation yet if we can sail them.

The Assassins appear to have a mobile HQ, in the form of a train, as well as the Seven Bells Public House. [5]

It is apparently easier to navigate into windows this time, as there is a window entry button option. [13]



Multiplayer

For the first year since Assassin's Creed 2 in 2009, there will be no multiplayer component. They intend to focus entirely on the single player experience for this installment to ensure a higher quality game.

There remain plans for mulitplayer within the Assassin's Creed franchise, but they are not prepared to talk about them just yet.



Sound

There will be more contextual music from the game world, such as choirs and local musicians. [15]

There are 'emitters' of ambient music throughout the city. NPCs will hum, or whistle along to the themes to add a degree of immersion, so that you carry the theme around with you. [15]

NPCs will sing ballads, which are very similar to the shanties from Black Flag. [15]

Whilst in combat, the music will become more intense as extra enemies join, or the longer the fight takes. [15]

The soundtrack is composed by Austin Wintory. (Journey)

Jacob Frye is voiced by Paul Amos.

Evie Frye is voiced by Victoria Atkin.

Henry Green is voiced by Jaz Deol.

Clara O'Dea is voiced by Amariah Faulkner.

Crawford Starrick is voiced by Kris Holden-Ried.



Game Systems

The white room loading screen has returned.

White room confessions are back. [13]

Lockpicking returns. (Only confirmed for doors so far) [13]

Murder mystery side missions are back, renamed Dreadful Crimes - inspired by Penny Dreadful literature of the time.

Other confirmed side missions include Bounty Hunting, Templar Assassination, Stronghold Assault, Gang Liberation, Gang Wars, Fight Clubs, Train Robberies, Street Races, and Cart Escorts.

Some missions will adapt depending on your performance through them. e.g. lose a tail, you have to then re-find them. [2]

Certain missions will be playable by either character, offering a dual narrative to events.

Optional objectives are back, 100% sync lovers.

Both twins have their own outfit and weapon customisation options, but it will not be as in depth as Unity's. There will be stats and perks though. Jacob has a variety of hats, and Evie has varied capes. [7]

As well as his standard outfit, Jacob has also been sighted wearing a flat cap, and in possession of a dragon cane sword. [13]

Helix credits are confirmed to return. (One assumes microtransactions as well.)

An XP system returns and is associated with Henry Green, which you can increase by completing Assassin related activities. Doing so unlocks new weapons, and likely other options.

Medicine returns as a health resource.

Full dynamic weather returns, only rain confirmed thus far. There will not be seasons though.

No notoriety system. [2]

No confirmation on Rifts yet. They can't talk about that apparently. [2]

Evie and Jacob have different collectibles. Collecting enough will unlock extra memories, akin to Brotherhood and Cristina's memories. [17]

The twins can find and carry explosives, such as dynamite and nitroglycerin.



The Modern Day

The modern day content will be more robust compared to Unity, and fans will apparently be very happy with what is coming. [3]

They are not prepared to confirm either way if there is a modern day protagonist, just yet. [4]

On the topic of the crew of the Altair II, "we will see some familiar faces" along with new characters. [4]

AC1 - AC3 was considered the Desmond Cycle. AC4 was considered the start of a new cycle which will come to fruition in Syndicate. [12]

We won't be collecting data for Abstergo this time, and will be more involved with helping the Assassins in the war with the Templars. [12]

More will be revealed on the modern day later in the summer.



The First Civilization

There will be First Civilization content.

A new Piece of Eden will feature, confirmed to be the Shroud of Eden. [4]



Story Details (Potential Spoilers!)

The lead writer is Jeffrey Yohalem, best known to us for Assassin's Creed Brotherhood.

Corey May, is contributing as Narrative Director. Corey has been one of the core writers for the franchise, especially in the earlier titles.

James Nadiger is writing the Modern Story component. James wrote the lore for the Initiates website, as well as the modern day to AC Rogue.

The game will start "Outside of London". This is assumed to be Crawley, the home town of the twins where they trained under their Assassin father, Ethan Frye. The twins had differing relationships with their father, whom died of natural causes. [17]

Their mother was called Cecily, whom died during child birth.

"The game begins in the United States with a conversation between George Westinghouse, mentor of the assassin order in America, and another unknown assassin. George mentions how London has been under Templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (Jacob and Evie's father), and that British Templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and then he will travel to Crawley where he will meet Jacob and Evie." [14] (Translation provided by Cornik22, from a Ubisoft Mexico transcript video - Thank you!)

The twins motivation for going to London is not about revenge. [10]

The Templars have controlled London for over 100 years prior to the start of the game. [17]

Whilst Queen Victoria is present, she remains in isolation due to the recent passing of her husband Albert. [17]

The twins will work under a London mentor assassin known as Henry Green, who is the confirmed adopted son of Arbaaz Mir. [8]

Clara O'Dea is a child assistant to the twins. She is supposedly the spokesperson for the children of London, and can organise couriers or spying missions on the Templars by children.

Three of the Templars we will encounter are Bloody Nora, Lucy Thorne and Robert Strain. The Templars appear to have their own gang, which are called the Blighters.

Lucy Thorne is an expert in the Occult, and is searching for Pieces of Eden. [17]

The Templar Grand Master is Crawford Starrick, whom rules over London. His 7 main underlings are Rupert Ferris, Pearl Attaway, John Elliotson, David Brewster, Phillip Twopenny, James Rudernel, Maxwell Roth.

Evie is the older of the twins, and may have some kind of link to the original Eve of Eden. [4]

Evie is focused on finding Pieces of Eden, and maintains a journal of her searches. Jacob does not believe in them, thinking them as only myths. [17]

Some of the crew of the Altair II may feature in the modern day. [4]

Otso Berg will be seen again "soon". Though this could be for the comics. [8]

Charles Darwin and Charles Dlckens will apparently be quest givers. [7]

Some other confirmed "celebrity" characters include Alexander Graham Bell, Karl Marx, and Florence Nightingale.

Both the Assassins and Templars are seeking to find the Shroud of Eden. [16]

Evie takes the blood of her fallen foes on a handkerchief, reminiscent of how Altair once did with feathers. [16]

The Kenway family will be referenced, most likely at the Kenway Manor.

The Jack the Ripper DLC is set twenty years after the main game. No word on whom we play as.


Uplay / Initiates

An Ezio skin is available as a legacy reward. (Note: this clearly states skin, not outfit. Read into this what you will!) [6]

An Edward Kenway outfit is one of the rewards to the Join The Family promotion - currently U.S only.

A Nighthawk Outfit is available for Evie as one of the rewards to the Join The Family promotion - currently U.S only. It features the same coloration as Jacob's standard outfit.

Free Helix credits is a known reward. [6]

Extra weapons and armour for the twins can be obtained as rewards. [6]

There is no current information on updates for Initiates, or it's ongoing state of maintenance.


Miscellaneous

A large amount of bloopers were filmed during motion capture sessions. There is a possibility of an outtakes video at some point. [17]

A Baker Street Outfit comes with the Gold Edition (PC only).

A season pass will be available for purchase at launch, covering upcoming DLC that is currently being developed by Ubisoft Montpellier. It currently includes the Jack The Ripper campaign, ten additional missions titled The Last Maharaja, a 5% XP boost, and exclusive outfits.

The PS4 version includes some additional content, titled the Dreadful Crimes, exclusive to the console.

There will be no companion app this time.

Various merchandise will be available around launch including tie in books, figurines and collectibles.


Sources

Details without sources have come from the varied contents of the main Assassin's Creed website, Ubi Blogs, or have been confirmed from various other sources such as interviews and demo impressions. I've tried to only cite where I have only seen one source of said information.

[1] Assassin_M Game Impressions from Demo (http://forums.ubi.com/showthread.php/1177935-My-impressions-from-playing-the-demo-12-times)
[2] SixKeys Game Impressions from Demo (http://forums.ubi.com/showthread.php/1175085-Syndicate-demo-First-impressions)
[3] Loomer interview with Marc-Alexis Cote E3 2015 (https://www.youtube.com/watch?v=-nh6Lbg9uoA)
[4] Loomer interview with Jeffrey Yohalem E3 2015 (https://www.youtube.com/watch?v=JAOiB46-8nU)
[5] Access The Animus (http://www.accesstheanimus.com/homeEng.html)
[6] Uplay Exclusive Rewards (https://www.youtube.com/watch?v=vMUF7q-cF2E)
[7] Uplay Lounge E3 2015 (https://www.youtube.com/watch?v=t8zJPCWQ--0)
[8] Montreal Comic-Con 2015 (https://www.periscope.tv/w/aGbwJDEzODg2NjN8MzMyNDU0MDaoj1rpnA9JWCQ6MCatcENbj1 iAoy-dorSKwnD-5BO0lA==)
[9] Ubisoft France Twitch Stream - Syndicate Playthrough (http://www.twitch.tv/ubisoftfr/b/676627841)
[10] San Diego Comic-Con Panel 2015 (https://www.youtube.com/watch?v=kQI6TuSP2GQ)
[11] 9 Secrets from the Assassin's Creed Syndicate Demo (https://www.youtube.com/watch?v=nBw0h6Dwsq0)
[12] Gamespot Interview - July 2015 (http://www.gamespot.com/articles/made-by-history-assassins-creed-syndicate/1100-6429248/)
[13] Gamers React to Assassin's Creed Syndicate (https://www.youtube.com/watch?v=BB0QPx7nSLc)
[14] Ubisoft Mexico Localization Video (https://www.youtube.com/watch?v=6KsyuW7RdFE)
[15] 10 New Things in Assassin’s Creed Syndicate - Gamespot Article (http://www.gamespot.com/gallery/10-new-things-in-assassins-creed-syndicate/2900-269/)
[16] Evie Frye Gameplay Walkthrough (https://www.youtube.com/watch?v=UyEVwrlr7V8)
[17] Assassin's Creed The Network Podcast - Episode 13 (https://soundcloud.com/ac-initiates/the-network-podcast-episode-13)



If I have missed anything, or something is wrong, or indeed if any new details emerge please do reply to let me know and I'll do my best to keep this updated. Please ensure you cite a source for confirmation of the information. Thanks!

Namikaze_17
06-27-2015, 05:44 PM
Good post.

This game is looking good to me. :)

SixKeys
06-27-2015, 08:08 PM
Nice summary. Where did you hear white room confessions are back, BTW?

Sorrosyss
06-27-2015, 08:41 PM
Thanks both.

As for the white room confessions, it was brought up in one of the Q&A's I'm pretty sure. Also there was this in one of the promotional videos;

http://i.imgur.com/hke2XNR.png

8:13 mark here (https://www.youtube.com/watch?v=GV6L0tFuOIU).

HDinHB
06-27-2015, 11:10 PM
Optional objectives are back, 100% sync lovers.

Boo.

Pandassin
06-27-2015, 11:24 PM
Great guide! I'm loving the idea of a train hideout, so far so good :D

VoXngola
06-28-2015, 01:06 AM
Thanks a lot for the effort!

One thing is bugging me though. I'm not a native english speaker and correct me if I'm wrong for asking this stupid question but doesn't "historical protagonists" imply that both actually existed?

Sorrosyss
06-28-2015, 02:29 AM
Hey Vox :) I suppose in the Assassin's Creed universe the Frye twins likely did exist - that is, if we trust Abstergo's Helix record for them to be accurate.

Given we do not yet know if there is a modern day protagonist, I thought it best to try and name the twins as I did. In the end, they are characters from the historical time period, so I feel it fits title wise.

VoXngola
06-28-2015, 02:39 AM
Hey Vox :) I suppose in the Assassin's Creed universe the Frye twins likely did exist - that is, if we trust Abstergo's Helix record for them to be accurate.

Given we do not yet know if there is a modern day protagonist, I thought it best to try and name the twins as I did. In the end, they are characters from the historical time period, so I feel it fits title wise.

Ah alright, thanks for the clarification :).

Moultonborough
06-28-2015, 03:48 AM
If (any) members of the Altair II show up I will be very happy indeed. May explain a little why they stopped the storyline on Initiates since he was busy on this. Aside from that I'm sad to see that Opitional Objectives are once again returning as well as Micro transactions :( If there is anything I never want to see again it's those two.

ERICATHERINE
06-28-2015, 04:03 AM
For the first time in the series, we will be playing as two historical protagonists - the Assassin twins Jacob and Evie Frye.

If I have missed anything, or something is wrong, or indeed if any new details emerge please do reply to let me know and I'll do my best to keep this updated. Please ensure you cite a source for confirmation of the information. Thanks!

Isn't aciii and ac liberation hd and unity, other games that have 2 (or 3 in aciii's case) protagonistes. I don't know if it's how you count it, but for me a protagoniste is any character we can control. In ac iii, we can control Haytam, Connor and it's mother. In liberation hd, we can control Aveline and Connor. In ac unity, we can control Arno and that templar who lived in Jacque de Molay's time. So, if I'm not wrong, when you said that syndicate was the first game where we will have 2 protagoniste, it was a mistake. Just so you know, since you wanted us to tell you if you writed something wrong. ^-^

Namikaze_17
06-28-2015, 04:39 AM
Isn't aciii and ac liberation hd and unity, other games that have 2 (or 3 in aciii's case) protagonistes. I don't know if it's how you count it, but for me a protagoniste is any character we can control. In ac iii, we can control Haytam, Connor and it's mother.

True, we did have two playable protagonists in AC3 ( and only AC3 at that), before syndicate.

Though, I wouldn't really count Ziio as we only moved around as her for like a minute.


In liberation hd, we can control Aveline and Connor.

Connor wasn't exactly the protagonist in Liberation.

Aside from that one mission, he had nothing to do with Aveline and her story.

If anything, he was just... there.



In ac unity, we can control Arno and that templar who lived in Jacque de Molay's time. So, if I'm not wrong, when you said that syndicate was the first game where we will have 2 protagoniste, it was a mistake. Just so you know, since you wanted us to tell you if you writed something wrong. ^-^

I wouldn't really call the Templar a "protagonist" per se as our time with him was so brief that he could've been anything prior to the prologue.

It's easy to see one as the protagonist when we look at everything from their perspective.

Altair1789
06-28-2015, 06:45 AM
If (any) members of the Altair II show up I will be very happy indeed. May explain a little why they stopped the storyline on Initiates since he was busy on this. Aside from that I'm sad to see that Opitional Objectives are once again returning as well as Micro transactions :( If there is anything I never want to see again it's those two.

I don't know, if there was ever a perfect game to take place on the Altair II, it was definitely AC4. Could've picked up the story immediately after AC3, and worked nicely with the naval mechanics. Since there are moving steam boats in ACS, I guess it wouldn't be a terrible game for the Altair II to be introduced

Sorrosyss
06-28-2015, 01:13 PM
If (any) members of the Altair II show up I will be very happy indeed. May explain a little why they stopped the storyline on Initiates since he was busy on this. Aside from that I'm sad to see that Opitional Objectives are once again returning as well as Micro transactions :( If there is anything I never want to see again it's those two.

I'm with you on microtransactions. Especially when they put some as actions on uplay to prevent you getting 100% on Unity without purchasing. Horrible fleecing.

I like the optional objectives though. I usually play through the main game, then wait a few months, go back and grab all the collectibles, do the side missions, and finally the story again. I feel it adds some replayability going for the 100%, and some of them are pretty tricky - especiallly naval related ones.


Isn't aciii and ac liberation hd and unity, other games that have 2 (or 3 in aciii's case) protagonistes. I don't know if it's how you count it, but for me a protagoniste is any character we can control. In ac iii, we can control Haytam, Connor and it's mother. In liberation hd, we can control Aveline and Connor. In ac unity, we can control Arno and that templar who lived in Jacque de Molay's time. So, if I'm not wrong, when you said that syndicate was the first game where we will have 2 protagoniste, it was a mistake. Just so you know, since you wanted us to tell you if you writed something wrong. ^-^

Ah Eric, you got me. :p However...

I suppose this is open to how we interpret a protagonist. Technically it could be any leading character, but it is usually the hero, and someone who drives the main plotline.

For Liberation, if you played it normally, you only have Connor accompany you on one mission. You have to trigger the extra sequence manually if you want to play as him, so I'll discount this one.

Unity, the Templar was barely in it. Does he really count, being several hundred years beforehand? Could also argue as a Templar he's an antagonist. :p

AC3 though is an interesting one. I'll skip the mother, it was so short to mention. But what do we make of Haytham? In the first few sequences he certainly is the Protagonist. But from that point in the game, he is very much the chief antagonist. He can no longer be controlled in free roam, and more to the point dies before the story is ended. Should that count? Am not sure. :p

I suppose it's the same thing with Revelations. Sure, we play as Altair in memories, but we can never free roam with him. And for the story he is dead from the get go technically.

For Syndicate we know that we can choose Jacob or Evie at any time in free roam. For that statement to be true, they both must survive the events of the storyline. For this reason alone, I feel this is the first time we truly have two protagonists. But you are correct in what you say I guess. ;) Perhaps I'll reword it to "full fat" protagonists...


I don't know, if there was ever a perfect game to take place on the Altair II, it was definitely AC4. Could've picked up the story immediately after AC3, and worked nicely with the naval mechanics. Since there are moving steam boats in ACS, I guess it wouldn't be a terrible game for the Altair II to be introduced

True enough. But I think all the Altair II stuff came out after it's release from memory? If you want my honest opinion, now that I look at it, that segment of Initiates very much could have been lifted directly from the pre-production work on Syndicate. The timing fits, and those profile concept arts of Galina scream 3d model to me.

There was some boats in Unity, but as you say, a lot more are present in Syndicate. It's entirely possible that they have the boating mechanics adapted for the engine now. Fingers crossed I guess.

ERICATHERINE
06-28-2015, 05:15 PM
Ah Eric, you got me. :p

You got me too, I forgot revelations. XD

Edit : And I forgot to say Éric is my brother. My name is Catherine. ^-^

Sorrosyss
07-04-2015, 06:20 PM
Updated with some of the updates that came out of Montreal Comic-Con.

Namikaze_17
07-04-2015, 06:25 PM
Edit : And I forgot to say Éric is my brother. My name is Catherine. ^-^

So... you guys did the fusion dance?

I-Like-Pie45
07-04-2015, 10:29 PM
its called keeping it in the family

ERICATHERINE
07-05-2015, 05:40 AM
So... you guys did the fusion dance?

Actually, we're just using the same console. So we fusion our names to have a profil name. We don't see the point of having 2 profils, because in any case we use the same games and that way what one of us can't seem to do, the other can. We're twins, so why not. ^-^

Sorrosyss
07-18-2015, 03:55 PM
Updated again, with a few new items.

steveeire
07-18-2015, 04:06 PM
http://i.imgur.com/lUE1vhP.jpg


Optional objectives are back, 100% sync lovers.



Helix credits are confirmed to return. (One assumes microtransactions as well.)



These two things alone make me not want this game.

the_don7684
07-18-2015, 04:07 PM
Brilliantly put together! Thanks for your effort to do so!

pacmanate
07-18-2015, 04:15 PM
Isn't aciii and ac liberation hd and unity, other games that have 2 (or 3 in aciii's case) protagonistes. I don't know if it's how you count it, but for me a protagoniste is any character we can control. In ac iii, we can control Haytam, Connor and it's mother. In liberation hd, we can control Aveline and Connor. In ac unity, we can control Arno and that templar who lived in Jacque de Molay's time. So, if I'm not wrong, when you said that syndicate was the first game where we will have 2 protagoniste, it was a mistake. Just so you know, since you wanted us to tell you if you writed something wrong. ^-^

A Protagonist is defined as the leading character, so AC3 is the first with 2 protagonists. AC Liberation doesn't count as Connor wasn't a leading character.

AC Syndicate however is the first game with switchable protagonists however.

ERICATHERINE
07-19-2015, 03:14 AM
A Protagonist is defined as the leading character, so AC3 is the first with 2 protagonists. AC Liberation doesn't count as Connor wasn't a leading character.

AC Syndicate however is the first game with switchable protagonists however.

Well, in ac iii, if you want to switch for Haytam, you can. You just have to play a mission where we control him. Of course, after the replay of the mission, you will return to Connor, but while in the mission you don't have to go right to the objectif. So you can always freeroam with him. Then, when you want to return to Connor, you finish the mission. So, from my point of view, yes, they are swtchable. ^-^

steveeire
07-19-2015, 03:30 AM
While technically you are correct, you can only play a certain amount of mission with Haytam, so no they are not switchable.

Altair1789
07-19-2015, 05:09 AM
A Protagonist is defined as the leading character, so AC3 is the first with 2 protagonists. AC Liberation doesn't count as Connor wasn't a leading character.

AC Syndicate however is the first game with switchable protagonists however.

Desmond's a protagonist though

Sorrosyss
07-25-2015, 05:13 PM
Updated with items from the SDCC Panel, and the Ubiblog "secrets" video.

itsamea-mario
07-25-2015, 05:18 PM
Here's one; the game is set in Victorian England.

ION_05
07-25-2015, 07:20 PM
You can add health regen out of combat to your list.

ION_05
07-25-2015, 07:54 PM
Its not a new feature but its returning like the whistle , since it was removed in unity. The only way you could do it in unity is if you had the group healing skill active, but still it was limited and you had to wait for it to recharge.

ION_05
07-25-2015, 08:15 PM
Ya and hopefully the most medicine you can carry is 2, because anymore and most players will just use it as a crutch in combat.

Sorrosyss
08-01-2015, 04:55 PM
Lot of updates this week! Added bits from the Gamespot interview, and the new official youtube video;


https://www.youtube.com/watch?v=BB0QPx7nSLc

Speaking of that video, few points for discussion;


There are camera icons on the mini map. Anyone know what these are? I'm assuming there are some kind of vistas or such that you have to observe.

0:41 and 2:12 - Is that eavesdropping back? Or some kind of added stealth mechanic? Hard to decide.

4:02 - Dialogue options? Note that the keybinds at the bottom right are blank.

Sushiglutton
08-01-2015, 05:24 PM
^^^^ It's cool that they have an Asylum level. And the option for a flatter hat! Also dig the police and fire carriage (saw an image of that somewhere).


Still has the most obnoxious HUD/visual cues in the Universe lol :). Could you turn off the contours in Unity, because those bother me a ton? I really hope that ALL artificial things can be disabled from the visual presentation and we get full map customization options as well!

EmptyCrustacean
08-01-2015, 05:45 PM
^^^^ It's cool that they have an Asylum level. And the option for a flatter hat! Also dig the police and fire carriage (saw an image of that somewhere).


Still has the most obnoxious HUD/visual cues in the Universe lol :). Could you turn off the contours in Unity, because those bother me a ton? I really hope that ALL artificial things can be disabled from the visual presentation and we get full map customization options as well!

In any other game you'd have a point but remember you're inside the animus. It's supposed to be a simulation so the prompts are there to remind you of that.

I liked what I saw and heard from that video. Still a bit concerned that we're getting pre-alpha footage though when there's only 3 months until this game comes out! Feels like Ubi are hiding it.

steveeire
08-01-2015, 07:33 PM
Combat is more like Black Flag and less like Unity, best news so far about this game.

steveeire
08-01-2015, 07:55 PM
It wasn't bad, it just wasn't fun.

BananaBlighter
08-01-2015, 08:11 PM
This so much.
I've been posting this on nearly every Syndicate thread ;) Glad to see I'm not the only one that's concerned about the state of the game so close to launch ;)
Surely by this stage it should be mostly testing not still developing it :confused:

I mean look at the pop-in in this demo
https://www.youtube.com/watch?v=KYnW9U7aNUM
Well... that and the fact the cutscene audio doesn't work ;) <---- yet they hide behind the fact its an alpha build.

Part of me things they just stuck that on the footage as a safety net, in case of bugs ^ like above ;)
But by the looks of the comments on some of the videos, it didn't work. ;)
and UBI unlisting the video from their official channel, just makes it look like they have something to hide!:mad:

Hopefully they do have better builds and are saving them to surprise us (over the top optimism). Let's see what they give us at gamescom.

steveeire
08-01-2015, 08:25 PM
Who knows that Alpha might not have been that far away beta they just may have needed to fine tune it to get it to beta.

Sushiglutton
08-02-2015, 11:09 AM
In any other game you'd have a point but remember you're inside the animus. It's supposed to be a simulation so the prompts are there to remind you of that.

I liked what I saw and heard from that video. Still a bit concerned that we're getting pre-alpha footage though when there's only 3 months until this game comes out! Feels like Ubi are hiding it.

Being reminded that I'm in the animus is the absolutely last thing I want :D. Also one would think that a super advanced sci-fi machine like that would have advanced customization options for the visual feedback.

Anyway could someone please tell me if you could disable the contours around enemies in Unity?

Altair1789
08-02-2015, 12:57 PM
Haven't had the time to read much of this until now, and wow, this is very well made

By the way, what happened to those rumors about (potential story spoilers) the game starting in the USA as an American Assassin mentor?

Namikaze_17
08-02-2015, 01:25 PM
Haven't had the time to read much of this until now, and wow, this is very well made

By the way, what happened to those rumors about (potential story spoilers) the game starting in the USA as an American Assassin mentor?

Oh, yes that.

Honestly, I have no clue. If it does start out as such, the mentor would most likely have to be a successor to Connor as the latter is either retired and/or dead. And why America? What happened there?

Or was it a friend of the Mentor? I forgot what it said exactly.

Jessigirl2013
08-02-2015, 01:57 PM
Oh, yes that.

Honestly, I have no clue. If it does start out as such, the mentor would most likely have to be a successor to Connor as the latter is either retired and/or dead. And why America? What happened there?

Or was it a friend of the Mentor? I forgot what it said exactly.
Is it really a spoiler, At this point all we can do is speculate ;)

Hans684
08-02-2015, 02:42 PM
Oh, yes that.

Honestly, I have no clue. If it does start out as such, the mentor would most likely have to be a successor to Connor as the latter is either retired and/or dead. And why America? What happened there?

Or was it a friend of the Mentor? I forgot what it said exactly.

George Westinghouse i think was the name of the Mentor and he was talking with an unknown Assassin. that Assassin most likely is their father then. else we would`t see the memory of he event.

Jessigirl2013
08-02-2015, 02:46 PM
George Westinghouse i think was the name of the Mentor and he was talking with an unknown Assassin. that Assassin most likely is their father then. else we would`t see the memory of he event.

Sounds like an interesting idea ;)

Namikaze_17
08-02-2015, 04:09 PM
George Westinghouse i think was the name of the Mentor and he was talking with an unknown Assassin. that Assassin most likely is their father then. else we would`t see the memory of he event.

Yeah, you're right.

Interesting to see this twist if it is true. Kinda figured Eseosa would be the successor, but I guess he went back to Haiti.

Still a mystery with America of all places but I guess we'll to wait and see (if true that is). ;)

Jessigirl2013
08-02-2015, 04:12 PM
Still a mystery with America of all places but I guess we'll to wait and see (if true that is). ;)

I agree :confused:
It will be interesting how its tied together.

Hans684
08-02-2015, 06:13 PM
Yeah, you're right.

Interesting to see this twist if it is true. Kinda figured Eseosa would be the successor, but I guess he went back to Haiti.

Still a mystery with America of all places but I guess we'll to wait and see (if true that is). ;)

Most likely, Eseosa might be good but it's more than one Brotherhood in America. So him going back is alright, wonder if we get to see any of Connor's children or grandchildren.

And look at the stars :rolleyes:

Jessigirl2013
08-02-2015, 06:21 PM
Most likely, Eseosa might be good but it's more than one Brotherhood in America. So him going back is alright, wonder if we get to see any of Connor's children or grandchildren.

And look at the stars :rolleyes:

Cool idea ;)
Would be interesting to see multiple games linked together.

Sorrosyss
08-02-2015, 06:28 PM
Yeah, I read about the supposed USA intro, but as it was supposedly translated I'm a bit cautious about putting it up there yet.

Jessigirl2013
08-02-2015, 06:52 PM
Yeah, I read about the supposed USA intro, but as it was supposedly translated I'm a bit cautious about putting it up there yet.

Where did you find it?

Cornik22
08-02-2015, 07:41 PM
I was the one who did the translation from a video I posted to prove I was right! As I said then, the prologue goes like this:

The game begins in the United States with a conversation between George Westinghouse, mentor of the assassin order in America, and another unknown assasin. George mentions how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (Jacob and Evie's pather), and that british templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and then he will travel to Crawley where he will meet Jacob and Evie.
You don't have to believe me if you don't want to, of course. Only time will tell :P

Jessigirl2013
08-02-2015, 08:18 PM
I was the one who did the translation from a video I posted to prove I was right! As I said then, the prologue goes like this:

The game begins in the United States with a conversation between George Westinghouse, mentor of the assassin order in America, and another unknown assasin. George mentions how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (Jacob and Evie's pather), and that british templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and then he will travel to Crawley where he will meet Jacob and Evie.
You don't have to believe me if you don't want to, of course. Only time will tell :P
Where's the video? Can you post a link?


How official is this :confused: Seems odd no press has got this yet ;)

Sorrosyss
08-02-2015, 08:19 PM
I was the one who did the translation from a video I posted to prove I was right! As I said then, the prologue goes like this:

The game begins in the United States with a conversation between George Westinghouse, mentor of the assassin order in America, and another unknown assasin. George mentions how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (Jacob and Evie's pather), and that british templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and then he will travel to Crawley where he will meet Jacob and Evie.
You don't have to believe me if you don't want to, of course. Only time will tell :P

I've no issue putting it, and crediting you with the translation. Could you put up the vid for me to link? :)

shimenki
08-03-2015, 03:28 AM
Thank you for the effort in sharing all of this.

If its a game one wants to continue to play after the main missions are done, will there be repeatable side quests?

Sorrosyss
08-03-2015, 08:18 AM
Hi JaVash, welcome to the forum.

We don't know 100% yet, but can only surmise against what has come before. In the last game (Unity) certain side activities were repeatable, as well as the main missions. I'd assume it would continue to be the case here, given there is an XP system in place.

Jessigirl2013
08-03-2015, 10:56 AM
Hi JaVash, welcome to the forum.

We don't know 100% yet, but can only surmise against what has come before. In the last game (Unity) certain side activities were repeatable, as well as the main missions. I'd assume it would continue to be the case here, given there is an XP system in place.

I second this ;)

An XP system in AC still strikes me as a bit odd.:confused:

I don't really mind as long as its not as intrusive as Unity's "sync point" system.:mad: .... I mean unlocking double assassinations ... wtf.

Cornik22
08-03-2015, 10:59 AM
I've no issue putting it, and crediting you with the translation. Could you put up the vid for me to link?
Sure! Thanks :)


https://www.youtube.com/watch?v=6KsyuW7RdFE

Jessigirl2013
08-03-2015, 11:19 AM
Sure! Thanks :)


https://www.youtube.com/watch?v=6KsyuW7RdFE

Cool ;) still seems odd that no press have got this yet ;)
Guess we get the news early ;)

pacmanate
08-03-2015, 02:53 PM
http://www.gamespot.com/gallery/10-new-things-in-assassins-creed-syndicate/2900-269/3/

Ubisoft Quebec has taken a page from Rocksteady’s book to remedy this and blended item use into the flow of combat, much like the Dark Knight in the Arkham series. In Syndicate, key items are mapped to a single-button press for easy access. For example, Jacob’s pistol can be fired off in between punches with a quick press of a button. This is supported by seamless animations that tie all the actions together. No more coming to a dead stop to fire a gun, instead you can quickly alternate between attack and tool, letting you build up big cool multi-kills. This change was made to preserve the sense of momentum and provide a tool to control large crowds. The addition also paves the way for ranged counters, which will automatically use an equipped tool to interrupt an enemy's offense. If you have a smoke bomb equipped, your character will lob it at whoever has crosshairs on you. It seems other special items will also have similar functions.

Jessigirl2013
08-03-2015, 03:57 PM
http://www.gamespot.com/gallery/10-new-things-in-assassins-creed-syndicate/2900-269/3/

Ubisoft Quebec has taken a page from Rocksteady’s book to remedy this and blended item use into the flow of combat, much like the Dark Knight in the Arkham series. In Syndicate, key items are mapped to a single-button press for easy access. For example, Jacob’s pistol can be fired off in between punches with a quick press of a button. This is supported by seamless animations that tie all the actions together. No more coming to a dead stop to fire a gun, instead you can quickly alternate between attack and tool, letting you build up big cool multi-kills. This change was made to preserve the sense of momentum and provide a tool to control large crowds. The addition also paves the way for ranged counters, which will automatically use an equipped tool to interrupt an enemy's offense. If you have a smoke bomb equipped, your character will lob it at whoever has crosshairs on you. It seems other special items will also have similar functions.

Wasn't this a option before, ;) like with guns/ropedarts
I don't like the idea of batman combos though and XP.
Could become gimmicky or tied into microtransactions like Unity, or used to unlock things we had since the start like Unity did with double assassinations and the like.:mad:

pacmanate
08-03-2015, 06:11 PM
But we now have a combo meter as well when we fight which is on the bottom right.

m4r-k7
08-03-2015, 06:15 PM
Also from the article

"Nineteenth century London is a very musical city, so Ubisoft Quebec is weaving musical integration deep into the towns and boroughs of Assassin’s Creed Syndicate. For example, the world is peppered with musical emitters that are placed on various buildings and landmarks. These trigger different music when the player comes into contact with them, and also vary depending on the time of day. When exploring the streets of London, music will also drift out from pubs, where patrons make merry, or out through the windows of homes inside of which upper-class children are having piano recitals. The interesting thing is that music in Syndicate impacts the ambience and can be carried around the city. When hearing these tunes, NPCs will sometimes begin to hum or whistle along absentmindedly, creating a greater sense of authenticity to the world and helping give each area a unique flavour."




I guess this is the "ambient" element of Syndicates soundtrack like the opera singing in some of the E3 demo's.

steveeire
08-03-2015, 07:23 PM
Wonder will the music change as you go to different borrows, there would have been alot of immigrants kicking around at the time, each with there own musical tastes.

Sorrosyss
08-03-2015, 07:29 PM
Sure! Thanks :)


Thanks for that, now updated. :)


http://www.gamespot.com/gallery/10-new-things-in-assassins-creed-syndicate/2900-269/3/

Ubisoft Quebec has taken a page from Rocksteady’s book to remedy this and blended item use into the flow of combat, much like the Dark Knight in the Arkham series. In Syndicate, key items are mapped to a single-button press for easy access. For example, Jacob’s pistol can be fired off in between punches with a quick press of a button. This is supported by seamless animations that tie all the actions together. No more coming to a dead stop to fire a gun, instead you can quickly alternate between attack and tool, letting you build up big cool multi-kills. This change was made to preserve the sense of momentum and provide a tool to control large crowds. The addition also paves the way for ranged counters, which will automatically use an equipped tool to interrupt an enemy's offense. If you have a smoke bomb equipped, your character will lob it at whoever has crosshairs on you. It seems other special items will also have similar functions.

This is a great article, thanks for posting it. Added a fair few new bits from it! Like the sound of the new 'shanties'.

Jessigirl2013
08-03-2015, 10:32 PM
Also from the article

"Nineteenth century London is a very musical city, so Ubisoft Quebec is weaving musical integration deep into the towns and boroughs of Assassin’s Creed Syndicate. For example, the world is peppered with musical emitters that are placed on various buildings and landmarks. These trigger different music when the player comes into contact with them, and also vary depending on the time of day. When exploring the streets of London, music will also drift out from pubs, where patrons make merry, or out through the windows of homes inside of which upper-class children are having piano recitals. The interesting thing is that music in Syndicate impacts the ambience and can be carried around the city. When hearing these tunes, NPCs will sometimes begin to hum or whistle along absentmindedly, creating a greater sense of authenticity to the world and helping give each area a unique flavour."




I guess this is the "ambient" element of Syndicates soundtrack like the opera singing in some of the E3 demo's.

That music was GORGEOUS imo ;) Ambient music is certainly welcome from me ;)


Wonder will the music change as you go to different borrows, there would have been alot of immigrants kicking around at the time, each with there own musical tastes.
That could be cool,;)
It would be interesting how the music would transition without overlapping.

pacmanate
08-05-2015, 09:05 PM
Evie can turn invisible.
Targets don't need to be killed with the Hidden Blade like in Unity.
Enemies now show their level with a number over the head once tagged in Eagle Vision


https://www.youtube.com/watch?v=ZkWuvbsXVjo

Sorrosyss
08-08-2015, 04:53 PM
Lotsa updates for this week, courtesy of varied articles and gameplay videos of Evie Frye.

I really like the auto looting on hidden blade kills. That will really reward stealth play, without slowing you down to loot something constantly.

Jessigirl2013
08-08-2015, 06:44 PM
But we now have a combo meter as well when we fight which is on the bottom right.

eww




Ubi this isn't batman.......

Sorrosyss
08-22-2015, 05:24 PM
Updated with several story items from the latest Assassin's Creed podcast. I recommend it!

https://soundcloud.com/ac-initiates/the-network-podcast-episode-13

Sorrosyss
08-29-2015, 12:57 PM
Updates for this week include the PC release date, information on the districts, and the confirmed side mission activities.

Sorrosyss
09-05-2015, 03:23 PM
Updates this week include the twins mother, dual narrative missions, and varied snippets from the Examiner interview, as well as the recent Q & A official video.

Sorrosyss
09-13-2015, 02:52 PM
Updated with a few bits from the Jacob walkthrough, and of course confirmation of the game's composer.

Sorrosyss
09-19-2015, 03:55 PM
Updated with the Jack the Ripper info, as well as Season Pass information.

Sorrosyss
09-26-2015, 05:56 PM
Just a note to say that I've made my final updates this week, and won't be continuing to update each week from now. I feel it is becoming increasingly difficult to update this without watching major spoilers now, and I feel fundamentally we know pretty much all we need to know now - save for the story. As such, thanks to all those that have read, commented and helped with the guide, and I look forward to doing another for the inevitable sequel next year!

Enjoy the Frype train.

HDinHB
09-26-2015, 06:33 PM
Fair enough...there's so many videos popping up I'm trying not to watch.

If Ubi does release something on Modern Day, that would be worth adding.

Thanks for doing this. Good work!



Enjoy the Frype train.

I see what you did there. Plus trains.

Jessigirl2013
09-27-2015, 09:02 AM
Fair enough...there's so many videos popping up I'm trying not to watch.

If Ubi does release something on Modern Day, that would be worth adding.

Thanks for doing this. Good work!



I see what you did there. Plus trains.

The state of Modern day in Syndicate.
Its been confirmed that Syndicates MD will be like Unity and 'cinematic'
So expect to be a nameless mute with a cut scene talking to you.:mad:

WHY UBI!!!!!:mad:

EmptyCrustacean
09-27-2015, 12:19 PM
Just a note to say that I've made my final updates this week, and won't be continuing to update each week from now. I feel it is becoming increasingly difficult to update this without watching major spoilers now, and I feel fundamentally we know pretty much all we need to know now - save for the story. As such, thanks to all those that have read, commented and helped with the guide, and I look forward to doing another for the inevitable sequel next year!

Enjoy the Frype train.

thank you for all the work you've put in so far, much appreciated.

It shows just how close we are now that we can no loner have a "guide" without going into spoiler territory. I can't wait!

Jessigirl2013
09-27-2015, 05:38 PM
thank you for all the work you've put in so far, much appreciated.

It shows just how close we are now that we can no loner have a "guide" without going into spoiler territory. I can't wait!

I agree, This guide has been great!.
The work that has gone into it shows ;)
Congrats on this popular thread ;)

shimenki
11-06-2015, 08:44 PM
I was soooo hoping that the memory complex of eagle and wolf shapshifting was returning. To have the option to shift into eagle form and fly rather than use the rope, or shift into wolf when hunting a target in stealth would be simply fantastic. That shifting action was one of the most enjoyable aspects i have experienced in all the assassin creeds. That says a lot as there were so many of them to enjoy.