View Full Version : Sound source keeps playing on CP restart

05-21-2015, 12:22 PM
Hey guys, this is probably an obvious one but I can't seem to find it... As described I have a sound source which is set to play on a hit trigger. a pipe with physics falls to hit another object , andthe sound plays., but if you fail and reset at the CP the noise plays again. I have tried various connotations like reset after cp restart unchecked but no luck with those.

Any help is appreciated.

05-21-2015, 03:50 PM
Make sure the sound source is turned [OFF]
object 1 (in the hit trigger) is the falling object
object 2 ( in the hit trigger) is the one that should get hit
on hit -> sound effect -> sound source (but sound source need to be [OFF])

maybe you already did that, but it should work

05-22-2015, 04:28 PM
Thanks Smiiles... I may have my hitting objects the wrong way round. I'll check after I get off my new Xbone :cool: