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XyZspineZyX
10-16-2003, 11:28 PM
Is it messed up again? I didn't do any testing other than my online judgement, but they seemed to pack alot more punch in the late betas (07/08/09) than in 1.11.

Anyone else who would like to express his opinion on them?

The FW-190 A5 also seems slower in V1.11, in beta 07 i could get it up to 520 IAS @ the deck, now i can't get it past 500 IAS.

Regards,

Tiger


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XyZspineZyX
10-16-2003, 11:28 PM
Is it messed up again? I didn't do any testing other than my online judgement, but they seemed to pack alot more punch in the late betas (07/08/09) than in 1.11.

Anyone else who would like to express his opinion on them?

The FW-190 A5 also seems slower in V1.11, in beta 07 i could get it up to 520 IAS @ the deck, now i can't get it past 500 IAS.

Regards,

Tiger


<center><img scr="http://www.angelfire.com/pe2/gryphon/tiger_s.jpg"></center>

<center>Take a look to the sky just before you die.. it's the last time you will!</center></br>

XyZspineZyX
10-17-2003, 02:16 AM
TiGeR----- wrote:
- Is it messed up again? I didn't do any testing other
- than my online judgement, but they seemed to pack
- alot more punch in the late betas (07/08/09) than in
- 1.11.
-
- Anyone else who would like to express his opinion on
- them?
-
- The FW-190 A5 also seems slower in V1.11, in beta 07
- i could get it up to 520 IAS @ the deck, now i can't
- get it past 500 IAS.
-
- Regards,
-
- Tiger

Don't know about the 20mm, but is your radiator closed. Before the patch you would always get closed-radiator performance on the default setting. Now it's fixed.

--AKD

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XyZspineZyX
10-17-2003, 04:32 AM
I think someone said the 20mm's on the 190's in 1.11 were changed (weakened) somehow whether it was rate of fire or adjusted damage to simulate decreased rate of fire. Anyway I think they are ok and I fly the 190 ALOT.

I have no problems getting the 190A-5 to its proper speed at sea-level and I have tested it numerous times. Make sure your boost (w key) is engaged (engage at low rpm), make sure your radiator is closed (not auto), make sure auto prop pitch is disengaged (manual) and set prop pitch to 100%.


Your radiator is likely set to auto and as she heats up the radiator is opening, this will slow you down ALOT. As AK said before you could get closed radiator performance with it set on auto as long as you didn't cycle through settings. Hope this helps.


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Message Edited on 10/17/0303:34AM by kyrule2

XyZspineZyX
10-17-2003, 06:14 AM
Kyrule2 is absolutly correct. Close that damn "radiator" (real Fw-190 doesn't have one /i/smilies/16x16_smiley-very-happy.gif ). Setting the prop to 100% instead of auto also adds some performance.

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XyZspineZyX
10-17-2003, 06:32 AM
In early 190s a2/3 there were fixed ventilation slots. With the a4 and on in place of the ventilation slots there were controllable cowling shutters. These were controlled from the cockpit and allowed precise control of the engine temperature.

I dont see how the would add that much drag though.

XyZspineZyX
10-17-2003, 07:50 AM
Maj_Death wrote:
- Kyrule2 is absolutly correct. Close that damn
- "radiator" (real Fw-190 doesn't have one...

Talk about a performance hit. The 190 without radiator drag would be a beast....and correct. I would trade this being modelled correctly for a reduced roll-rate at high speeds any day.

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XyZspineZyX
10-17-2003, 09:08 AM
If the prop pitch has to be at 100% to get maximum speed out of the plane, then prop pitch is modelled completely wrong. The aerodynamics involved with a propellor in flight demands that the pitch needs to be coarsened as the speed of the aircraft increases. Fully fine pitch i.e. 100%, as it is called in the game, is required for maximum performance at LOW SPEED- generally during take-off and landing.

As your speed picks up, you need to coarsen the pitch to maintain the propellor to operate at maximum efficiency. I have always assumed that this was modelled in the game.

XyZspineZyX
10-17-2003, 10:38 AM
Thanks for all the answers guys http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif just a few more things, isn't it abit stupid to "just hit 100%" on the manual prop pitch? What is the use of auto prop pitch and CEM then? http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Also the 20s sure seem decreased, it takes ages to down a Yak, and i fly the FW 190 only, in the past (beta patches) one aimed burst was enough to light up a Yak or tear it's wing off, now all i do is scratch him..


<center><img scr="http://www.angelfire.com/pe2/gryphon/tiger_s.jpg"></center>

<center>Take a look to the sky just before you die.. it's the last time you will!</center></br>

XyZspineZyX
10-17-2003, 10:59 AM
Redshift1 wrote:
- If the prop pitch has to be at 100% to get maximum
- speed out of the plane, then prop pitch is modelled
- completely wrong. The aerodynamics involved with a
- propellor in flight demands that the pitch needs to
- be coarsened as the speed of the aircraft increases.
- Fully fine pitch i.e. 100%, as it is called in the
- game, is required for maximum performance at LOW
- SPEED- generally during take-off and landing.
-
- As your speed picks up, you need to coarsen the
- pitch to maintain the propellor to operate at
- maximum efficiency. I have always assumed that this
- was modelled in the game.
-
-

Remember the 190 operates with a constant speed prop in FB. If you set 100% you are not actually setting "fully fine prop pitch" but 100% RPM... The governor sorts out the prop pitch for you. I do agree that sometimes 90% is good for cruise, but I generally use 100% for combat.

Sm

XyZspineZyX
10-17-2003, 10:59 AM
redshift1,

pitch control is not the only one thing that is not properly modelled at all in the game.
say:

rudder - the proper functioning of rudder makes sideslips and the rest totally impossible. rudder in the game serves strictly only to move the planes nose around her vertical axis. to carry out a decent turn you DO NOT need to use rudder - unlike in a real plane.


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XyZspineZyX
10-17-2003, 11:20 AM
MG151/20 hitting power is about correct. 10 hits on a fighter was a historically valid estimation for critical damage. It's muzzle velocity seems to be a bit low, though.

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Also, I can use the rudder for rolling. I have landed several planes missing all other controls thanks to that.

XyZspineZyX
10-18-2003, 12:26 AM
I imagine all cannons in this game are bit underpowered, as all the books and reports I have read have stated that often only one or two shots from the MG151/20 was enough to bring the enemy fighter down.. I read this one book where a Finnish ace told that he downed PE-2s with only couple of hits to the fuselage and PE-2 was down.. only one or two hits on a russian fighter often was enough to rip the tail off or damage the controls so badly, that plane was no longer capable to fly..

however in real life it was probably not that easy to shoot hits.. on a US heavy bomber average 20 mg151/20 hits was needed to bring her down.. now 20 does not sound that much in FB, but in FB you definately need a lot more to down a bomber like TB-3.. then again it is pretty easy to score hits too.. IRL average pilot' fire/hit ratio was much lower, than we have in this game..

Some planes in FB have rather simple and strong Damage model so that also explains the ineffectivity of MG151/20 sometimes, such as Lagg3.. to rip her wing off you need to score several hits to the wing before the wing rips off... then again some planes need very little hits, such as early Yaks, where one or two mg151/20 hits is sometimes enough to rip the wing off.



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