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adadaead
05-13-2004, 04:47 PM
How do you calculate when you drop bombs on targets (not from TB or He). I can't figure it out alwasys to far or too close or when i hit the target my plane gets damage from explosion.



Only in the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be.

adadaead
05-13-2004, 04:47 PM
How do you calculate when you drop bombs on targets (not from TB or He). I can't figure it out alwasys to far or too close or when i hit the target my plane gets damage from explosion.



Only in the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be.

Chuck_Older
05-13-2004, 04:52 PM
From memory-

Real US training dictated a dive from altitude high enough to allow a 70* dive at moderate (not high!) speed, with a recovery from dive at 1500 feet at least.

I find in FB if I dive from about 3000m at moderate speed at about 60-70* angle, at around 1000m, the target just disappeares under my nose, I level off quickly, and just as I do, I drop the bombs. Works about 50% of the time for me.

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

Jaws2002
05-13-2004, 05:21 PM
Just watch MOH's dive-bombing and skip-bombing training films, and practice a bit. To get closer use 2 sec. dellay on bombs.

film's link:http://www.davisarts.com/movie%20splash.htm

GuillermoZS
05-13-2004, 06:55 PM
I usually do a 90 degree from 2000m like in a stuka http://ubbxforums.ubi.com/images/smiley/784.gif

At 2000m go straight to the target. Put the plane upside down to view it and when you are OVER it pull back and dive aiming to it... Pitch and Power at 0% before diving!!!

At 700m bombs away http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

S!

Korolov
05-13-2004, 07:45 PM
I put on a 3 second delay and just drop the bombs right over the target. Gets about a 80% hit rate.

http://www.mechmodels.com/images/newsig1.jpg

S 8
05-13-2004, 10:26 PM
By feel,whaterver the angle is.

http://www.onpoi.net/ah/pics/users/113_1084389618_ww2new.jpg

VW-IceFire
05-13-2004, 10:36 PM
Right over the target at 200 meters or less with 2 second fuse delay on the bombs. Key to this is the high speed pass which I favor.

Its a little risky but I hit somewhere between 60 and 80 percent of all targets.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

ptegomerpyle
05-13-2004, 11:20 PM
I prefer flipping it over at hi alt and diving, with power set to zero of course, and helps if you are not going full speed before the dive.

Unless of course you want to cause some extra damage by having parts of your plane land on them http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I also do the low approach at high speed, dive 1st some way from target to pick up speed, hit the deck, pop up before target, 2 second delay on bombs to let me get clear, and works pretty much most the time.

Only problem with that is if you are hitting something with lots of flak, but adds to the excitement i guess.

http://img3.photobucket.com/albums/v32/PrivatePyle/monkeysig.gif (http://www.virtualnicotine.com)

zetareticulan
05-14-2004, 02:22 AM
Yup, I'd back the shallow dive at very high speed. It's absolutely mad fun! Any lower on the bomb run and I'd be flying underground. Needless to say, at that altitude, I like a fuse time of a little more than 2 secs.

Turn off the gunsight view (That's the Shift F1 toggle isn't it?) and just as the target disappears under your aircraft nose, release the ordnance. BOOM!

A bit of practice and you'll be taking out A/C on the ground every time. Chances are you'll come away with a thin trail of smoke as well, thanks to the ferocious AA that hangs around airfields. Therefore, jink about as if your very life depended on it and that smoke shouldn't turn into anything more serious.

Try the same low approach with bridges. Yet those things are so big that you'll know instinctively when to press the release. Let's face it, the things looming so large by this stage that the ordnance isn't going to go anywhere but right on target. It's hard to beat the thrill of seeing your high explosives skipping across a river slap bang into the middle of that pristine white support pillar. You'll have to pull up sharpish though.

As for tanks etc, ...erm, dunno. I never see 'em, let alone see 'em long enough to set up a bomb run.

I might add that all these comments describe my qmb approach to mud moving. Half a campaign and a couple of gongs tends to knock the cavalier out of me somewhat.

If nothing else though, this makes for some outrageous screenies.

Yam Seng!

SP