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View Full Version : Is For Honor being built on the AnvilNext Engine?



Fatal-Feit
06-20-2015, 02:35 PM
Or a modified version, maybe? There's a striking similarity between For Honor and Unity. From the fluidity of the animations to the amount of active onscreen AIs, I can almost swear it's the same engine.

It doesn't really matter, but a confirmation would be nice. :p

GLaDOS1338
06-20-2015, 06:42 PM
Hi,

I hope for good optimalisation engine, unity in AC is horrible :)

Assassin_M
06-20-2015, 08:09 PM
Hi,

I hope for good optimalisation engine, unity in AC is horrible :)
Engines can be optimized, you know. They don't stay in one state forever.

It could be using the same engine. I could definitely see the physics system being the same.

Purona
06-20-2015, 10:20 PM
Hi,

I hope for good optimalisation engine, unity in AC is horrible :)

Unity was fine its just a really system intensive game

Fatal-Feit
06-21-2015, 03:29 AM
Engines can be optimized, you know. They don't stay in one state forever.

It could be using the same engine. I could definitely see the physics system being the same.

I definitely see it in the foliage, lighting, and tessellation as well. It's certainly apparent during the panning at 2:00 in the demo.


https://www.youtube.com/watch?v=xcy3wr-es7M


Unity was fine its just a really system intensive game

Yeah, Unity wasn't poorly optimized, it was ahead of its time and was pushing current-gen consoles too far with its ambitions. The engine, itself, is light years ahead of most modern video game tech used today. That said, I don't think For Honor will have too much stability problems if it's running on the same engine because it doesn't have nearly as much onscreen AIs as Paris and it doesn't need to load tonnes of interiors in the background.