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XyZspineZyX
10-11-2003, 03:25 AM
I just finished watching my new DVD "Battle Of Britain" for the umteenth time. I never grow tired of this movie. I wore my old VHS version out.

Ahhhh, this brings back memories of that last great attempt at recreating this epic saga; "Rowan's Battle Of Britain" game. I wish I still had my copy.

One really boring aspect of IL-2 FB is the offline campaign. This is where Rowan's game excelled. A fully dynamic interactive campaign engine. And this is an understatement.

I hope and pray that the UBI / 1C team take a good look at this old gem and improve on the concept. I would love to this incorporated into an online masterpiece of interactive micromanagement.

Imagine having the ability to have a supreme commander on each online team that makes decisions and dispatches fighters, orders bomber strikes etc. This would really be cool and a heck of a lot of fun !!!.

Or, as an option, let the AI do all the work and the players simply fly the prescribed missions. Of course fighters would intercept bomber raids, etc. as decided by the PC.

Also we should be able to save the campaign progress and start where we left off with fresh players the next time you felt like playing online. Of course the battle would ultimately be won or lost and a new round started at this point.

For offline have the same idea as Rowan's game and let the player choose which side to direct while still being able to jump into the action at any point.

Also take note of the very large bomber and fighter formations depicted in Rowan's game.

I hope someone reads this and gives the idea some thought.

Respectfully,

Popov

XyZspineZyX
10-11-2003, 03:25 AM
I just finished watching my new DVD "Battle Of Britain" for the umteenth time. I never grow tired of this movie. I wore my old VHS version out.

Ahhhh, this brings back memories of that last great attempt at recreating this epic saga; "Rowan's Battle Of Britain" game. I wish I still had my copy.

One really boring aspect of IL-2 FB is the offline campaign. This is where Rowan's game excelled. A fully dynamic interactive campaign engine. And this is an understatement.

I hope and pray that the UBI / 1C team take a good look at this old gem and improve on the concept. I would love to this incorporated into an online masterpiece of interactive micromanagement.

Imagine having the ability to have a supreme commander on each online team that makes decisions and dispatches fighters, orders bomber strikes etc. This would really be cool and a heck of a lot of fun !!!.

Or, as an option, let the AI do all the work and the players simply fly the prescribed missions. Of course fighters would intercept bomber raids, etc. as decided by the PC.

Also we should be able to save the campaign progress and start where we left off with fresh players the next time you felt like playing online. Of course the battle would ultimately be won or lost and a new round started at this point.

For offline have the same idea as Rowan's game and let the player choose which side to direct while still being able to jump into the action at any point.

Also take note of the very large bomber and fighter formations depicted in Rowan's game.

I hope someone reads this and gives the idea some thought.

Respectfully,

Popov

XyZspineZyX
10-11-2003, 03:41 AM
great flick - those Germans fall apart quite easily don't they http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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XyZspineZyX
10-11-2003, 08:56 AM
I can remember going to the drive-in as a young lad and watching it when it was first released, totally awsome. I wanted to be a Spit jockey really bad after that. As for the Rowans game, I never saw it. Too bad I reckon.. wish I did have it so I could get the expansion download and try it out. The offline campaign is just endless repeats of the same flight patch and objective. Fun if you want to try out new planes, but very predictable.

XyZspineZyX
10-11-2003, 09:07 AM
Furthermore, let's say we could each have a flight of four planes...ourself and three AI. Would make for some big furballs. with 42 or even 64 players online, we could have four times this many planes in the air at one time.

If you happen to get killed, well you are placed in the pit of one of the AI planes and take over the controls. In essance, you get four lives.

Sorry, I'm getting carried away with day dreaming again...

XyZspineZyX
10-11-2003, 10:36 AM
The thing with the Forgotten Battles and IL2 was it was different, it brought to the gaming arena a period in time and Russian setting that had up until then had been generally ignored of any flight sim games.... It also introduced us to some new and visually exciting aircraft like the TB3, Laggs, Yaks, Migs and PE8 previously never really heard about in the western hemisphere.
It was designed and built in the country of the Games origin, by people having worked in the Aviation Industry and having been brought up i would presume on the WW2 History of that region.

With the Battle Of Britain this will not been the case and the new game will be up against some stiff competition being just another European WW2 war sim amongst a pletheral of other such sims, both being released and already on a crowded marketplace.

Whilst I applaud Maddox for going ahead with such an ambitious task, I do wonder if they will have the expertise and understanding of the British and German Psychi to bring this off and produce a simulator that will immerse one into the game with such an effect that IL2 does.



Message Edited on 10/11/0309:39AM by Taylortony

XyZspineZyX
10-11-2003, 12:04 PM
yeah but even in Russia there are limited resources on FM and other things and there are a plethora of variants and subvariants and local field mods of russian a/c

but in Britaish a/c, there were more defined and distinguisable variants. and many many books and files on them, the same applies to German a/c to an extent

I reckon they will do it well, but they will have to get the 'feel' of Britain's terrain, and of course France's (and wherever the sim takes us /i/smilies/16x16_smiley-wink.gif ) otherwise it'll look like Russia in the shape of Britain and western Europe

-I think maddox will do it in their own, brilliant way, and in any case we cant compare to other sims when the ground work is barely complete, I say wait till 2005 then we can speculate

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XyZspineZyX
10-11-2003, 03:29 PM
You know, maybe TaylorTony has a point. Think of our map of Stalingrad city. /i/smilies/16x16_smiley-indifferent.gif I am having problems with that.

XyZspineZyX
10-11-2003, 03:48 PM
Popov I still have BoB in pristine condition.
Boxed with manuals.
You can have it if you like.


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XyZspineZyX
10-11-2003, 03:52 PM
BTW I have both the DVD and video version. The translations are a bit differnt (in most cases more accurate, sometimes changing the actual meaning of the sentence) and there's a slightly different ending. (I prefer the video ending.)

RE: the two games.
It's really amzing what BDG has done with their updates to Rowan's game. (Kudos to them for releasing the source code). While I believe that most would agree you get a better flying/dogfighting experience with UBIs game, (not by too much w/ BDG upgrade),and certainly better by far MP, I don't think the campaign experience holds a candle to Rowans. I mean you're not just a participant in a campaign (though you can be if you want to) in Rowan you are actually directing the campaign. It is in and of itself a wargame. Sort of a meld w/ Talonsoft's BOB wargame.

You can watch the BOB movie, (particularly the final Battle in the Air towards the end of the movie) fire up Rowan's BOB (with BDG patches), pop in the BOB music CD and play the track Battle in the Air, and YOU ARE IN THAT SCENE. Even if il2fB had all the exact aircraft of BOB, you could not do this with FB. (Immersiveness)

Hopefully when UBI's BOB comes out, you will be able to experience this feeling of participating in a desperate massed air attack.

Los

XyZspineZyX
10-11-2003, 04:20 PM
I'm looking forward on it. I hope that there can be more that 32 planes in the air at the same time, maybe 200?

mfg Mats aus sterreich

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XyZspineZyX
10-11-2003, 06:36 PM
mats75 wrote:
- I'm looking forward on it. I hope that there can be
- more that 32 planes in the air at the same time,
- maybe 200?

Salute mats75,

I got a good belly laugh when I saw your picture of the German soldier placing a warning sign next to that bomb or rocket or whatever that is sticking out of the ground. LMAO http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
10-12-2003, 06:33 PM
Marx, if Popov doesn't want it, I'll take it. I've wanted to see this sim for some time. Email me at please, I'll pay for the shipping. Isn't someone modding the game as well?



Message Edited on 10/12/0311:51AM by Fordnut

XyZspineZyX
10-12-2003, 06:44 PM
When does Oleg open the source code ? /i/smilies/16x16_smiley-very-happy.gif

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XyZspineZyX
10-12-2003, 09:32 PM
A demo of the BDG modified Rowan BoB is available at their site, I tried it but it does'nt do the full modified game justice IMO.

I really thought that having been away from BoB for two years or so I'd have been so spoiled by IL2 that it would'nt be worth running it, I was wrong.

I feel, I don't know of course, but the flight models are'nt as refined , the aircraft models are archaic looking, the cockpits are so so but the overall experience is fantastic.

Get a copy, it's really worth a go even just to try.

I would say to Oleg, please , please look for any input you can get from people who've had experience working on this game, you will have to match it or surpass it on the Englishness of the terrain and the Britishness of the dialogue/radio chatter.

Until I took another look at BoB I'd completely forgotten how immersive it can be to have radio chatter in my own language if done well, I have no idea what the IL2 radio chatter is like from the Russian perspective.

Also I have tried and failed to find books etc that show the Russian terrain very well and I've really got nothing to judge IL2s Russia against in reality.

I really believe you can do BoB justice but only with a lot of British input.

XyZspineZyX
10-13-2003, 12:23 AM
Hi this is my first post I just got a copy of Rowens BoB for free from my friend I dont have it installed at the time being cause IL-2 FB kicks too much ***. but none the less a good game

XyZspineZyX
10-13-2003, 09:25 AM
As long as the thread has the title it does....

The Rowan sim has more a more usable view system that really improves SA by far over IL2. I really hope that Oleg will widen the view angle and allow for head movement in Maddox Games' BoB sim, possibly going a step farther than Rowan did.

The BDG patch further improves the Rowan BoB view and it is there to see. Some fisheye is good to have when scanning the skies with a small, flat 2D monitor!


Neal

XyZspineZyX
10-13-2003, 12:08 PM
MARX_69.GIAP wrote:
- Popov I still have BoB in pristine condition.
- Boxed with manuals.
- You can have it if you like.


Thanks for the thought MARX. I think I know where I can get a hold of a copy from a store that regularly stocks old games.

I did try the new demo and the cockpits are much improved. However, the damage model leaves a lot to be desired. Overal a good game but showing some age.

Like I said, the main attraction for me was the campaign. I loved directing the war and then jumping into the fight wherever it was hot and heavy. This was a blast and truly immersed me in the game.

XyZspineZyX
10-13-2003, 04:57 PM
Rowan's BOB with the new BDG mods is really well done. The dynamic campaign is awesome and I hope Oleg takes notice. For those of you who don't have it, its well worth the effort it takes to tweak the game to run well.

On another note, look at this thread at SimHq BoB forum to see what Oleg has to look forward to.

http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=40;t=006880

Ferd-

XyZspineZyX
10-14-2003, 08:56 AM
Well for one thing UBIs BOB will probably look a lot better and it will probably fly better but unless the UBI team manage to get over 200planes into the air at once i dont see how it can better rowens effort,200 planes flying in formation at the same time has a feel all of its own.

One thing UBIs BOB should not have is stukas with unlimited ammo,theres nothing guaranteed to spoil a game quicker.

XyZspineZyX
10-14-2003, 05:00 PM
I like this long coughing of the Merlins at neg. G´s /i/smilies/16x16_smiley-very-happy.gif not as this little bit in FB

the flybysounds are awesome too; you feel really in a combat sometimes. All sounds are free to modify.

Start and Landing a 109 is hard but true I think /i/smilies/16x16_smiley-very-happy.gif

Spits are easy meet for the 20mm´s but a Hurri can take a lot of them.

I feel in a Bf109 like sitting in a Weapon and in a Spit like flying a Swallow.

I know there are some things wrong with the FM but the difference between the aircrafts are not too much and all of them has their advantages as they were written in a great
Handbook which I still miss since IL2 !

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XyZspineZyX
10-14-2003, 05:03 PM
does anybody know if and where you can play BoB Online ??





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XyZspineZyX
10-14-2003, 08:42 PM
The BDG has done an excellent job improving BOB to modern day standards.

Its really a brand new game, graphically, and play wise with improvements to AI etc.

http://www.bob-ma.org/

Check it out.

XyZspineZyX
10-15-2003, 12:02 AM
MARX_69.GIAP I will pay for your copy of the game, but I'm not sure about posting my email address on a public message board. There is no store in my city that sells BoB anymore. If it is alright to post my email address, I'll do it a little later.


Message Edited on 10/14/0305:10PM by Fordnut

XyZspineZyX
10-15-2003, 03:08 AM
One thing has to be said about Rowan's BoB: it had extremely realistic voice-overs, down to the jargon used by RAF and LW pilots. Me.110 piots even used "Pauke Pauke"!!!

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XyZspineZyX
10-15-2003, 03:14 AM
One thing about Oleg BoB, it will install, or setup.

I heard there were bad things about installing Rowen BoB.

XyZspineZyX
10-15-2003, 06:05 PM
I think the movie is crap to be honest. I've never played the Rowans game so I can't comment on it and seeing as the IL2 version hasn't been realeased yet, I don't see how anyone can compare the two.

XyZspineZyX
10-15-2003, 07:28 PM
"does anybody know if and where you can play BoB Online ?"

I think Rowans BOB multiplayer cannot compare at all to FB engine. The strength is in single player and campaign, it's barely functional in Multiplayer as it is now, though it may be a future area for BDG. Unless someone has another view?

Los

"I think the movie is crap to be honest"

Yeah it really sucks watching all those real Heinkels Messerschmidts (spanish vairants at least) Spits and Hurricanes going at it, doesn't it. A terrible movie...

/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
10-15-2003, 09:29 PM
The plot twists/back story are kinda corny, but then again, no worse than "Pearl Harbor" standards.

Hollywood does not change. Or should I say Pinewood?

XyZspineZyX
10-15-2003, 10:04 PM
I bought BoB at Amazon as i had my last fit of anger about Olegs 109 modelling... at least at european Amazon a new copy of Bob can be had for about 7 Euros, thats really cheap. For some Euros more you get another version of it with the printed handbook which i recommend.

Install this first and then the BDG update which is one single package which contains all..skinupdates, bugfixes etc. etc. Its all simple, no tweaking at all was necessary and it runs extremely smooth on my machine: Win XP, AMD XP2600, Asus Nforce2, Radeon 9700 pro, cat 3.7, 1 gig Ram. I can put 100s of machines in the air and still get wonderfull framerates constantly above 40something, 1280x1024 res, 4x AA, 8 AF, no problem at all. I have to admit that i couldnt get the original BoB to run at all on my machine two years ago, i just do discover that game with the BDG update !

The graphics look not as good as FB but nextbest i would say, a bit low poly on the planes but still quite pretty...the ground looks really good, some objects a bit blocky, ships look bad (as least those i saw yet.., water is not very nice but acceptable, the cockpits are good, very good readabilty and instruments to click on and use!, the sound is awesome!!, much much better then FB IMHO, the Spit sound or the 109 sound really like that heard from original engine records.

The key and view setup is a bit tricky and took me much time, but it works now fine with my SW FF2 and has nice FF effects..There is an external Setup utility called KeyBMan2.exe which help a lot with that..

Take off, landing and flying seem generally much more difficult to me then in FB. After an offline session BoB playing some online FB feels strangely arcade to me..(no propagande intended, i like FB best even with its shortcomings).

In general: It feels still a bit "raw" and unpolished this BoB, but if you give it some time its very immersive and a good distraction from playing too much FB...

I havent played it online yet, but if some people here are interested we could set up a try.....just email me.

Yours,
II/JG54_Zent

XyZspineZyX
10-16-2003, 03:36 PM
I think this is more a General thread than an ORR one myself.

I could'nt agree more with Zentaurus, Rowans sim is very exiting, frightening sometimes, it has a feel all it's own and graphically the typical English haze hides a lot of the difference between it and IL2.

There is nothing in IL2 anyware to compare with BoB type encounters, you find about six times as many bombers in a formation and there will be up to six formations in a great intimidating mass stacked over thousands of feet, with fighters en masse obove that, and it runs smoothly with all this going on.

One thing I think a lot of pilots will discover when Oleg gets his new sim in the air, they will have to relearn their situational awareness skills and throw out some predjudices.

I don't doubt many skilled pilots can track a bandit in a furball in IL2 but without BoBs padlock I am at a loss, it is like trying to track a bee through a swarm, just crazy.

Incidentally BoBs padlock is strange to say the least but tricky and very immersive.

XyZspineZyX
10-16-2003, 08:02 PM
Fordnut wrote:
MARX_69.GIAP I will pay for your copy of the game, but I'm not sure about posting my email address on a public message board. There is no store in my city that sells BoB anymore. If it is alright to post my email address, I'll do it a little later.

Well heres mine: paulmacc35@hotmail.com

We`ll talk

Postage and packaging only.

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XyZspineZyX
10-17-2003, 05:50 PM
Hey Marx, I tried emailing you, but it came back and said it couldn't be delivered. Here is my address mattibaby@charter.net .I don't know if there is something wrong with the hotmail server or what, but please try emailing me.

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XyZspineZyX
10-17-2003, 07:04 PM
I tried this Rowan's demo - didn't really like it too much.

The aces high II beta was pretty good though

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XyZspineZyX
10-17-2003, 09:37 PM
Reco_609IAP, I'm sorry to hear you were not convinced by the demo.

I was a fan of Rowans sims all the way from Flying Corp and I only abandoned BoB once I got IL2.

I was prompted to try the new BDG demo by the recent BoB news, I thought I'd reaquaint myself with that theatre.
I was rather disapointed with it too, but something told me that the full game must be better, a lot of serious flight sim fans swore by it too, so I took a chance and bought the full game again anyway.

I am really glad I did, the demo simply does'nt do it justice at all.

XyZspineZyX
10-19-2003, 06:37 AM
bump


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XyZspineZyX
10-19-2003, 11:52 AM
Please continue in General Discussion

ORR Guidelines: http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zuhqm


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