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View Full Version : Mr. Maddox, How about crew leaving sinking ships?



SeaFireLIV
03-07-2004, 06:36 PM
I don`t have AEP yet, unlike the lucky chaps in America... but I saw some screen shots with smoke and damaged now added to ships. It occured to me that for the final touch of immersion it would be a good idea to have crew bail from the ships.

You already have the animation of men running away when convoys are attacked. Surely it cannot be too hard to add the `running` animation to ships once they have been finally destroyed. They just run and jump off the decks.
Also, it would not be a long animation, and there shouldn`t be dozens of ships sinking in any one engagement, so I would bet that the FPS effect would be quite small and temporary.

If you don`t want to do it, fine. But I think it would be a nice extra touch.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/libhawker.jpg
In his excitement to get Ordnance info for Oleg, Hawker made a bit of a mess at the local Library....

SeaFireLIV
03-07-2004, 06:36 PM
I don`t have AEP yet, unlike the lucky chaps in America... but I saw some screen shots with smoke and damaged now added to ships. It occured to me that for the final touch of immersion it would be a good idea to have crew bail from the ships.

You already have the animation of men running away when convoys are attacked. Surely it cannot be too hard to add the `running` animation to ships once they have been finally destroyed. They just run and jump off the decks.
Also, it would not be a long animation, and there shouldn`t be dozens of ships sinking in any one engagement, so I would bet that the FPS effect would be quite small and temporary.

If you don`t want to do it, fine. But I think it would be a nice extra touch.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/libhawker.jpg
In his excitement to get Ordnance info for Oleg, Hawker made a bit of a mess at the local Library....

Aztek_Eagle
03-07-2004, 08:05 PM
i have asked for this since i started to fly here, and for ground troops to, but they say that shooting at troops would make the game no suitable for childrens, it is ironic that almost no childrends play simulators and than the rest is looking at pornography on internet

SeaFireLIV
03-07-2004, 08:29 PM
Really, not suitable children? That`s the silliest excuse if that`s what they said because violence is involved much more in games like UT2003 (much graphic blood too) and I know kids play it all the time. Besides IL2/FB is all about violence essentially (albeit with much more reason for it), anyone saying different is kidding themselves.

And do children play flight sims anyway?

War should not be sanitised.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/libhawker.jpg
In his excitement to get Ordnance info for Oleg, Hawker made a bit of a mess at the local Library....

ColoradoBBQ
03-07-2004, 08:51 PM
It will look silly seeing sailors jump ship, run away across the water, and dive underneath to escape the blast from the exploding ship.

Future-
03-07-2004, 10:55 PM
Maybe the kids do play UT2003, the point is they shouldn't be.

And unless you want that FB gets moved up in it's age rating, you better drop the idea with those bailing sailors.

Apart from adding more cruelty to FB, all this "effect" would do would be to lower FPS, and especially on online games, probably considerably increase pings/lags.

To say this in short: interesting, but overall useless idea.

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF

http://invisionfree.com:54/40/30/upload/p1083.jpg

Visit us at http://members.tripod.com/tophatssquadron , home of the 310th FS and the 380th BG

PlaneEater
03-07-2004, 11:04 PM
You *obviously* missed the part about this being a WAR SIM.

What part about WAR isn't 'cruel'?

We are trying to preserve and recreate one of the most pivotal periods in human history, you know. It's not like you can leave out the parts that make you squeamish so you can feel better.

SeaFireLIV
03-08-2004, 04:36 AM
[QUOTE]Originally posted by Future-:

And unless you want that FB gets moved up in it's age rating, you better drop the idea with those bailing sailors.

Apart from adding more cruelty to FB, all this "effect" would do would be to lower FPS, and especially on online games, probably considerably increase pings/lags.

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF
[End Quote]


Surely you see the flaws in your own words. `Adding more cruelty to FB?` What the? As if having the ability to shoot men dead in their cockpit isn`t enough? Or the ability to shoot bailing men in parachutes? Or shooting running men from convoys?

Are you talking about this flight sim? Because it sure don`t seem like it.

And if the age rating went up a little- GOOD! UT2003/4 is 16 rated. Medieval Total War is 12 rated. It doesn`t seem to hurt them to keep that rating.

Also showing sailors running from ships would mean that men have ESCAPED the burning inferno of their ships, not apparently stayed with the boat and BURNT to death. So from your reasoning FB is MORE CRUEL as it is right now because the men never get away!

Your whole reason is completely unsound.

Reminds me when I tried to get ESCAPE happening with FB and I was so poo-pooed by silly reasonings like this. Thankfully, Olegg installed Escape and now everyone on AND offline can enjoy it.

I think sailors escaping ships would be great.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/libhawker.jpg
In his excitement to get Ordnance info for Oleg, Hawker made a bit of a mess at the local Library....

[This message was edited by SeaFireLIV on Mon March 08 2004 at 03:49 AM.]

Future-
03-08-2004, 05:51 AM
Obviously you also missed something here...

Let's play your idea through: so a ship gets critically hit, and the crew makes a run for it.
They jump off the ship and... yeah, what now? Do you want to see them swim away for a few meters 'till they magically disappear? That would mainly mean they all DROWNED.
Do you want them to use small lifeboats or swim forever 'till they reach some other ship, get shot or reach the coast? Well, you could kiss your FPS/Ping goodbye forever then.

Besides, do you see any crew on the ships modelled in as they are now? I don't, so technically this means there IS NO CREW aboard in the game, so there also isn't anybody "burning to death".
I think you see a bit too much in this game...

If you still think it's a cool idea, ask a sailor or even a former WW2 sailor what he thinks of this idea, and the possibilities for it to be modelled.

War is always cruel, but FB isn't War, it merely simulates a small part of it. Think about what I'm talking about here BEFORE you reply.

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF

http://invisionfree.com:54/40/30/upload/p1083.jpg

Visit us at http://members.tripod.com/tophatssquadron , home of the 310th FS and the 380th BG

SeaFireLIV
03-08-2004, 05:59 AM
Absolute rubbish. I suppose you`re one of the kids who like to play `airquake` and don`t at all consider the actual reality this all came from. Again, your logic and reasoning seem to completely ignore the fact that this is a sim based on REALITY. But I waste my time. I feel like I`m trying to argue with a child here. In the real world I wouldn`t so now I will stop.

Perhaps when you get older you`ll understand.

Aztek_Eagle
03-08-2004, 06:27 AM
we shuld have life boats, like in the perfect war where all chutes open,. and there are enough life boats for every one, and now u can shoot the life boats if your heart doesnt stop u from doing it

CO_Eagle_31stFG
03-08-2004, 07:29 AM
well this string sure is better than the roll rate strings LOL

rgoodrich1978
03-08-2004, 08:00 AM
The whole cruelty arguement is moot considering I always make sure to go back and shoot down bailed enemies from planes.

-PURGE-
its good for you

Future-
03-08-2004, 09:12 AM
You call me a child, yet you seem to ignore some reasonable thoughts here.

FB is based on reality, correct so far. but when I said "it only simulates a small part of it", I was talking about that we effectively get the more enjoyable things of WW2:
the competition to face eachother one on one, the blasting explosions, the heated battles...

What we don't get is feeling the G-forces pulling our bodies around, the real fear for our lifes, the fact that we only have one life to give, the horrors of death and destruction, and the ultimate struggle to survive.
If this would also be accurately simulated, I really doubt that you, I and many others would play FB.

From a historic point of view, I certainly don't need and don't want to see a simulated ship's crew jumping into the cold seas, just to get shot or to drown.

From a gaming point of view, I don't need such "details" modelled in, as they would simply add FPS drops and lags.


I'm sure no "airquake" player, I fully realize what we have here.

Also, keep in mind, this is a FLIGHT SIM, not a warship sim.
Besides, if you spend so much time watching a ship or being that close to the ground near a fixed object, you sure missed the point of FB.

Perhaps when YOU get older and/or turn your brain on again, you will understand.


I know you're usually smarter than you currently seem to be in this thread.

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF

http://invisionfree.com:54/40/30/upload/p1083.jpg

Visit us at http://members.tripod.com/tophatssquadron , home of the 310th FS and the 380th BG