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XyZspineZyX
11-01-2003, 05:54 AM
I've just discovered X-Plane and I'm really excited about it. The FM seem very good and the weather model is unprecedented. Dose anyone else fly X-Plane? If so, please post your comments, tips, and criticism.

For those of you who don't know, X-Plane is similar to M$ Flight simulator. It's supposed to have the most accurate FM and weather. There are no DM or weapons, And the graphics are pretty basic. It's openGL based and has a MAC version. It's also pretty expensive, about $60USD and soon to be even more. But supposedly, it's professional quality, good enough for real flight training.

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XyZspineZyX
11-01-2003, 05:54 AM
I've just discovered X-Plane and I'm really excited about it. The FM seem very good and the weather model is unprecedented. Dose anyone else fly X-Plane? If so, please post your comments, tips, and criticism.

For those of you who don't know, X-Plane is similar to M$ Flight simulator. It's supposed to have the most accurate FM and weather. There are no DM or weapons, And the graphics are pretty basic. It's openGL based and has a MAC version. It's also pretty expensive, about $60USD and soon to be even more. But supposedly, it's professional quality, good enough for real flight training.

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XyZspineZyX
11-01-2003, 05:59 AM
Yes I use to, and I have to say xplane seems to be the only sim to current day despite its horable graphics that has all elements of real flight.

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XyZspineZyX
11-01-2003, 06:33 AM
I have been using X-plane for many years, and have also used it do do flight testing on new aircraft design concepts. The FM is about as good as it gets, the graphics really are actually quite good as far as weather and such (though nothing has a sky like IL-2/FB) the rotorcraft and VTOL FM is second to none, and the ability to use the software as a wind tunnel is just awesome.

Austin is always releasing updates and he never gets tired of making it better (which many times are so frequent that if can become a pain to copy over all of your addon planes and scenery!). There are usually little bugs instriduced, but they are usually little things like a joystick rotary won't be recognized, or something. I would say the biggest shortcoming of this product is the accuracy of the terrain, and even some of the navaids. I tend to fly out of small airports, and into small airports often in the real world and I like to fly those same flights in the sim, and until recently many of these smalller airports were not in the sim. . .of course the sim does come with programs to generate your own scenery, so I can't really complain about that, and in the end I started to like it better than MS anyway becasue I can put time into teh strip, and do it better than it would have been anyway.
The aeronautical engineering perspective is another big factor, the data that you can get is amazing, and really does give a good approximation of what an actuall aircraft of a given design will behave like. Unlike other sims that use a table of numbers to try to create a flight model, X-Plane actually treats the shapes of the visual model to virtual wind. . .and they react. In effect this is flight. . digitized!

Here is a video clip of the VTOL aircraft that I most recently built for a client. (I would have done it differently, but who am I to judge the guy with the chekbook!)

On the left side of the page, after the text is a download button:

http://www.shaperyenterprises.com/VTOL.html


EDIT: BTW I would probably not bother with the addon terrain CDs, the glos project features free terrain downloads that seem pretty much the same.

S!
TX-EcoDragon
Black 1
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http://www.txsquadron.com

Member-Team Raven
http://www.waynehandley.com

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Message Edited on 10/31/0309:42PM by TX-EcoDragon

XyZspineZyX
11-01-2003, 06:42 AM
I have been flying X-Plane for years now. It is terrific in many ways. It would never be the only sim on my HD, but then again, I do not know if I could pick an only sim to fly.

What I find most enjoyable in X-Plane is the ability to experiment with my own designs. Especially when it comes time to play test pilot. As I am sure you have already noticed, X-Plane computes the FM from geometry and engine specs entered by the user, rather than by look up table. This makes it the arm chair inventor's wet dream.

Also, I personally like the way it is always a work in progress. It is like Xmas once a month when we get lots of new features and toys to play with. Some people seem to complain about this, understandably, as there are often times new bugs introduced with new features. I guess things have to be broken once in a while to make progress though.

X-Plane has always been a little behind in the eye candy department also. It has been improving though since version 6.On the flip side however, X-Plane models many aspects of flight I have never even seen touched by another flight sim. Thermals, hypoxia, tire blow outs, and windshield icing, just to name a few.

Another thing I love about X-Plane, is there are so many challenges to try your hand at in a single sim. You can try re-entry in the space shuttle, or design your own space craft. You can fly on mars, or change atmospheric data for your own unique planetary characteristics. You can do reasonably detailed carrier ops. Aerial refueling is always a challenge, especially after a couple pots of coffee. You can ride thermals in a glider. Land a chopper on a frigate, offshore platform, or building top. Also, I can't forget to mention that X-Plane has very detailed dynamics for rotary craft, both helicopters and auto gyros.Just wait till you experience you first settling with power. I have seen designs by creative individuals which allow you to sail in a boat (actually powered by wind), fly a pterodactyl, or launch a Saturn 5. You can do a B52 drop in a X-1 or X-15. I could keep going on but will stop here.

Best of all, and again others may beg to differ, but my experience with Austin Meyer has always been a good one. Ask and ye shall receive. There are a number of features in X-Plane which were added shortly after I emailed Austin to request them. His email replies are usually quite short (as he is a busy man with many others also demanding his time), but if the request is reasonable and polite, you will probably have it soon enough. One request he has not come through with for me though is ornithopter capabilities. He said it would be very cool indeed, but the math which would be involved is quite daunting. Oh well, maybe some day.

Anyway, have fun exploring your new copy of X-Plane.
regards,
Dave

The F4U Corsair won the war!!!

http://www.x-plane.org/users/aonyn/Screenshots/Leisure_Chair_Aerobat_reduced_square.jpg

XyZspineZyX
11-01-2003, 07:08 AM
thanks for the response guys, I don't know too much about XPlane so I wanted some feedback and you guys seemed to have confirmed my impression of the game.

Two Q's,

could you guys give me some links and stuff, places to DL planes, tutorials, and stuff like that?

Secondly, any tips on flying helicopters? Please don't say practice, because I've already know that /i/smilies/16x16_smiley-wink.gif

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XyZspineZyX
11-01-2003, 08:30 AM
www.x-plane.org (http://www.x-plane.org) is a hub for the community, complete with forums, downloads and links.

Flying helicopters unfortunately will take plenty of practice, although if it was easy, it probably would not be as much fun to master. To start though, try holding the cyclic (stick) with your fingertips rather than in your hand. Try to rest your arm or at least your wrist on the base, your leg, or whatever is comfortable. Remember that less is more and overcontrolling is very easy to do. Make small, smooth corrections and wait for the aircraft to respond. If you are yanking the stick around, you are doing it wrong. It can be difficult to even notice the movements of an experience chopper pilot. BTW the same goes for collective

Also, if you don't already have anti torque (rudder) pedals, now is the time to purchase them. A twist grip will work, but is not ideal, and will probably hinder your learning.

To learn how to hover, try to lift to hover just a few feet from the ground (staying in ground effect) and focus on an object in the distance. Do not try to hover focusing on the ground just below or in front of you. Once I got good at hovering, I put myself through drills such as hovering around an object in a circle while keeping the object in front of me. Once you get really good, try the same drill, only with the object behind you.

Remember when flying, no rapid descents with less than 60kts forward speed. This is a recipe for settling with power. Keep those descents at 500fpm or less. Watch your torque, it is easy to overtorque your engine, especially when trying to recover from a mistake. Also, notice it takes less torque to maintain level flight once forward speed is achieved compared to while in hover. Hover in ground effect however, will take less torque than a hover at altitude. Remember to counter each movement of the collective with anti-torque, especially at low speed or hover. Alway try to hover and take off or land into the wind.

I have probably left out many more tips, but this is what comes to mind right now and will probably get you started.
I will gladly try to help you if you have more questions though. Also, look up Brett S at x-plane.org. He is the chopper guru. Most important, remember all the practice is worth it, as you will notice yourself become a more precise fixed wing pilot as well.

Have Fun!
regards,
Dave



The F4U Corsair won the war!!!

http://www.x-plane.org/users/aonyn/Screenshots/Leisure_Chair_Aerobat_reduced_square.jpg

XyZspineZyX
11-01-2003, 08:33 AM
BTW,
I think I recognize the guy in your sig. Is he from Dr. Strangelove? Haven't seen it in years.

The F4U Corsair won the war!!!

http://www.x-plane.org/users/aonyn/Screenshots/Leisure_Chair_Aerobat_reduced_square.jpg

XyZspineZyX
11-01-2003, 11:11 AM
I'll put 2 cents worth in here georgeo, I enjoyed it for a while then I got bored. If you know an alternative from combat flight action is what you really want than it might be nice, given you can sustain the interest. Personally, I think I would enjoy MS's Flight Sim better because the graphics are much better. The downloads are also endless and there's a huge community. There are still some good downloads with X-Plane though.

I thought the weather had good effects and the flight models are good. Some of the cockpits also are pretty realistic. The helicopters are a nice change once you get used to them. Since you've flown combat flight sims I don't think it will take very long, once you get up you're gonna start moving with them. Some models are easier than others but after a while if you're like me you'll want the fastest and most versatile. It would be great if they could used in combat. I've also read how many believe the X-Plane models are the best but its hard for me to determine quality from one good sim to the next.

I just had a hard time keeping interest. I got used to it fast and there wasn't much to keep me stimulated. Each to his own; I'm spoiled with the constant action of combat. They've upgraded a number of versions since I played (mine was 6.25) so it has to be better immersion. If you get acceptable frame rates with FB than X-Plane should be no problem at all.

If you want to sit back in the evening, turn the lights in the room down, plug in the weather, time, location and aircraft...then from Los Angeles to Sacramento...wherever, you can be a pilot.



Message Edited on 11/01/0310:53AM by arcadeace

XyZspineZyX
11-01-2003, 12:58 PM
Good fun just to fly around in lots of planes. I wish he didn't scrap X-Plane Combat. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif Doing fire fighting is okay too. The K-Max helicopter which you can get from X-Plane.org is good fun too.

Space Combat from the same place is quite fun, once you figure out the editor. Design your own tie-fighter!

XyZspineZyX
11-01-2003, 05:07 PM
Thanks aonyn!

I've been practicing w/ the black hawk because the Manual said that the larger choppers were easer than the small ones. I do have rudder pedals and a HOTAS, so at least I've got the necessary tools to make it easier. I can lift off, fly in the direction I want and can land on an area at least 3 times as large as a heli-pad right now, but I'm getting better. As far as hovering, I can't yet.

I was thinking of hooking up my old logiteck FFB stick to use as the cyclic. I believe I can disable the center spring and that will make it easier to use w/ helicopters. That way I can move the stick and not have to hold it there fighting against the spring.

Yes, my sig is from Strangelove, one of the funniest movies ever /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
11-01-2003, 07:32 PM
georgeo76,
You are quite welcome. I hope I was able to help.
Also, if my memory serves me correctly, that was George C. Scott. And yes, it was a hilarious movie.
regards,
Dave

The F4U Corsair won the war!!!

http://www.x-plane.org/users/aonyn/Screenshots/Leisure_Chair_Aerobat_reduced_square.jpg

XyZspineZyX
11-01-2003, 07:40 PM
Well I have flown the demo for like 5 minutes. A bit to userunfriendly for me. No manual or anything to get you off the ground. And I must say that I didn´t played it more since the graphics makes you think it´s a b-game.

But sure the FM is probably unmatched in the pc simulation business. But are the weather really better than in FS 2004? I thought that was the most impressive part of FS 2004.

XyZspineZyX
11-01-2003, 10:38 PM
FS2004 LOOKS better than MS sims used to. . . and witha good vid card it looks better than X-plane, but the real phenomenon of weather isn't really how it looks though. . it is what it does to aircraft performance and attitude, and that factor gives the crown to X-plane by far!

S!
TX-EcoDragon
Black 1
TX Squadron XO
http://www.txsquadron.com

Member-Team Raven
http://www.waynehandley.com

(Former)Reserve Pilot Aircraft #2 of Gruppo 313
Pattuglia Acrobatica Virtuale
http://www.vhvt.com/

http://www.attitudeaviation.com/

http://www.calaggieflyers.com/



http://www.txsquadron.com/uploaded/TX-EcoDragon/ravenvert.jpg

XyZspineZyX
11-01-2003, 10:55 PM
okay I see. Is the weather dynamic in X-plane too like in FS 2004 where you can use real weather through internet?

XyZspineZyX
11-02-2003, 12:16 AM
Yes.


oeqvist wrote:
- okay I see. Is the weather dynamic in X-plane too
- like in FS 2004 where you can use real weather
- through internet?
-
-



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XyZspineZyX
11-02-2003, 01:29 AM
I had read the U.S. services have chosen X-Plane for the accuracy of the FMs and weather effects. Its very difficult in bad weather to emulate realistic forces for takeoff and landing.

I misjudged your post and didn't know you purchased it georgeo, I wouldn't have made suggestions about MS. Happy flying.

XyZspineZyX
11-02-2003, 05:35 AM
I have been flying X-plane for almost as long as MSFS, and like it better. I also tried FLY!, and Pro-Pilot, very good sims in their own way in their times. X-plane is overall the best, but the graphics need to be improved.
I'm still waiting for my version 7 disks. I'd have more comments but not much time to write now. But you have made a worthwhile choice in X-plane.

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin - 1755

Tully__
11-02-2003, 08:17 AM
Off topic. Plenty of links and info in here to get you started now anyway /i/smilies/16x16_smiley-wink.gif

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