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VoXngola
07-05-2015, 07:50 PM
gamers have made a syndicate petition (http://www.thepetitionsite.com/176/246/335/add-representation-of-the-incestuous-gaming-community-in-assassins-creed-syndicate/) already to protest to the ubi
hm..something seems off here..

pacmanate
07-05-2015, 08:33 PM
gamers have made a syndicate petition (http://www.thepetitionsite.com/176/246/335/add-representation-of-the-incestuous-gaming-community-in-assassins-creed-syndicate/) already to protest to the ubi

You go way beyond a "Joke" with this incest stuff all the time. Now you've made a petition? Please, grow up.

Hans684
07-05-2015, 08:51 PM
I still find it dumb since they have footage that Connor undid the entire work of the Colonial Templars, which to them, it means that they'll rise again like they always have so what do they have to be afraid about?

Being killed of while the video plays is one...
Their lack of numbers is another one...
If I'm correct it's also the second purge within a decade...
Sure they have Initiates now but they will be gone at some point just like the nutjobs Erudito, what they need is a billion dollar company of their own with hight profile contacts of their own because currently they are running with their tale between their legs and they will trip if they don't do something big. Is killing Alan Rikkin gonna solve anything? Is killing England gonna solve anything? Is killing Otso gonna change a damn thing? No all of them are replaceable, Otso replaced Cross before Desmond even killed him. Vidic's death was a big blow and it pushed the satellite lunch back but Vidic can and will be replaced. The satellite-world-wide-enslavement plan will be started again but we already know that plan is a failure because the First Civ. tried it(failed), because of the special people with hight percentage of First Civ. DNA and that vision shown to Desmond of how it failed. So the satellite shouldn't even be a priority. England will and is gonna be replaced and so is Rikkin. Out numbered, outgunned, lack of sources, power, people and you want me to think hope, fighting harder and faster is gonna give them another glorious future? Their good at hiding but so far it had only gotten more and more of them killed. Two purges in under a decade, now that's a new record. Otso was able to locate their hideouts world wide without then noticing, that's bad, that's really bad. I mean, an organization like the Assassins should know something was wrong.


Nah, it doesn't make sense to me really, you'd just make them work harder and faster to fight you.

By sitting around, hiding and playing with the Animus instead of fighting back. Wonder when the third purge happen before we reach 2020?


Plus, they knew Abstergo is out the get them anyway, so what is the point in saying again?

Their in an never ending war, of course Abstergo is after them. That's kind if the point of war, killing the enemy. But thanks Captain Obvious, you just saved the day.
So other than knowing their in a war, what does it have to do with them being sloppy enough for Otso to find their hideouts world wide and start a second purge? The video is message, sure Connor undid that but the massage still fit the condition of the MD Assassins. Their as good as dead if they won't do something, Otso just gave the option to lose hope and join the Templars(after the purge).


I got to work on that thread describing the errors in plot points of Rogue, because this is one of them.

Rogue isn't the only game with errors, don't let your hatred for Templars cloud your mind. And no, the Assassins getting their a$$ kicked isn't an error, unless we hire Disney writers for AC.

Namikaze_17
07-05-2015, 09:00 PM
gamers have made a syndicate petition (http://www.thepetitionsite.com/176/246/335/add-representation-of-the-incestuous-gaming-community-in-assassins-creed-syndicate/) already to protest to the ubi

This thread has gone south.

Kaschra
07-05-2015, 09:04 PM
gamers have made a syndicate petition (http://www.thepetitionsite.com/176/246/335/add-representation-of-the-incestuous-gaming-community-in-assassins-creed-syndicate/) already to protest to the ubi
"author: Lucrezia Borgia"
lol

But yeah, this is a bit too much

Xstantin
07-05-2015, 09:10 PM
Anyone gonna sign?

Namikaze_17
07-05-2015, 09:13 PM
Anyone gonna sign?

Cesare and Rodrigo will.

X_xWolverinEx_X
07-06-2015, 07:16 AM
from access the animus
Big news coming from the Assassin's Creed Transmedia panel at Montreal Comic-con!
- Otso Berg will appear again in the franchise "soon"
- Henry Green is the son of Arbaaz Mir (the protagonist of Assassin's Creed: Brahman and Assassin's Creed Chronicles: India)
- The upcoming novel Assassin's Creed Underworld will show why and how Henry Green will be working with the Frye twins
- The novel will also "jump into India" and "explore the British Empire at large"
- Titan Books will publish not one but two series of Assassin's Creed comic books. The first one will be about the Assassins and will feature a new time period and a new cast. The second one, which is still in development, is about the Templars.
- There will be more information about the comic books at San Diego Comic Con

Namikaze_17
07-06-2015, 07:32 AM
from access the animus
Big news coming from the Assassin's Creed Transmedia panel at Montreal Comic-con!
- Otso Berg will appear again in the franchise "soon"
- Henry Green is the son of Arbaaz Mir (the protagonist of Assassin's Creed: Brahman and Assassin's Creed Chronicles: India)
- Titan Books will publish not one but two series of Assassin's Creed comic books. The first one will be about the Assassins and will feature a new time period and a new cast. The second one, which is still in development, is about the Templars.

I posted the first two in the previous two pages and Ze posted the last in his thread.



- The upcoming novel Assassin's Creed Underworld will show why and how Henry Green will be working with the Frye twins
- The novel will also "jump into India" and "explore the British Empire at large"
- There will be more information about the comic books at San Diego Comic Con



These sound great. :)

X_xWolverinEx_X
07-06-2015, 07:39 AM
oh

BananaBlighter
07-06-2015, 08:07 PM
I think Underworld will be the first AC book I might actually get.

dxsxhxcx
07-06-2015, 08:25 PM
I think Underworld will be the first AC book I might actually get.

The Secret Crusade (the one about Altair) is pretty cool as well...

Fatal-Feit
07-07-2015, 06:30 AM
Anyone gonna sign?

you'd be surprise :nonchalance:

Hans684
07-08-2015, 02:59 PM
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11717551_673674232733489_634255501185129789_o.jpg? dl=1
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11539064_671174822983430_2132713095278277195_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11696613_671174879650091_1231890598032938996_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11728753_673674236066822_5351080007277412399_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xft1/t31.0-8/11722465_673674216066824_7400030881899859332_o.jpg ?dl=1

Namikaze_17
07-08-2015, 03:19 PM
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11717551_673674232733489_634255501185129789_o.jpg? dl=1
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11539064_671174822983430_2132713095278277195_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11696613_671174879650091_1231890598032938996_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11728753_673674236066822_5351080007277412399_o.jpg ?dl=1
https://scontent.xx.fbcdn.net/hphotos-xft1/t31.0-8/11722465_673674216066824_7400030881899859332_o.jpg ?dl=1

The first two are smexy.

And looks like you found my quote. :rolleyes:

Xstantin
07-08-2015, 03:54 PM
Yellow band hats still look stupid :nonchalance:

I-Like-Pie45
07-08-2015, 04:06 PM
i wonder if evie has hairy arms

the_don7684
07-08-2015, 04:29 PM
Even the best fall down sometimes.

the_don7684
07-08-2015, 06:11 PM
Have there been any bonus codes released for the "welcome to the family" site to collect credits? I see it on there but have not seen a code via the assassin's creed twitter or fb.

BananaBlighter
07-11-2015, 09:29 AM
We've already been told about how your gang travels with you in carriages and all that, but what about along rooftops. In the cinematic trailer we see Jacob and the Rooks spying on the templar from above. Does this mean our gang can also follow us along rooftops, which would require them to do parkour? We have seen in some demos enemies climbing on to the rooftops to chase you, but that was in the slums where the buildings are small and easier to climb. We can safely assume the Rooks can also climb to follow us about then.

Now present two problems. How do your gang follow you across wide streets, when they don't have a rope launcher. Maybe they can use your zipline? That would actually be quite funny and pretty awesome. Also, how do they climb straight up 7 storey buildings, as I doubt they are as good as an assassin at parkour. Either they've built the AI for them to find another way up; they can't; or Jacob pulls them up with his rope launcher. The last one is kinda daft but like the zipline idea, would be funny. I can just imagine a Rook waving up at you when the AI can find no other way up, and Jacob shooting the rope launcher at his wrist. Then they climb up the same way Jacob pulls himself up, hanging by the wrist and propelling themselves with their legs.

Is it likely that your Rooks can follow you on rooftops too? We would need some pretty daft mechanics for this to work though.

pacmanate
07-11-2015, 03:53 PM
I hope they can.

I also hope that this gang system is deep. I want to be able to position my gang members in strategic places ready to strike, almost like Den Defense in Reveations... but not. For example just highlighting 2 guys to go on one rooftop across the street, you stay on the other side, targets walk down middle of the street, you execute attack, everyone jumps of building and stabs people.


If they don't have at least that I dont see how this isn't different to the brotherhood mechanic of just calling other Assassin recruits.

Shahkulu101
07-11-2015, 04:06 PM
Having saw how well the dual play mechanic worked in Arkham Knight I think it would be cool if we could switch between Jacob and Evie in combat segments where they're both together.

You know I'm disappointed that the game isn't evenly split between Jacob and Evie. If she's only getting 25% of the main missions what's even the point? Sure you can play as whoever you want during side missions but those will have to be applicable to both characters - so they can't be character specific - meaning selecting between the two is pretty meaningless. Choosing who to play as during free roam will basically just be choosing an avatar - unless there are side missions only assigned to Evie and vice versa.

I-Like-Pie45
07-11-2015, 04:43 PM
Meow wants to know if you can drive the trains in Syndicate, he tells me that it has been his big dream to drive a train since he was a kitten

Locopells
07-11-2015, 04:47 PM
http://www.amazon.co.uk/Train-Simulator-2015-PC-DVD/dp/B00MF6TVQQ

Xstantin
07-11-2015, 09:46 PM
Some new screens from SDCC

http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0004.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0001.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0003.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0005.jpg


It's nice to see some nighttime, even with Photoshop :p

BananaBlighter
07-11-2015, 10:26 PM
Some new screens from SDCC

http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0004.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0001.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0003.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0005.jpg


It's nice to see some nighttime, even with Photoshop :p

Wait. In that last picture, who's that taking out the guard on the left? Definitely looks like an assassin, not a Rook, but in white clothing. Doesn't exactly look like Henry Green so it's probably someone we haven't met. Either this is a mission with an NPC assassin like that tutorial with Bellec in Unity, or we do have some sort of multiplayer. Could this mean split-screen? It would definitely be cool especially now that we have two protags. If this is the case then the assassin is probably Jacob with customization. However I very much doubt all of this.

Namikaze_17
07-11-2015, 10:32 PM
Wait. In that last picture, who's that taking out the guard on the left? Definitely looks like an assassin, not a Rook, but in white clothing. Doesn't exactly look like Henry Green so it's probably someone we haven't met. Either this is a mission with an NPC assassin like that tutorial with Bellec in Unity, or we do have some sort of multiplayer. Could this mean split-screen? It would definitely be cool especially now that we have two protags. If this is the case then the assassin is probably Jacob with customization. However I very much doubt all of this.

Eh, its probably just Henry. :p

BananaBlighter
07-11-2015, 10:37 PM
Eh, its probably just Henry. :p

True, now I look at it again I see that it couldn't really be anyone else. Henry also appears to be carrying a cane as well BTW.

Altair1789
07-12-2015, 04:23 AM
Some new screens from SDCC

http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0004.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0001.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0003.jpg
http://images.gamersyde.com/image_assassin_s_creed_syndicate-28924-3228_0005.jpg


It's nice to see some nighttime, even with Photoshop :p

#2 and #4 are obviously not screenshots, but 1 and 3 look pretty nice. Probably screenshots from a PC set to ultra, but we can expect a slightly crappier version than that

Namikaze_17
07-12-2015, 07:55 AM
You guys missed some...

http://i2.hd-cdn.it/img/type32/max_width1920/max_height1080/id446695.jpg
http://www.videogiochi.com/wp-content/uploads/2015/07/ACS_SC_40_SDCC_SecretService-GangCommand_watermarked_1436565587.jpg

I guess the second kinda hints the gangs being used in more strategic fashion you all talked about earlier.

BananaBlighter
07-12-2015, 10:19 AM
You guys missed some...

http://i2.hd-cdn.it/img/type32/max_width1920/max_height1080/id446695.jpg
http://www.videogiochi.com/wp-content/uploads/2015/07/ACS_SC_40_SDCC_SecretService-GangCommand_watermarked_1436565587.jpg

I guess the second kinda hints the gangs being used in more strategic fashion you all talked about earlier.

Wait, is the first one Charles ****ens? Anyways, at least I'm pleased that there is a strategic element to the gangs.

Namikaze_17
07-12-2015, 10:22 AM
Wait, is the first one Charles ****ens?

Yep, that's him.

https://ultimaflordolacio.files.wordpress.com/2014/03/descarga.jpeg


EDIT: I wonder where Darwin is? :rolleyes:

Xstantin
07-12-2015, 04:01 PM
#2 and #4 are obviously not screenshots, but 1 and 3 look pretty nice. Probably screenshots from a PC set to ultra, but we can expect a slightly crappier version than that

Pretty much. I got used to bullshots anyway :D still, some nice colors there

I-Like-Pie45
07-12-2015, 04:11 PM
remember, dinosaurs were placed in the ground by the devil to fool non-god-fearing heathens

darwin is the ultimate heathen and corrupting innocent children to set them on the path of ultimate immoral sins

hopefully the developers have realized this and made darwin an assassination target

KittyRino
07-12-2015, 04:14 PM
remember, dinosaurs were placed in the ground by the devil to fool non-god-fearing heathens

hopefully the developers have realized this and made darwin an assassination target

That reminds me of my grandma 100% and her bibles everywhere! :P

pacmanate
07-12-2015, 04:21 PM
yep, that's him.

https://ultimaflordolacio.files.wordpress.com/2014/03/descarga.jpeg


edit: I wonder where darwin is? :rolleyes:

dlc

Wolfmeister1010
07-12-2015, 11:02 PM
This really is shaping up to be the AC4 to AC3 graphically.


No blood effects on enemies (or yourself)

The_Kiwi_
07-12-2015, 11:18 PM
Yep, that's him.

https://ultimaflordolacio.files.wordpress.com/2014/03/descarga.jpeg


EDIT: I wonder where Darwin is? :rolleyes:

Darwin is busy getting arrested for thinking for himself

Shahkulu101
07-13-2015, 12:30 AM
This really is shaping up to be the AC4 to AC3 graphically.


No blood effects on enemies (or yourself)

I suppose it is, but I guess that's because they want it to run properly this time. They were too ambitious with Unity and the effects showed, they are just being realistic with Syndicate.

pacmanate
07-13-2015, 12:30 AM
This really is shaping up to be the AC4 to AC3 graphically.


No blood effects on enemies (or yourself)

I don't like how the textures are crap. They are so much worse than Unity, Im guessing so they can keep a stable framerate.

I would rather them build a smaller city than ruin the textures.

Blah blah blah not final build blah blah.

Hopefully next week they show us a new build seeing as we are just 3 months from launch


New info to me, you can pick up bodies at 3:57


https://www.youtube.com/watch?v=gdP5cJiItAg

Xstantin
07-13-2015, 12:57 AM
I would rather them build a smaller city than ruin the textures

Agreed. Constantinople was smallish but it was just fine imo

SixKeys
07-13-2015, 02:02 AM
I don't like how the textures are crap. They are so much worse than Unity, Im guessing so they can keep a stable framerate.

I would rather them build a smaller city than ruin the textures.



Right? Every game they keep boasting about how the world is much bigger than the last one, but size is nothing if you don't make it immersive or worth exploring. The old cities' sizes are still fine IMO.

I-Like-Pie45
07-13-2015, 03:14 AM
its all seamless to me

Alphacos007
07-13-2015, 03:22 AM
True, big isn't always better. I actually like Monteriggioni more than any other city in the games, and it's the smallest one around. And talking about "real" cities, I really love Havana, and it's not as big as any of the recent cities.

RVSage
07-13-2015, 03:24 AM
My opinion regarding

Textures

To me they seem at the same level as Unity... period... With bit more color added to it

Blood Effects

Most of the combat is knocking out your opponents with bare hands... (i.e bone breaking...).. In places where he used hidden blade.. there was blood.. for instance... in the end of game play video...2 when he kills Robert strain we do see adequate blood effects...
But yes... In places where he uses cane sword there was lesser blood than what it actually could be.. Remember these are just effects.. (i.e they can be added any time).. Their current play test is focused on the core game mechanics and ease of use.. Blood and gore historically are effects in many games that can be added or removed in game menu.. To make a fuss.. about trivial issues like this is not good criticism....

There are more important issues to be sorted before launch IMO

TexasCaesar
07-13-2015, 03:54 AM
You all really care more about textures than size? By and large, your eyes just naturally adjust to the graphics of a game to where you don't really care, after a certain point, how good they look or not. You don't notice it. On the other hand, size IS something you're gonna notice.

That said, I would rather they put more work into creating fun minigames (like Black Flag, III, and Watch_Dogs had) than a huge, empty world. Unity was sorely lacking on that front.

Fatal-Feit
07-13-2015, 04:11 AM
Ya'll are crazy. The textures are the same quality as Unity, except with a more colorful aesthetic. The draw distance is the same too, unfortunately.

Wolfmeister1010
07-13-2015, 04:30 AM
I refuse to believe that they took out blood effects for performance reasons.

Interiors? I understand.

Even crowds, fine.


But blood shaders? No way. It's a simple shader, it can't have any sort of relevant performance impact unless it is an actual particle based blood system.


Not just punches I am looking at BTW. Doesn't show up for stabs, gunshots..nothing. And if they had "turned off" blood effects, there would be no blood, period. There is blood. Not on characters.



Just when I thought the combat couldn't get any more janky looking.

Wolfmeister1010
07-13-2015, 04:32 AM
You all really care more about textures than size? By and large, your eyes just naturally adjust to the graphics of a game to where you don't really care, after a certain point, how good they look or not. You don't notice it.




Just...



what

TexasCaesar
07-13-2015, 04:33 AM
I don't like how the textures are crap. They are so much worse than Unity, Im guessing so they can keep a stable framerate.

I would rather them build a smaller city than ruin the textures.

Blah blah blah not final build blah blah.

Hopefully next week they show us a new build seeing as we are just 3 months from launch


New info to me, you can pick up bodies at 3:57


https://www.youtube.com/watch?v=gdP5cJiItAg

There's some good stuff in there.

1) I thought the grappling hook was a stupid gimmick, but what with the wide streets, it actually does make a lot of sense.
2) Ubisoft came to their senses and brought back the ability to move bodies, in addition to the dozens of other things that were removed from Unity for no reason.

BananaBlighter
07-13-2015, 05:32 PM
I don't mind the textures at all, graphically I like it better than Unity because of the colours. In terms of map size vs graphics I'd rather a larger map. I do agree that the old maps were fine in terms of size, but now with this transport and wide streets it suddenly shrinks the city insanely.

Honestly, I don't care about the absence of blood, that's no way near the biggest problem with the combat. At first I thought that the animations were too fast and glitchy, but after getting used to it, my new main worry is how the enemies look after being stunned. They just saunter around pretending to be hunchbacks and it really looks dumb. That along with the fact that in combat when not attacking, Jacob just stand upright instead of in some sort of stance like previously. The combat is visually screwed up this time round, though at least they brought in double finishers. I wish that double counters returned too, like in old games where two enemies attack at the same time, but instead it only stuns the enemy.

dimbismp
07-15-2015, 12:53 AM
Is it just me,or in the recent comic con "comic-like" trailer,there was not even a refererence to the assassins/templars?Well...

Namikaze_17
07-15-2015, 01:39 AM
Is it just me,or in the recent comic con "comic-like" trailer,there was not even a refererence to the assassins/templars?Well...

It was more or less a trailer of how the Rooks operate than what Jacob & Evie do.

Besides, I'm sure that the people were Templars in disguise like in every other game.



EDIT: I wouldn't trust the "comic" anyway.

Last year's made it seem like the FR was going to have a significant part in the game, but it ended up being nearly nonexistent.

Who knows how things are gonna turn out this time.

Wolfmeister1010
07-15-2015, 02:01 AM
I also particularly like how all brutes are the same exact fat bald guy in overalls.


And their white shirts really do help to display the non existent blood effects



Part of me still actually hopes that they will fix these issues come release.

RVSage
07-16-2015, 07:43 AM
Have been thinking about this for a while... How does the rope launcher work during zipline?... I see a single hook on the rope launcher... How does it stay put on the starting end???... The zipline literally seems to be out of thin air :confused:
:confused:

pacmanate
07-16-2015, 11:35 AM
Have been thinking about this for a while... How does the rope launcher work during zipline?... I see a single hook on the rope launcher... How does it stay put on the starting end???... The zipline literally seems to be out of thin air :confused:
:confused:

I was thinking the same yesterday... it doesnt make sense

steveeire
07-16-2015, 12:46 PM
Should get these guys to make one so we can see.


https://www.youtube.com/watch?v=7qp7dYYvI0c

rob.davies2014
07-16-2015, 03:17 PM
Have been thinking about this for a while... How does the rope launcher work during zipline?... I see a single hook on the rope launcher... How does it stay put on the starting end???... The zipline literally seems to be out of thin air :confused:
:confused:

Yeah, that bit bothers me. It just seems to magically attach itself. Very immersion-breaking.

I'm hoping (but doubting) that they'll add an animation of the back end of the rope being affixed to the roof Jacob/Evie is on (a bit like Connor stabbing the rope dart into the ground after hoisting a guard up over a tree branch).

The_Kiwi_
07-17-2015, 12:17 AM
Should get these guys to make one so we can see.


https://www.youtube.com/watch?v=7qp7dYYvI0c

Seeing as the grapple launcher defies both physics and logic, I doubt Man at Arms could help

Cornik22
07-17-2015, 08:12 PM
Guys, I recently saw a dubbing session video for AC Syndicate (latin version), and I manage to retrieve some valuable information from screens (pieces of dialogue) and the actor's statements. There are some BIG SPOILERS here, so DON'T READ if you don't want to know how the game begins:

So the game begins in the United Sates (or so I believe, but definitely somewhere outside London), with a conversation between George Westinghouse (more about him here: https://es.wikipedia.org/wiki/George_Westinghouse), mentor of the assassin order in America, and an unknown person from the same order. George mentions how the other guy "derailed a train". Then he talks about how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (again not sure, but he could be Jacob and Evie's pather), and that templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and finally how he will travel to Crawley where he will meet Jacob and Evie.

AVVSOM3
07-17-2015, 11:18 PM
I think they should delay the game, because from what I'm seeing this is not going to be worth a buy. I liked almost every Assassin's Creed except for Revelations and Unity, with Black Flag being my favorite. Syndicate doesn't seem to really provide anything new that we haven't seen already in other games. I'm just not excited for this Assassin's Creed, that might change in the upcoming months but I have my doubts :(

SixKeys
07-18-2015, 02:26 AM
Guys, I recently saw a dubbing session video for AC Syndicate (latin version), and I manage to retrieve some valuable information from screens (pieces of dialogue) and the actor's statements. There are some BIG SPOILERS here, so DON'T READ if you don't want to know how the game begins:

So the game begins in the United Sates (or so I believe, but definitely somewhere outside London), with a conversation between George Westinghouse (more about him here: https://es.wikipedia.org/wiki/George_Westinghouse), mentor of the assassin order in America, and an unknown person from the same order. George mentions how the other guy "derailed a train". Then he talks about how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (again not sure, but he could be Jacob and Evie's pather), and that templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and finally how he will travel to Crawley where he will meet Jacob and Evie.


If this is legit, it's pretty big information.

ze_topazio
07-18-2015, 03:19 AM
It's interesting info but it's not a BIIIIIIIIIIIIIIIIIIIIIIIIIIIG revelation.

However it's curious since that indicates we start the game with a different character and not the twins right away.

Mr.Black24
07-18-2015, 04:26 AM
Guys, I recently saw a dubbing session video for AC Syndicate (latin version), and I manage to retrieve some valuable information from screens (pieces of dialogue) and the actor's statements. There are some BIG SPOILERS here, so DON'T READ if you don't want to know how the game begins:

So the game begins in the United Sates (or so I believe, but definitely somewhere outside London), with a conversation between George Westinghouse (more about him here: https://es.wikipedia.org/wiki/George_Westinghouse), mentor of the assassin order in America, and an unknown person from the same order. George mentions how the other guy "derailed a train". Then he talks about how London has been under templar control for the last 100 years and how they are still strong there. They want to change the situation, but it will require "patience". He also mentions that "David is dead" (again not sure, but he could be Jacob and Evie's pather), and that templars have a powerful item "but they don't know how to use it" (a piece of Eden, I guess). He believes that the "Council" will help them take the right decision, and finally how he will travel to Crawley where he will meet Jacob and Evie.


Can you link me a video?

And latin? Why make a dub on a language that 99% percent of the human population don't use anymore?

SixKeys
07-18-2015, 05:24 AM
Can you link me a video?

And latin? Why make a dub on a language that 99% percent of the human population don't use anymore?

I think he means Latin American Spanish, lol.

Mr.Black24
07-18-2015, 06:16 AM
I think he means Latin American Spanish, lol.
Ahhh yes, that makes sense! OOOOHHHHH if this is so, then I can verify this info much more, as its my language as well!

Also noteworthy, the man was born in 1846 and the game takes place in 1868, meaning that this new Mentor is 22, one of the youngest Mentors that even surpassed Altair, as he was 25 when he gained the rank! This guy must be OP to ascend to that rank in such a short time.

It also shows that how strong Connor's legacy must have been to establish a successful Brotherhood that produced a incredible prodigy...

Of course if the info given is all true....:rolleyes:

SixKeys
07-18-2015, 06:23 AM
I was kind of expecting Eseosa to succeed Connor. Where did this George guy come from?

Mr.Black24
07-18-2015, 06:31 AM
I was kind of expecting Eseosa to succeed Connor. Where did this George guy come from? Well to answer the first part, Eseosa went back to assassinate
Dessalines, as he died in 1806. It is also highly possible that Eseosa, with the training he received from Connor, rebuilt the Hatian Brotherhood and became Mentor, thus succeeded Connor, but for the Hatian Brotherhood. Like how Achilles succeeded Al Tabai as Mentor, but of the Colonial branch than the Caribbean Branch.

As for George, the guy was enlisted to the U.S Army in 1863 and became part of the Navy later on, so perhaps he encountered the Assassins during that time. It is possible that he was recruited earlier on, perhaps even born into the Brotherhood, as Connor could have enlisted one of his grandfathers, and thus following the family footsteps.

I-Like-Pie45
07-18-2015, 06:33 AM
I was kind of expecting Eseosa to succeed Connor. Where did this George guy come from?

they kinda like shoehorning historical figures into assassin mentor role.

EmptyCrustacean
07-18-2015, 09:16 AM
There's some good stuff in there.

1) I thought the grappling hook was a stupid gimmick, but what with the wide streets, it actually does make a lot of sense.
2) Ubisoft came to their senses and brought back the ability to move bodies, in addition to the dozens of other things that were removed from Unity for no reason.

"Assassins did not kill civilians"

That's confirmation that we're again playing as someone who does not have an ancestral link to Jacob.

pacmanate
07-18-2015, 11:04 AM
I was kind of expecting Eseosa to succeed Connor. Where did this George guy come from?

When a man and woman love each other very much...

Cornik22
07-18-2015, 12:37 PM
It comes from here :P


https://www.youtube.com/watch?v=6KsyuW7RdFE

The_Kiwi_
07-18-2015, 02:33 PM
When a man and woman love each other very much...

They get Jesus to send a stork with a baby, right?

Alphacos007
07-19-2015, 09:24 PM
They just released the new cover for the special edition

http://i.imgur.com/MZs0hos.jpg

Evie...

VestigialLlama4
07-19-2015, 09:43 PM
They just released the new cover for the special edition

http://i.imgur.com/MZs0hos.jpg

Evie...

I actually really liked the main cover art a lot. I don't know why they put this godawful monstrosity which doesn't even look Victorian.

Matknapers18
07-19-2015, 09:50 PM
They just released the new cover for the special edition

http://i.imgur.com/MZs0hos.jpg

Evie...

Well it looks so much better than the standard cover imo. This would actually look pretty nice if it weren't littered with text and exclusive trash. And, like you said, the obvious absence of Evie is worrying to say the least.

The community has been really vocal about the inclusion of Evie in Syndicate's marketing campaign, boggles my mind why they would still exclude her. Perhaps Evie plays a smaller role than what was previously advertised and Ubi are back tracking.

Xstantin
07-19-2015, 09:51 PM
meh, doesn't look nice with all the "special content!" things
just misses some 10/10 quote

pacmanate
07-19-2015, 09:53 PM
So much clutter, No Evie.

This looks like a Brotherhood 2 boxart.

Xstantin
07-19-2015, 09:58 PM
Well it looks so much better than the standard cover imo.

I think standard cover is not that good as well. Jacob render they're using for the artbook looks nicer and cleaner imo.

Mr.Black24
07-19-2015, 09:58 PM
It comes from here :P


https://www.youtube.com/watch?v=6KsyuW7RdFE

He said George Westhouse, not Westinghouse, however since sometimes there are things in english that are missed by spanish speakers at times, I think he might of tried to say Westinghouse.

Well at least that George is Mentor of the American Assassins is validated, however I didn't get anything on how the game opens up with him.

Now I'm more curious of how the American Assassins are doing more than the Frye siblings.

Alphacos007
07-19-2015, 10:07 PM
Eh, tbh I'm not a fan of either the original or this one, but this one manages to be worst than the original.

Matknapers18
07-19-2015, 10:50 PM
I think standard cover is not that good as well. Jacob render they're using for the artbook looks nicer and cleaner imo.

Oh I really don't like the standard cover. Im not a fan of the special edition box either, way too busy. I just think its way better than the original with Jacob sitting on that chair with his cane. I'll probably just make my own in Photoshop and print it out.

In my opinion, official box-art in general just sucks nowadays

Xstantin
07-20-2015, 12:05 AM
In my opinion, official box-art in general just sucks nowadays

Pretty much :p I wish more games did reverse covers at least
The last cover I liked for AC was ACIII although usually Ubi makes nice promo art for the games

SixKeys
07-20-2015, 05:38 AM
They just released the new cover for the special edition

http://i.imgur.com/MZs0hos.jpg

Evie...

Damn, that's ugly. :| Would be better if there was less clutter and the title was smaller.Also yeah, what happened to Evie?

The_Kiwi_
07-20-2015, 06:36 AM
I actually really liked the main cover art a lot. I don't know why they put this godawful monstrosity which doesn't even look Victorian.

It reminds me a lot of the Deathly Hallows Part 1 cover art, which I really liked
And it amuses me that people care about the lack of Evie on this cover

Xstantin
07-20-2015, 07:02 AM
And it amuses me that people care about the lack of Evie on this cover

cause she's supposed to be that second protagonist? even something simple like Revelations could work imo

The_Kiwi_
07-20-2015, 07:24 AM
cause she's supposed to be that second protagonist? even something simple like Revelations could work imo

Hawkeye isn't on the cover of The Avengers, even though he is a main character, but that doesn't bother me
Because it's just a cover

Jon Snow isn't on the cover of any Game of Thrones disc set, but that doesn't bother me
Because it's just a cover

Tauriel isn't on the cover of any of my Hobbit steelbooks, but that doesn't bother me
Because they're awesome anyway

I just find it amusing that people care so much about a cover

Alphacos007
07-20-2015, 02:17 PM
But those series/movies have many main characters, the games have only one, except for this one. Altair wasn't a main character and was in Revelations' cover, and I'm sure Haytham wasn't in AC3 just because he was a secret untill the game launched.

steveeire
07-20-2015, 04:32 PM
I must be crazy because I see nothing wrong with it.

I-Like-Pie45
07-20-2015, 04:32 PM
ellie probably had the same amount of playtime as evie is said to have in tlou, and she was still on all three different covers

in fact she was the only one on my special steelbook special edition cover

i bet this is just ubisoft thinking that girls will deter sales. after all, as desmond said, girls are gross and weird

RA503
07-20-2015, 09:40 PM
Someone perceive that its too obvious that Henry Green will die ?

Novel protagonist : check
Mentor figure : check

Altair1789
07-20-2015, 11:07 PM
He has an oddly English name for an Indian. Do we know if he was born in England?

ze_topazio
07-20-2015, 11:28 PM
Could be a fake name.

RVSage
07-21-2015, 02:41 AM
https://www.youtube.com/watch?v=L-l-5vuYpSw

New info...
1. Impressed with bloody nora..twist..
2. Multi-finisher( i.e upto 4 enemies) looks great
3. Enemies can also execute you once you are defeated(Even more awesome)
4. Police chases and picking bodies out of haystacks..

The_Kiwi_
07-21-2015, 06:46 AM
He has an oddly English name for an Indian. Do we know if he was born in England?

I'd say fake name
Like Connor Kenway

SixKeys
07-21-2015, 11:54 AM
https://www.youtube.com/watch?v=L-l-5vuYpSw

New info...
1. Impressed with bloody nora..twist..
2. Multi-finisher( i.e upto 4 enemies) looks great
3. Enemies can also execute you once you are defeated(Even more awesome)
4. Police chases and picking bodies out of haystacks..

The bit with St. Paul's reminds me: I went to check it out (climbed to the top) and looked around it a bit. I entered the little dome you see at 2:07 and for a second thought I'd found something mysterious. The floor inside the dome was reflective like a mirror, I thought I'd stumbled upon a glyph puzzle or something. Turns out it was just unfinished textures. :p

Interesting that you can now remove bodies from haystacks, but why? I can't really think of a use for this.

The thing with Bloody Nora is cool though. I love having the possibility of two different cut scenes play depending on how you kill her. :)

steveeire
07-21-2015, 12:28 PM
I must admit seeing the grappling hook in action is sweet.

dimbismp
07-21-2015, 01:46 PM
https://www.youtube.com/watch?v=L-l-5vuYpSw

New info...
1. Impressed with bloody nora..twist..
2. Multi-finisher( i.e upto 4 enemies) looks great
3. Enemies can also execute you once you are defeated(Even more awesome)
4. Police chases and picking bodies out of haystacks..
Some cool features i must say.
To evryone who has played the demo:If you switch to stealth mode,are you able to parkour?Because i prefer parkouring with the hood than with a top hat!

Sushiglutton
07-21-2015, 02:14 PM
The aiming looks incredibly stiff and what's up with this contour obsession? It looks hideous :(.



Interesting that you can now remove bodies from haystacks, but why? I can't really think of a use for this.

Jack the Ripper roleplaying :rolleyes:?

EmptyCrustacean
07-21-2015, 03:29 PM
i saw the novelisation with Henry Green on the front cover and his outfit is badass. Classic AC. They need to find a way of doing nicely designed outfits again. Arno had a good costume but customisation ultimately ruined it.

Dead1y-Derri
07-21-2015, 03:29 PM
I must be crazy because I see nothing wrong with it.

Yeah I think the covers and stuff look fine too.

Hans684
07-21-2015, 05:15 PM
Someone perceive that its too obvious that Henry Green will die ?

Novel protagonist : check
Mentor figure : check

It's s repeating pattern, wouldn't be surprised.

RVSage
07-21-2015, 06:04 PM
Some cool features i must say.
To evryone who has played the demo:If you switch to stealth mode,are you able to parkour?Because i prefer parkouring with the hood than with a top hat!

I am gonna play evie in the open world.. If jacob does not have hood customization.. And I guess you can parkour with hood

Consus_E
07-21-2015, 10:37 PM
https://www.youtube.com/watch?v=L-l-5vuYpSw

Throwing Knives are my new favorite tool in this game!


Interesting that you can now remove bodies from haystacks, but why? I can't really think of a use for this.

A place to deposit dead or unconscious bodies without guards finding them. With the bodies stored you don't have to keep track of whether or not a guard has investigated a specific body.

Kiroku
07-22-2015, 01:01 AM
I still believe that the AC franchise has huge potential.

However, there are still so many features which are expected every year and do not show up in the end.

I wish for an eternity a "Fear" - system. Similar to "Shadow of Mordor". Opponents should solidify in fear when an Assassin kills one by one from the shadows. When 3 or more opponentsface the player and notice that they have not the slightest chance well.. then at least those who are not killed yet should try to escape. If you let him escape, you can face him at a later time again and this NPC will remember his worst nightmare immediately and warn his new people about your skills and you being the bringer of death. Or you chase him instead and kill him while he runs in fear of death and begging for his life! The third option could be to catch the last one that survived until now and let him go. Intimidate him to tell his people what happened to him. Thus, you get more respect from them as a master Assassin. And that should influence the entire game. The NPC's should react to that. To your actions. Whispering in the city. Stories about a "sinister" "dark" Assassin, a shadow slamming at night that doesnt even shuns the daylight. Even in AC 2 it has already been implemented by the preachers partially. In Venice they stood at the town square. Telling the folks that an assassin is on the loose.

Such an atmosphere would be awesome. The whole flow of the game will be more realistic and make the world more vital. I have already given up this wishful thinking. Too bad, since this is, at least for me, a key feature that matches to an Assassin. (For me, compared to a ninja from ancient times in Japan).

A AAA title is an absolute highlight for me. Therefore, I expect a lot more after so many AC titles. Finally a little more attention to detail. And I am not referring to the graphics. Its good enough anyway. It should only be optimized and most of the work to be put into Quest Design / Level Design. Especially into the surroundings and the game world. Tons of NPCs are indeed there, yes, but what for? They are standing around there. Without a path sometimes. Some of them are just there. And 99% of them or even more you cant interact with. If you shoot most of them run away and thats it. It is completely normal that a random guy with a hood climbs a house in the middle of a street. (rather than in a deserted alley). Same applies to the new sneak mode. The NPC's in AC can be compared with dolls that move up and down and say something. Sneaking infront of them. They dont even care about that. At least I never mentioned any comment on that until now.

The second point is very important for me. To control the character. The navigation in AC Unity and AC Rogue, the latest titles so far, is still very inaccurate after so many titles. I constantly climb up any lanterns or a wall, or a window frame, rather than jump out the window to escape for example. And because of such things Im getting caught. Jumping to a point I can actually climb. It doesnt work on the first try and ends up dying or getting caught.

What I am expecting ardently of a AAA title is in short the following:

- A sophisticated control or lets say navigation system for all platforms with fluid movement and logical interaction to the game world.

- A living world in which the player interacts more intensively with the game world and the NPCs. They start reacting to the player and make themselves a lot more noticeable. Implement 100.000 of NPC's to bring down the graphics card is one thing but I would love to see less of them that interact to the world. (Such. As the "Fear" system) and stories about the actions of the player. You as the player and those NPC's should be able to influence the atmosphere in my eyes.

- A dynamic weather system with day and night (One could, for example, wait for the night, because the night increases the chance of success since an Assassin is more difficult to detect at night right.).

- More emotions of the individual characters. They should act more realistic. No man or woman kills hundreds without changing their character.Reffering to the story with Shay in AC Rogue. It was nice as you could feel the change of his personality. How he sees the world. One should not kill anything reckless. It should have consequences. When your friends or allies notice that you randomly kill everyone who comes along your path they should start to abominate you. If you decide to kill everyone your character should change. Start being emotionless and show no mercy (See Dishonored).

Both, Templars and Assassins only kill if it is necessary. Lets say most of them. At least this is what I got from the entire franchise.

So yes, this is how I feel about the whole "every year a new AC" thing.

Still hoping for some changes after so many titles.. I just dont want to give up on that.

And yeah, since english is not my main language I hope you guys can understand what I wanted to say.

Consus_E
07-22-2015, 09:12 AM
I wish for an eternity a "Fear" - system. Similar to "Shadow of Mordor". Opponents should solidify in fear when an Assassin kills one by one from the shadows. When 3 or more opponents face the player and notice that they have not the slightest chance well.. then at least those who are not killed yet should try to escape. If you let him escape, you can face him at a later time again and this NPC will remember his worst nightmare immediately and warn his new people about your skills and you being the bringer of death. Or you chase him instead and kill him while he runs in fear of death and begging for his life! The third option could be to catch the last one that survived until now and let him go. Intimidate him to tell his people what happened to him. Thus, you get more respect from them as a master Assassin. And that should influence the entire game. The NPC's should react to that. To your actions. Whispering in the city. Stories about a "sinister" "dark" Assassin, a shadow slamming at night that doesn't even shuns the daylight. Even in AC 2 it has already been implemented by the preachers partially. In Venice they stood at the town square. Telling the folks that an assassin is on the loose.

Couple issues with this

It's a simulation, the guards aren't real people and don't form opinions on the player. The franchise has never kept track of the guard mortality rate, because we as players can kill as many as we want. I've killed thousands of redcoats, to the point where the population of the UK should be entirely composed of women and children who aren't old enough to enlist, but that doesn't mean that Connor has killed that many. The only guards we've actually killed are those shown dying in story moments and those we are required to kill for optional objectives.



With the exception of AC2 & AC:RO, you're always part of a larger faction of people that dress, fight, and act like you. Any renown you get will be more directly reflected on the Brotherhood as a whole. The reaction is never OMG look over there it's Arno! but rather OMG look over there it's an Assassin.



More emotions of the individual characters. They should act more realistic. No man or woman kills hundreds without changing their character. Referring to the story with Shay in AC Rogue. It was nice as you could feel the change of his personality. How he sees the world. One should not kill anything reckless. It should have consequences. When your friends or allies notice that you randomly kill everyone who comes along your path they should start to abominate you. If you decide to kill everyone your character should change. Start being emotionless and show no mercy (See Dishonored).

Again simulation, most guard deaths in AC aren't canon. And AC has never been that open ended when it comes to character and narrative, you're reliving memories as they happened in a simulated environment that is designed for sand-box gameplay.


Both, Templars and Assassins only kill if it is necessary. Lets say most of them. At least this is what I got from the entire franchise.

It depends on the character in question. Connor was shown in the story to be very reluctant to kill initially choosing to spare his first target, but choosing to kill him when he deemed it necessary. Ezio (AC2) was largely fueled by revenge and killed his targets in retaliation for the death of his father and brothers. Haytham started out more merciful but over time became a brutal and vicious to achieve his goals.


And yeah, since English is not my main language I hope you guys can understand what I wanted to say.

Welcome to the forums! We're glad to here what you have to say.

Farlander1991
07-22-2015, 09:37 AM
The guards in AC do have a morale system, in combat with guards each kill you make depletes other guard's morale (who see it), the harder the archetype that was killed the more morale is decreased in other guards. This has been present ever since AC1 - guards plead mercy and/or try to escape if their morale depletes.

Consus_E
07-22-2015, 10:00 AM
The guards in AC do have a morale system, in combat with guards each kill you make depletes other guard's morale (who see it), the harder the archetype that was killed the more morale is decreased in other guards. This has been present ever since AC1 - guards plead mercy and/or try to escape if their morale depletes.

I'm pretty sure this was removed after AC3 but I could be wrong.

Farlander1991
07-22-2015, 12:03 PM
I'm pretty sure this was removed after AC3 but I could be wrong.

It's still there in other games (not sure about Rogue, though, as I don't remember anybody from the guards there being scared of me, but theoretically it shouldn't have been cut out), though I don't think the exact morale points were openly revealed like they were for AC1 and AC2 in guides.

Unity in its Raider faction for DLC even goes to extreme: there's an enemy archetyped that, if killed, turns morale of all enemies to 0 straight away.

Kiroku
07-22-2015, 02:18 PM
Couple issues with this

It's a simulation, the guards aren't real people and don't form opinions on the player. The franchise has never kept track of the guard mortality rate, because we as players can kill as many as we want. I've killed thousands of redcoats, to the point where the population of the UK should be entirely composed of women and children who aren't old enough to enlist, but that doesn't mean that Connor has killed that many. The only guards we've actually killed are those shown dying in story moments and those we are required to kill for optional objectives.


With the exception of AC2 & AC:RO, you're always part of a larger faction of people that dress, fight, and act like you. Any renown you get will be more directly reflected on the Brotherhood as a whole. The reaction is never OMG look over there it's Arno! but rather OMG look over there it's an Assassin.


Welcome to the forums! We're glad to here what you have to say.

Hey, thank you for your answer.

I got your point but to me it actually makes not that much sense.

You are right by saying that the whole game we are playing is a simulation that already happened. And you are right that those guards we are killing without being involved to the main story are just meaningless NPC's. But are those guards just a creation by the animus without actually being there at that time?

Because if those guards really were there at that time when all of this happened that would mean that they are real human beings. At least they were at that time period. And by the fact that they were human beings and not simulations by the animus they should act and feel like human beings which would make the "Fear"-System viable.

And even if they are simulations, why are the guards involved to the story act like puppets?

The fact that the whole crowd in AC Unity runs away by shooting means that the devs at least try to let NPC's act like humans right? So why not the guards?

TuGo4theGold
07-22-2015, 04:54 PM
Am a bit worried about the game's combat. Am I the only one or do others have the same feeling? http://www.examiner.com/article/assassin-s-creed-syndicate-hands-on-the-least-assassin-s-creed-game-i-ve-played

ERICATHERINE
07-22-2015, 06:26 PM
It's still there in other games (not sure about Rogue, though, as I don't remember anybody from the guards there being scared of me, but theoretically it shouldn't have been cut out), though I don't think the exact morale points were openly revealed like they were for AC1 and AC2 in guides.

Unity in its Raider faction for DLC even goes to extreme: there's an enemy archetyped that, if killed, turns morale of all enemies to 0 straight away.

You're right. For what I've seen, I clearly remember a guard in ac Iv fleeing in fear at Havana. As for rogue I can't remember if that sort of things have happened. I plan starting a new game with rogue so maybe I will know soon. ^-^

Consus_E
07-22-2015, 08:08 PM
Hey, thank you for your answer.

I got your point but to me it actually makes not that much sense.


You are right by saying that the whole game we are playing is a simulation that already happened. And you are right that those guards we are killing without being involved to the main story are just meaningless NPC's. But are those guards just a creation by the animus without actually being there at that time?

And I would say no generally the guards are not a part of the ancestor's memories (with the exception of those shown in cutscenes & used in optional objectives). There has never been a time period where a cities' guards were assigned to patrol random rooftops and tell random people not to climb buildings. They are generated by the Animus to police the player/animus user.


Because if those guards really were there at that time when all of this happened that would mean that they are real human beings. At least they were at that time period. And by the fact that they were human beings and not simulations by the animus they should act and feel like human beings which would make the "Fear"-System viable.

And even if they are simulations, why are the guards involved to the story act like puppets?

The fact that the whole crowd in AC Unity runs away by shooting means that the devs at least try to let NPC's act like humans right? So why not the guards?

Well to start with I'd say the main reason guards exist in AC is to give the player a consequence for causing chaos, and something that players can brutally murder without even an ounce of remorse. And of course they act as guards, people patrolling to prevent the player from entering a restricted area. Basically they are a system put in place to add consequence to the player's actions and act as opposition.

steveeire
07-22-2015, 11:26 PM
Am a bit worried about the game's combat. Am I the only one or do others have the same feeling? http://www.examiner.com/article/assassin-s-creed-syndicate-hands-on-the-least-assassin-s-creed-game-i-ve-played

No, the combat actually looks fun again.

RVSage
07-23-2015, 10:50 PM
Evie Frye playable @Gamescom :) .. Euro fans don't miss it

https://www.youtube.com/watch?v=tLdsqmr_ym0

pacmanate
07-23-2015, 11:48 PM
Aw yisss. Mother pluckin evie!

ION_05
07-24-2015, 12:11 AM
https://www.youtube.com/watch?v=KYnW9U7aNUM

So according to this video it seems health regen is back, or atleast in this build of the game it is.

The_Kiwi_
07-24-2015, 08:57 AM
Ehh
Having health regen leave then come back, then leave again just to come back again seems really stupid

ION_05
07-24-2015, 09:52 AM
Ya but I always preferred sync over health, because with medicine you can just spam it in the middle of a fight. To me medicine should only be there for a one off type of lifesaver.

pacmanate
07-24-2015, 01:09 PM
Kinda freaked out how no one is saying the Unity customisation is back...

ModernWaffle
07-24-2015, 01:41 PM
Kinda freaked out how no one is saying the Unity customisation is back...

Vast customisation and playing the co-op missions on solo were the highlights of Unity for me; given that multplayer is out, less need for both in Syndicate I guess. Still hoping we get a bit of customisation, but no mention so far :(

TO_M
07-24-2015, 02:21 PM
Ehh
Having health regen leave then come back, then leave again just to come back again seems really stupid

Yeah it's a good example of how inconsistent Ubi is in terms of game design.

Ubi does not seem to know what direction it wants to take the AC games.

HDinHB
07-24-2015, 07:48 PM
Well, now I am hyped:


According to the highlight clip, gamers are going to be enjoying executions that are more cinematic and are triggered with the enemy is near death in the game. Cart hijacking was features, horses that shoot and scenery that will bring you to 1868 London in no time.
http://masterherald.com/assassins-creed-syndicate-teaser-videos-hint-to-new-features-gamers-will-love/23046/

ION_05
07-24-2015, 08:53 PM
Kinda freaked out how no one is saying the Unity customisation is back...
I thought they said there would be less customization then unity in an interview.

Sorrosyss
07-24-2015, 10:56 PM
They stated that there would be a similar system to Unity, in that customisation items will have stats. There will just be less items than what we had in Unity. Given that there is no multiplayer to grind them from this time, this Tally's up as well.

The two characters will get a slight variety in some areas though. Jacob apparently has a 'variety of hats' and Evie 'varied capes'.

But that is, literally all that has been said. (Was in the ubilounge q & a session at e3)

ION_05
07-25-2015, 01:33 AM
Ya if they don't patch in a way to play with the hood up as jacob I guess I'll be playing most of game as evie especially if she has different capes.

The_Kiwi_
07-25-2015, 12:13 PM
Don't forget the "busy Victorian streets" which are practically baron compared to Unity as shown in every gameplay video. ;)
Is actually laughable how few NPC are on the streets considering its LONDON in THE INDUSTIAL REVOLUTION! :mad:

Taller buildings = MEANS MORE PEOPLE LIVING IN THEM - Logic ;)

Your logic is flawed
Bigger buildings =/= bigger residential buildings
Also, even if all of those buildings were inhabited top to bottom, why does that mean everyone has to be outside?
What if there are heaps of people, but they happen to be inside the homes they live in?

They could also be at work
They worked long hours, even kids, all working in the factories, and there'd be a lot of people in the factories and off the streets considering its LONDON in THE INDUSTIAL REVOLUTION!

ION_05
07-25-2015, 07:14 PM
Ya I also don't want pointless npc's clogging the frame rate like unitys huge crowds did.

ION_05
07-25-2015, 08:06 PM
Ok but what would you rather have a realistic representative of victorian london crowds, or a more reasonable one but without all the frame rate drops. I know I'd take the latter.

ION_05
07-25-2015, 08:27 PM
Well to both your points ubi has to appeal more to the console gamer, because that's where they make the majority of there money. Your right about crowd density though they should have options for it, but to me the huge crowds of people are useless, because most of them do nothing of importance. Also I'd rather they use resources on more important things like more interesting/varying random events.

ION_05
07-25-2015, 09:16 PM
In the article you posted says combined all consoles make up 63% of ubisofts sales compared to pc which is only 23%, so thats shows why ubi focuses there efforts more on the console versions.

The_Kiwi_
07-25-2015, 11:20 PM
http://1.bp.blogspot.com/-qbzsPj_6S1E/UkARhYI8bxI/AAAAAAAAOls/uk_Zbm_mwFk/s1600/Victorian+London+1888+(1).jpg

This is a Victorian street on a typical weekend. <--- so its less "busy"

I don't know if its because I'm British and we learn about the Victorians to death but come on. THIS IS LONDON! IN VICTORIAN ENGLAND!. Attitudes were different, people didn't stay in there homes. Pavements were so full that it wasn't uncommon for people to be easily ran over by the traffic.

EXACTLY ITS THE INDUSTRIAL REVOLUTION! Factories went practically 24/7, people were always traveling to and from work because of this.

Your justification is ridiculous considering history proves your points are invalid.



THIS IS THE REAL REASON WHY ITS SO BARON!!!!



Oh yeah because London nowadays is never busy because people are at work.

....

.....

like wtf



Its not logic, its history.

I don't have time to point out everything wrong with what you just said, so I'll just sum it up
You cannot use how modern London is as an argument for how Victorian London should be

...

...

like wtf
They're different

dxsxhxcx
07-25-2015, 11:32 PM
maybe if the next games have several (smaller) cities like AC1/2 more NPCs on the streets will be possible.. not so intrusive animus walls separating the city's districts could help as well, since the game wouldn't need to load all the assets from the locked districts while they are unavailable to the player...

RVSage
07-30-2015, 07:56 PM
http://www.gamespot.com/articles/made-by-history-assassins-creed-syndicate/1100-6429248/

A summary of MAC's latest interview

1. Modern day is back... ACIV, ACU, were just a transition... the new modern day cycle

2. Evie was definitely in the game since the start of development

3. The story progression is inspired from AC2, ACB... They do kinda admit.. ACIII story missions were a bit forced.. (But still to me Connor is awesome)

4. They are confident of a bug free , clean launch

dxsxhxcx
07-30-2015, 08:52 PM
http://www.gamespot.com/articles/made-by-history-assassins-creed-syndicate/1100-6429248/

A summary of MAC's latest interview

1. Modern day is back... ACIV, ACU, were just a transition... the new modern day cycle

h

To me it seems it'll be a MD like AC4 or Unity (in style) but putting us, the player, as protagonists in a more meaningful role, where our actions will matter but still won't be comparable to what we did as Desmond in importance (IMO it's kinda hard to feel like the chosen one without having a face or a name), nothing in the interview seems to imply that they're going back to a 3rd person character.

Namikaze_17
07-30-2015, 08:54 PM
Inspired, eh?

I don't like the sound of that.

Hopefully I'm surprised.

dxsxhxcx
07-30-2015, 09:58 PM
I'm hoping they go the AC4 route as apposed to Unity's "modern day" <---- can you really call it that ?:confused:
At least then its a change of scene ;) could possibly be in Abstergo industries again ;)

Shame about the third person, but after Unity I wasn't expecting much in terms of modern day.... :(

Would be good if they at least gave us a voice though..:mad:
Immersion goes out the window when people talk to you and there's no response, and I feel like I'm Link.;)

Between the two I certainly prefer AC4's to ACU's modern day but IMO there's no way they can make us more (or at least as) important (as) than Desmond with it...

SpiritOfNevaeh
07-31-2015, 12:38 AM
Sounds good so far.

Thanks for the info :D

Consus_E
07-31-2015, 03:14 AM
So my impression so far

In Assassin's Creed: Syndicate we play as Jacob Frye, a guy who meanders through the streets of London beating people into submission until they serve him unconditionally, for FREEDOM!
Or play as Evie! She does stealth n' stuff sometimes.

New features include

Stealing vehicles from the people of London, to help the people of London who can't afford vehicles.
A grapli- "Rope Launcher" which makes the parkour largely pointless. And makes you wonder why you need to steal some poor citizen's transportation when your perfectly capable of zip-lining everywhere.
Assassin Rec- "Gang Members" who are only loyal because you savagely beat them if they don't. What a hero!
Dynamic Top Hat! :cool:


GOTY pre ordered!

Mr.Black24
07-31-2015, 04:20 AM
I don't have time to point out everything wrong with what you just said, so I'll just sum it up
You cannot use how modern London is as an argument for how Victorian London should be

...

...

like wtf
They're different

Looks at this:

http://1.bp.blogspot.com/-qbzsPj_6S1E/UkARhYI8bxI/AAAAAAAAOls/uk_Zbm_mwFk/s1600/Victorian+London+1888+(1).jpg

Kiwi" "You cannot use how modern London is as an argument for how Victorian London should be"

Then looks at this:


https://timothyjmoore.files.wordpress.com/2012/09/london-street-scene.jpg


??????????????????????????????!!!!

I'm sorry, I'm pretty sure the original picture she used to describe how London should be busy is pretty accurate to me. Obviously, its not going to be like modern London, but it will be busy still.

Namikaze_17
07-31-2015, 04:33 AM
Guys, just relax.

I'm sure the final build will have more people in the streets. :p

Besides, can't base it off one area that was in pre-alpha. As Kiwi said, less people probably means more people are at work or at home during that time of the day.

We'll see.

The_Kiwi_
07-31-2015, 04:44 AM
Looks at this:

http://1.bp.blogspot.com/-qbzsPj_6S1E/UkARhYI8bxI/AAAAAAAAOls/uk_Zbm_mwFk/s1600/Victorian+London+1888+(1).jpg

Kiwi" "You cannot use how modern London is as an argument for how Victorian London should be"

Then looks at this:


https://timothyjmoore.files.wordpress.com/2012/09/london-street-scene.jpg


??????????????????????????????!!!!

I'm sorry, I'm pretty sure the original picture she used to describe how London should be busy is pretty accurate to me. Obviously, its not going to be like modern London, but it will be busy still.

That cannot be used as a case saying that Syndicate should be busy
Very rarely are photographs fair or accurate representations of places or people
I bet that you searched through many images to find one that fit your argument, which is proof that photos can't be used as evidence, otherwise every picture would show a busy London

Altair1789
07-31-2015, 06:26 AM
So my impression so far

In Assassin's Creed: Syndicate we play as Jacob Frye, a guy who meanders through the streets of London beating people into submission until they serve him unconditionally, for FREEDOM!
Or play as Evie! She does stealth n' stuff sometimes.

New features include

Stealing vehicles from the people of London, to help the people of London who can't afford vehicles.
A grapli- "Rope Launcher" which makes the parkour largely pointless. And makes you wonder why you need to steal some poor citizen's transportation when your perfectly capable of zip-lining everywhere.
Assassin Rec- "Gang Members" who are only loyal because you savagely beat them if they don't. What a hero!
Dynamic Top Hat! :cool:


GOTY pre ordered!

As much as I love Assassin's Creed, GOTY is certainly not going to Assassin's Creed Syndicate. Not only will Fallout 4 exist by then, but Syndicate's too similar to Unity to be seen as much of an advancement. With as much potential as an Assassin's Creed in Victorian London has, it can't live up to it's fullest (or even remotely close to fullest) potential. Thank you, annualization

ACS will not disappoint, but it also will not amaze. They're not aiming for much with this one. They're playing it extremely safe


1. Modern day is back... ACIV, ACU, were just a transition... the new modern day cycle

I'm sorry, but this was exactly what they said about ACU. Stay sharp, everyone. The cheeky way they're tiptoeing around talking about what Modern day will really be like makes me worry (no, "new modern day cycle" and "new characters/ more content than unity" doesn't explain anything as that's similar to what they said about Unity)

BananaBlighter
07-31-2015, 11:27 AM
http://www.gamespot.com/articles/made-by-history-assassins-creed-syndicate/1100-6429248/

A summary of MAC's latest interview

1. Modern day is back... ACIV, ACU, were just a transition... the new modern day cycle

2. Evie was definitely in the game since the start of development

3. The story progression is inspired from AC2, ACB... They do kinda admit.. ACIII story missions were a bit forced.. (But still to me Connor is awesome)

4. They are confident of a bug free , clean launch

Yay!!!

The_Kiwi_
07-31-2015, 12:18 PM
Who here thinks that either Jacob or Evie will die?
I'm starting to think they'll take advantage of the dual protagonists and kill one off, which is not something you normally see, and then just use the other in free roam afterwards

dxsxhxcx
07-31-2015, 12:48 PM
Who here thinks that either Jacob or Evie will die?
I'm starting to think they'll take advantage of the dual protagonists and kill one off, which is not something you normally see, and then just use the other in free roam afterwards

I don't think they'll die but someone close to them certainly will, my bets are on Henry Green who will sacrifice himself for the greater good (giving room for Evie to become the next Mentor of the british Order)...

Namikaze_17
07-31-2015, 02:45 PM
Who here thinks that either Jacob or Evie will die?
I'm starting to think they'll take advantage of the dual protagonists and kill one off, which is not something you normally see, and then just use the other in free roam afterwards

Neither, hopefully. ( Including Henry)

Like seriously, is no one dying for once really gonna damage things?

Something's gotta set Syndicate apart from the pack.

Sorrosyss
07-31-2015, 03:10 PM
To me it seems it'll be a MD like AC4 or Unity (in style) but putting us, the player, as protagonists in a more meaningful role, where our actions will matter but still won't be comparable to what we did as Desmond in importance (IMO it's kinda hard to feel like the chosen one without having a face or a name), nothing in the interview seems to imply that they're going back to a 3rd person character.

Honestly, this was my reaction after reading it. Especially the line about 'he or she' making a difference. I recall the surveys over the past few years asking if we were interested in customisable Assassins. It has been suggested many times, but if it is the case I hope that it is a character we can save and import to future games, is fully voiced, and has a fair amount of content to play. If they added it for an hour or so of gameplay, that'd be disappointing.

I suppose it'd be a different take to the standard 3rd person protagonist, and would continue the theme of playing as yourself.

Then again, we could just be a tablet wielder again, only this time with a voice. Because, innovation! :p

As for the twins dying. I can't see it. Especially as all free roam content can be done by either character. I'd also say it would be Green if anyone, as they do enjoy killing off the mentors. :p

The_Kiwi_
07-31-2015, 03:22 PM
Having a protagonist die could separate Syndicate from the pack

pacmanate
07-31-2015, 04:35 PM
Really ?

I know they weren't protagonists in previous games but they were still main characters :confused:

Some of many
Maria
All male Auditores (apart from Ezio)
Haytham
Connors "tribe friend"
Yusuf
Elise
Mary ( and Kenways other pals)
Arnos Father
Arnos "other" father


And we already know that Jacob and Evie are Orphans ;)
Death in AC games is already expected so it wouldn't make it any different from the other games IMO.





Die in game*

pacmanate
07-31-2015, 04:53 PM
All of the people on that list die in a game ;)
If I made a list of all the people who have ever died in AC that would be a long *** list ;)

Sorry i meant protagonists die in game. We haven't had one that has and thats what Kiwi means.

D.I.D.
07-31-2015, 05:11 PM
All of the people on that list die in a game ;)
If I made a list of all the people who have ever died in AC that would be a long *** list ;)

None of those would be anything like having a protagonist die. There's a famous adventure game which I don't even want to name in spoiler tags in case you accidentally hover over it (either you've played it and you know, or you've not played it yet and don't need to know now!). It includes a really powerful death of a major NPC, and later when you see the on-screen death of a character you control it hits you in a way that no other game death ever has. You're left to continue with parts of the controller useless to you because those abilities aren't there anymore, and you feel it all the way from your hands to your heart.

Mind you, if one of these assassins dies now it might not hit us as hard as it should have because we talked this thing to death for nine months, but that's the price we pay.

Hans684
07-31-2015, 05:11 PM
Sorry i meant protagonists die in game. We haven't had one that has and thats what Kiwi means.

Jacques De Moley's advisor is the first.

Sorrosyss
07-31-2015, 05:15 PM
Does Altair count in Revelations? :p

I-Like-Pie45
07-31-2015, 05:16 PM
all the best games kill off their protagonists

see:

john marston in red dead redemption


spoilers btw

m4r-k7
07-31-2015, 10:05 PM
This is a GREAT video.


https://www.youtube.com/watch?v=BB0QPx7nSLc&feature=youtu.be

pacmanate
07-31-2015, 10:36 PM
^ thats actually awesome. ooo, new outfit too!

pacmanate
07-31-2015, 10:41 PM
I dont know why everyone complained about the window thing... All you had do was hold L2 and point towards the window...I never had a problem, not once.

dimbismp
07-31-2015, 10:44 PM
^
The video is indeed nice.I liked the glimpses of rainy weather and nightime gameplay

Matknapers18
08-01-2015, 12:00 AM
Some details I picked up on from pausing

Murder Mysteries:
http://i60.tinypic.com/152yqvb.pnghttp://i60.tinypic.com/f430r6.png
http://i59.tinypic.com/20hpxeh.jpg
It seems like the Murder Mysteries have been further developed, as expected. Shown in the syndicate screenshot, you can see text floating around this suspects head. Unfortunately its very blurry, but I think these are interrogation options for Jacob. It immediately reminded me of Heavy Rain, something similar shown in the bottom picture. This is promising, giving options to the player and rewarding them with deeper dialogue as a result of more thorough investigation. Also a 'suspects met' notice top left of the screen looks handy.

Main Menu:
http://i58.tinypic.com/eis5l5.png
http://i60.tinypic.com/2rp3egw.jpg
Here we get a glimpse at the main menu screen, which I thought actually looked like a pause screen. In fact, Im convinced this is a pause menu. Why would you have a progression log on the main menu? Also, you can see on the right, the menu displays whether Jacob or Evie is active for the player. Im pretty sure this wouldn't occur at the main menu. Maybe this means we can swap Jacob and Evie in and out through the pause screen. If this is in fact a Pause menu, it sucks to see no 'Exit the Animus'. Although, I suppose that could have been removed for play tests. An E+Store is also present which means micro-transactions.

Black box and entry points:
http://i61.tinypic.com/2zy8uaa.png
http://i59.tinypic.com/8wfpxl.png
Black box missions are returning, shown in the top screenshot. Seems like they are being done in a similar way to Unity. But whats interesting about this image is Jacob's detection circle. On the left, you can see some wiggly lines that kinda look like sound waves. Correct me if I'm wrong, but I don't think we've seen this before. Im not sure what this means, but perhaps enemy chatter or noise is picked up by Jacobs detection belt? But that would seem pointless given that we can see them through walls with eagle vision.

The bottom shot kinda confuses me. They have added entry points to the UI and mini map, so the player knows where to enter an interior. I assume this is exclusive to the black box missions. But this just seems like spoon feeding and dumbing down. Shouldn't the player be rewarded for exploring, and discovering their own route? If the entry locations are just given to us, then you are discouraging exploration, experimentation and eradicating player freedom. Sure it may be difficult, but independently finding a secret little window at the back of a building in Unity was very rewarding. Perhaps I should just wait for clarification before complaining.

Seems like Viewpoints are now being called Vantage points?

Anyway, it was a pretty nice video. The rain looks nice, I would love to see more of that. Praying for the raindrop impact/puddle effects we got in AC4

SpiritOfNevaeh
08-01-2015, 12:23 AM
Wow, great video!

I'm getting an AC3/ACU feel to it as well, which is mostly a good thing, right?

The_Kiwi_
08-01-2015, 12:39 AM
Jacques De Moley's advisor is the first.

Doesn't really count as his "game" ended as he died
Syndicate would continue in free roam after the death of a protag

RVSage
08-01-2015, 02:45 AM
Impressed with the video.. :D So happy Now.. I really get the feel it is gonna be a great game.... Unless.. You know what ...

Mr.Black24
08-01-2015, 04:38 AM
Wow, great video!

I'm getting an AC3/ACU feel to it as well, which is mostly a good thing, right? You are not the only one! It feels like it has that nice fluid movement and parkour we had in AC3, with the complexity of Unity, all blended in into one engine of....senselessness....:cool:

I'm still a bit wary, but I'm always the cautious optimist so perhaps this might be good? I hope it will be!

Connor sequel

steveeire
08-01-2015, 05:10 AM
Nice fluid parkour from AC3? we did play the same game right? Because the game I played was a glitchy mess and the parkour controls where awful, they where far better in Black Flag and Rogue.

VestigialLlama4
08-01-2015, 05:20 AM
Nice fluid parkour from AC3? we did play the same game right? Because the game I played was a glitchy mess and the parkour controls where awful, they where far better in Black Flag and Rogue.

Well, the vast majority of people had pretty good copies, so please contact Ubisoft Customer Service and get your copy checked or patched.

steveeire
08-01-2015, 05:31 AM
I would except one of the main complaints about AC3 is, about how glitchy the Parkour parts is.

VestigialLlama4
08-01-2015, 06:42 AM
I would except one of the main complaints about AC3 is, about how glitchy the Parkour parts is.

Really, that's quite odd, since even ardent critics praised the tree-running and noted how smooth it was, the complaints was more about the controls, that it was too automatic compared to the games that came before (and this I agree with). The glitches had more to do with cutscenes and animation (and even then nothing on the scale of UNITY).

steveeire
08-01-2015, 06:51 AM
Tree running is fine, its when you get to urban traversal that the flaws in controls become apparent, Connor can simply not run in a straight line without taking a right turn to crash or climb up something, this is one of the main criticisms with AC3.

VestigialLlama4
08-01-2015, 06:54 AM
Tree running is fine, its when you get to urban traversal that the flaws in controls become apparent, Connor can simply not run in a straight line without taking a right turn to crash or climb up something, this is one of the main criticisms with AC3.

That was patched in later, he parkours fine in my copy, besides the cities themselves are small and flat so its not much of a bother anyway.

steveeire
08-01-2015, 06:58 AM
Still does it the last time I played it.

Altair1789
08-01-2015, 07:51 AM
This is what's needed. Player feedback on GAMEPLAY, not STORY. They seem to take it very seriously, and I like that. The gameplay also looked pretty nice. Syndicate may actually impress many fans after all

BananaBlighter
08-01-2015, 08:33 AM
Some details I picked up on from pausing

Murder Mysteries:
http://i60.tinypic.com/152yqvb.pnghttp://i60.tinypic.com/f430r6.png
http://i59.tinypic.com/20hpxeh.jpg
It seems like the Murder Mysteries have been further developed, as expected. Shown in the syndicate screenshot, you can see text floating around this suspects head. Unfortunately its very blurry, but I think these are interrogation options for Jacob. It immediately reminded me of Heavy Rain, something similar shown in the bottom picture. This is promising, giving options to the player and rewarding them with deeper dialogue as a result of more thorough investigation. Also a 'suspects met' notice top left of the screen looks handy.

Main Menu:
http://i58.tinypic.com/eis5l5.png
http://i60.tinypic.com/2rp3egw.jpg
Here we get a glimpse at the main menu screen, which I thought actually looked like a pause screen. In fact, Im convinced this is a pause menu. Why would you have a progression log on the main menu? Also, you can see on the right, the menu displays whether Jacob or Evie is active for the player. Im pretty sure this wouldn't occur at the main menu. Maybe this means we can swap Jacob and Evie in and out through the pause screen. If this is in fact a Pause menu, it sucks to see no 'Exit the Animus'. Although, I suppose that could have been removed for play tests. An E+Store is also present which means micro-transactions.

Black box and entry points:
http://i61.tinypic.com/2zy8uaa.png
http://i59.tinypic.com/8wfpxl.png
Black box missions are returning, shown in the top screenshot. Seems like they are being done in a similar way to Unity. But whats interesting about this image is Jacob's detection circle. On the left, you can see some wiggly lines that kinda look like sound waves. Correct me if I'm wrong, but I don't think we've seen this before. Im not sure what this means, but perhaps enemy chatter or noise is picked up by Jacobs detection belt? But that would seem pointless given that we can see them through walls with eagle vision.

The bottom shot kinda confuses me. They have added entry points to the UI and mini map, so the player knows where to enter an interior. I assume this is exclusive to the black box missions. But this just seems like spoon feeding and dumbing down. Shouldn't the player be rewarded for exploring, and discovering their own route? If the entry locations are just given to us, then you are discouraging exploration, experimentation and eradicating player freedom. Sure it may be difficult, but independently finding a secret little window at the back of a building in Unity was very rewarding. Perhaps I should just wait for clarification before complaining.

Seems like Viewpoints are now being called Vantage points?

Anyway, it was a pretty nice video. The rain looks nice, I would love to see more of that. Praying for the raindrop impact/puddle effects we got in AC4

I very much liked the video and your analysis too. I'm glad they're developing the murder mysteries and blackbox missions.

About the 'exit the animus', maybe its within the 'quit' option like in previous titles? Also, hopefully the entry points are only pointed out when you're close enough and looking at them (they're on your screen), just so they stand out a bit more. You'd still have to explore a bit for them, it's just so you don't miss it. Of course it could always be that the entry point was only revealed after completing one of the side objectives in the blackbox mission.

I'm glad they showed some more customization, and a range of environments. Though doesn't it look like they're in the countryside sometimes, which I was a bit confused about but I guess the map extends further than I thought. Good to see they're taking this seriously, though I'm sure they did this for Unity as well.



EDIT: Now I look at the minimap I see it is littered with those entry point icons. This is the same on other screenshots from that video, so it probably wasn't just revealed by a side objective. I also doubt the player visited each of those entry points so they don't then appear on the map when you find them. However it is possible that the player used eagle vision on a ll of them for the icons to appear.

Hans684
08-01-2015, 09:23 AM
Doesn't really count as his "game" ended as he died
Syndicate would continue in free roam after the death of a protag

Still a death by a person we play in cutscene like old Alta´r who have played even longer. So his death can be counted as the second but the memory of old Alta´r was trough a Memory Seal and not any Animus software(technically it was since we relived Ezio reliving Alta´r). So count it whatever way you'd like.

Hans684
08-01-2015, 09:26 AM
Tree running is fine, its when you get to urban traversal that the flaws in controls become apparent, Connor can simply not run in a straight line without taking a right turn to crash or climb up something, this is one of the main criticisms with AC3.

You simply need more practice.

steveeire
08-01-2015, 10:14 AM
I guess so does everyone else with the same problem then, its is also worth noting that the problem doesn't exist before or after ACIII.

Hans684
08-01-2015, 10:22 AM
I guess so does everyone else with the same problem then, its is also worth noting that the problem doesn't exist before or after ACIII.

Being bad at controls is a personal problem, the system of AC3 isn't like the previous games. So adapt.

steveeire
08-01-2015, 10:36 AM
Yes but it is the same as Black Flag and Rogue neither of which has this problem.

pacmanate
08-01-2015, 12:27 PM
This is what's needed. Player feedback on GAMEPLAY, not STORY. They seem to take it very seriously, and I like that. The gameplay also looked pretty nice. Syndicate may actually impress many fans after all

Well...actually we needd both. Bad Story = Bad game.

Namikaze_17
08-01-2015, 01:08 PM
It has been said to be someone from and/or in London which singles out Kyd.

I doubt any famous composers are from London, huh?

Hans684
08-01-2015, 01:30 PM
Yeah... I pointed that out ;)

Funnily enough my uncle is a composer based in London ;)
Chances are he'll of heard of the guy ;)

A phone call can solve this.

Namikaze_17
08-01-2015, 01:31 PM
Yeah... I pointed that out ;)

I know you did.

It was meant for those who think it might be Kyd.

VoXngola
08-01-2015, 02:52 PM
That video was pretty cool actually.

I'll be going to gamescom in a about a week, really interested in how the game feels.

Sorrosyss
08-01-2015, 03:34 PM
I'd take a smooth frame rate over more crowds, any day. Unity had far too many people for my taste, they constantly got in the way. I'd welcome a cut back. :p

pacmanate
08-01-2015, 06:36 PM
I'd take a smooth frame rate over more crowds, any day. Unity had far too many people for my taste, they constantly got in the way. I'd welcome a cut back. :p

Agreed, it was excessive and didn't add anything worth adding imo "immersion" wise. Jugging along with 22FPS with crowds morphing every 2 metres infront of you was not immersive at all.

BananaBlighter
08-01-2015, 08:03 PM
I'd take a smooth frame rate over more crowds, any day. Unity had far too many people for my taste, they constantly got in the way. I'd welcome a cut back. :p

I would like the crowds only if they weren't so annoying to get past, and if the pushing aside of citizens wasn't so glitchy.

EmptyCrustacean
08-01-2015, 08:15 PM
Crowds never bothered me in Unity because I understood that the entire point of them was to allow the gamer to explore the reworked parkour mechanics. Plus I liked feeling integrated with society when I came back down. Unity got all the minor details right. It was the major aspects of a game like the story and the mechanics and the mission design that Ubi botched.

The_Kiwi_
08-01-2015, 11:50 PM
Nice to see that someone understands my point ;)

Too bad your point is silly and weak
You cannot use single pictures or screenshots as evidence for your case

D.I.D.
08-02-2015, 01:48 AM
Is the game Final Fantasy? I wouldn't know, that's just a stab in the dark:confused:.
Apologises if it is ;)

This is the only time I'm going to answer a guess on that one, lest this becomes a process of elimination, but no :P

steveeire
08-02-2015, 01:58 AM
pfft Final Fantasy isn't even an adventure game.

Ichrukia56
08-02-2015, 02:00 AM
[QUOTE=The past story IMO was good.;)
The modern day story was ABYSMAL though!:mad:[/QUOTE]

@Jessigirl I found both the Past story and Modern day story ABYSMAL in Unity hopefully Syndicate will be better :)

The_Kiwi_
08-02-2015, 01:34 PM
Harsh much ;)
Everyone has an opinion ;)
Also history, as I've pointed out is my evidence!
As far as I know history isn't "silly or weak";)

Again, for the third time, you cannot use photos as evidence as they are staged
Photographs =/= history

The_Kiwi_
08-02-2015, 02:29 PM
Are we really getting into the "history is staged argument" ?

:rolleyes:



If you look up the thread I also posted UBIs screenshots, which show more traffic <--- If you don't believe history is fact ;)

Again, for the fourth time, you cannot use photographs as evidence
Photographs =/= history

As for the screenshot, prove to me that it was an actual screen cap of the game itself and not a rendered image, if you can't, then it is also useless for your argument, as it would have also been staged (in a sense)

If you continue to fail to comprehend what I am trying to tell you, then I'll just let you off the hook
Because I cannot try to correct someone five times and still feel like there's hope for epiphany

pacmanate
08-02-2015, 02:33 PM
It wasn't the crowds that caused the lag.
It was the poor optimisation and the large interiors of buildings but never crowds.
After the patches FPS was relatively fine. <---- It didn't reduce the number of NPCs.


Immersion wise I disagree, It was a during revolution and Paris was in upheaval the mass of crowds and the chanting showed the scale of this.

I agree the glitchy NPCs need sorting though;)

After the patches? You do realise that we are talking about 1-3fps change max? Digital foundry kept doing tests after each patch and they did basically nothing. 1-3fps isnt even worth talking about seeing as it fluxes anyway.



Also - I hope we can use the rope launcher in combat and as a rope dart. If it can somehow attach between two buildings, I would hope we could use it as a rope dart as well.

Jessigirl2013
08-02-2015, 03:10 PM
Again, for the fourth time, you cannot use photographs as evidence
Photographs =/= history

Who came up with these rules you mention?
Photos are part of history!
Like it or lump it! They are fact!
Lets not get into the "history is biased" argument.;)



As for the screenshot, prove to me that it was an actual screen cap of the game itself and not a rendered image, if you can't, then it is also useless for your argument, as it would have also been staged (in a sense)

Its on UBIs official website advertising THEIR game ;) ask them if you want.
So it represents their vision of the result of the end game!
Lets not get into the "Bullshot vs actual game" argument.;)



If you continue to fail to comprehend what I am trying to tell you, then I'll just let you off the hook
Because I cannot try to correct someone five times and still feel like there's hope for epiphany

I'll admit this is a odd threat ;)
I'm not the only one supporting this argument, and yet you are persistently singling me out ;)


After the patches? You do realise that we are talking about 1-3fps change max? Digital foundry kept doing tests after each patch and they did basically nothing. 1-3fps isnt even worth talking about seeing as it fluxes anyway.



Also - I hope we can use the rope launcher in combat and as a rope dart. If it can somehow attach between two buildings, I would hope we could use it as a rope dart as well.

I agree this would be cool ;) The rope dart was one of the best weapons from ACIII and Rogue for me ;)
I don't think we will be able to use it to tightrope between buildings though.

The_Kiwi_
08-02-2015, 03:16 PM
Who came up with these rules you mention?
Photos are part of history!
Like it or lump it! They are fact!
Lets not get into the "history is biased" argument.;)




Its on UBIs official website advertising THEIR game ;) ask them if you want.
So it represents their vision of the result of the end game!
Lets not get into the "Bullshot vs actual game" argument.;)




I'll admit this is a odd threat ;)
I'm not the only one supporting this argument, and yet you are persistently singling me out ;)

You've used up all your chances, sorry

Jessigirl2013
08-02-2015, 03:36 PM
You've used up all your chances, sorry


Grow up mate ;)

The_Kiwi_
08-02-2015, 10:40 PM
Grow up mate ;)

I would argue that my discontinuation of a discussion with someone as incredibly childish and obstinate as you would show the complete opposite of immaturity
Perhaps it's you that needs to "grow up" and actually think about what you say before you come across as something negative

Mr.Black24
08-03-2015, 02:54 AM
I would argue that my discontinuation of a discussion with someone as incredibly childish and obstinate as you would show the complete opposite of immaturity
Perhaps it's you that needs to "grow up" and actually think about what you say before you come across as something negative
To be fair, at least she presented her argument with some measure of proof. You simply state your opinion without a solid foundation of proof to solidify your stance. Remember, photoshop did not exist back in the day so modifying pictures was not a thing back in the day.

Next thing you know, you're going to tell me that this pic of Lincoln with Union troops is fake because reasons...:rolleyes:
http://cdn.history.com/sites/2/2013/12/mcclellan-and-lincoln-P.jpeg

Namikaze_17
08-03-2015, 03:07 AM
^ The facial hair back then.

Altair1789
08-03-2015, 03:16 AM
Next thing you know, you're going to tell me that this pic of Lincoln with Union troops is fake because reasons...:rolleyes:
http://cdn.history.com/sites/2/2013/12/mcclellan-and-lincoln-P.jpeg

Let's all calm down here, all Kiwi was trying to say is that a single photo isn't the most accurate source of history. It's a bit like if you claimed that Lincoln loved being around his troops because of this photo. It's not like Kiwi had absolutely no reason to believe what he did. Anyway, Victorian London's streets probably weren't constantly as busy as portrayed in certain pictures, but they also weren't as empty as seen in the first Syndicate gameplay video

Either way it's not a good reason to make an enemy

The_Kiwi_
08-03-2015, 03:24 AM
To be fair, at least she presented her argument with some measure of proof. You simply state your opinion without a solid foundation of proof to solidify your stance. Remember, photoshop did not exist back in the day so modifying pictures was not a thing back in the day.

Next thing you know, you're going to tell me that this pic of Lincoln with Union troops is fake because reasons...:rolleyes:
http://cdn.history.com/sites/2/2013/12/mcclellan-and-lincoln-P.jpeg

I had no argument to prove, so I needn't provide any "proof"
I was merely dismissing the validity of her proof, saying that photographs =/= equal history, because they don't

And that ridiculous Lincoln analogy has nothing to do with what I'm saying, and the fact that you think it does just proves that you don't understand what I'm saying


Let's all calm down here, all Kiwi was trying to say is that a single photo isn't the most accurate source of history. It's a bit like if you claimed that Lincoln loved being around his troops because of this photo. It's not like Kiwi had absolutely no reason to believe what he did. Anyway, Victorian London's streets probably weren't constantly as busy as portrayed in certain pictures, but they also weren't as empty as seen in the first Syndicate gameplay video

Either way it's not a good reason to make an enemy

Thank you
Yes, all I was saying is that photographs arent proof
If I took a photo of a bunch of sheep on the road, does that mean there's always going to be sheep on the roads? No, it doesn't
You cannot use a picture of a busy street as evidence that the streets should be busy, because it was probably staged to make it look busy

Think of it like this:
http://media3.popsugar-assets.com/files/2014/02/10/993/n/1922195/e6c153975ceba48f_thumb_temp_front_page_image_file1 3465121392072449.jpg.xxxlarge.jpg
That commercial picture was a staged picture to make the product look a certain way, but as you can see, its not a fair representation of the actual product

Photographs back then were expensive to take and develop, so they had to be perfect each time
Chances are those photos were staged to make London streets look busy and alive, which wouldn't be a fair representation of how it actually was
Therefore, you cannot use those photos as evidence

Mr.Black24
08-03-2015, 05:15 AM
I had no argument to prove, so I needn't provide any "proof"
I was merely dismissing the validity of her proof, saying that photographs =/= equal history, because they don't

And that ridiculous Lincoln analogy has nothing to do with what I'm saying, and the fact that you think it does just proves that you don't understand what I'm saying



Thank you
Yes, all I was saying is that photographs arent proof
If I took a photo of a bunch of sheep on the road, does that mean there's always going to be sheep on the roads? No, it doesn't
You cannot use a picture of a busy street as evidence that the streets should be busy, because it was probably staged to make it look busy

Think of it like this:
http://media3.popsugar-assets.com/files/2014/02/10/993/n/1922195/e6c153975ceba48f_thumb_temp_front_page_image_file1 3465121392072449.jpg.xxxlarge.jpg
That commercial picture was a staged picture to make the product look a certain way, but as you can see, its not a fair representation of the actual product

Photographs back then were expensive to take and develop, so they had to be perfect each time
Chances are those photos were staged to make London streets look busy and alive, which wouldn't be a fair representation of how it actually was
Therefore, you cannot use those photos as evidence

I wish it was made much more clearer. The point that she was trying to make was that it should be busy most of the time. Not all the time sure, but a big chunk of the gameplay should have crowds. The way you made your argument sounded like London was never busy back in the day. So she pulled out a pic to show that it was indeed filled with life back in the day.

There might have been a possibility of misunderstanding on both accounts, but thats basicly what we are trying to say.

Actually I would like to thank Altair1789 for the much better explanation. Kiwi's was way too antagonizing compared to the clean cut point made by Alty. Plus, some of your sentences should be evaluated.

For example:

"You cannot use a picture of a busy street as evidence that the streets should be busy, because it was probably staged to make it look busy"

I highly doubt that the following pics right here is staged and it concerns me that you think it is.


http://www.avictorian.com/london/Regent_Street_1896.jpghttp://newclassic.jp/wp-content/uploads/2014/05/ludgate2.gif

My point was that with the Abe example is that if one were to tell me that Abe was never even once was alongside his soldiers during the Civil War or never really existed at all, than I would throw this and more in to disprove that. You made it as if the crowded city of London was never a real daily event in life.

Granted it was never crowed all the time, but I think you understood my side.

Ichrukia56
08-03-2015, 06:20 AM
What didn't you like about the past story? ;)

I thought it was good generally
But
But we all knew that one of them had to die.
I thought it would be Arno because Elise seemed too obvious ......;)

to me the Story just was not that interesting this time around especially with the fact that there was no WTF moment at the end of Unity which is a shame, as i play AC more for the story than the game play aspects. Now don's get me wrong i do like the game play in AC i am just more a story guy :)

The_Kiwi_
08-03-2015, 06:26 AM
I'm not saying that a camera was set up in London and people were paid to look busy or something like that, I'm saying the photos probably have some kind of planning surrounding them
e.g. they took a picture of a certain place at a certain time knowing that it'll look a certain way
That's what I mean by staged, and it's a pretty fair assumption seeing as photos were expensive and they had to be perfect the first time every time

It's my fault that I didn't explain what I meant by staged, but I explained why you can't use photos as evidence fairly well, so the obstinance of Jessigirl2013 (and to a lesser extent you, Mr Black) isn't my fault in the slightest
I'm not wrong, you can't use photos as evidence in this case, but never did I say that London was not in fact busy, only that you can't use photos as evidence

And I understood your point with the Abe picture, but it's completely irrelevant
I never said that what we see in those London photos is fake, only that it can't be used as a fair representation of London

I-Like-Pie45
08-03-2015, 06:31 AM
don't slander mcdonalds like that

it is mine and millions of other bears favorite

Jessigirl2013
08-03-2015, 11:12 AM
I would argue that my discontinuation of a discussion with someone as incredibly childish and obstinate as you would show the complete opposite of immaturity
Perhaps it's you that needs to "grow up" and actually think about what you say before you come across as something negative

This is a thread regarding Syndicate, not a place to just call everyone wrong for not sharing your opinion ;)


Let's all calm down here, all Kiwi was trying to say is that a single photo isn't the most accurate source of history. It's a bit like if you claimed that Lincoln loved being around his troops because of this photo. It's not like Kiwi had absolutely no reason to believe what he did. Anyway, Victorian London's streets probably weren't constantly as busy as portrayed in certain pictures, but they also weren't as empty as seen in the first Syndicate gameplay video

Either way it's not a good reason to make an enemy


I'm aware ;) Very aware as I studied history to a high level ;)
So I know you need to take sources with a grain of salt ;)

Thanks, that's the point I was getting at regarding Syndicates bare streets. ;) <---- No need for everyone to get tetchy;)
Hopefully its just because its an alpha build.
The footage at gamecom could also clarify this issue. ;)

The_Kiwi_
08-03-2015, 11:29 AM
This is a thread regarding Syndicate, not a place to just call everyone wrong for not sharing your opinion ;)

It's not a matter of opinion, it's a fact that photos can't be used as evidence
You even just admitted that you know that they need to be taken with a grain of salt, so I have no idea why you've been so obstinate and hypocritical
And stop double posting, the edit post button exists for a reason

Locopells
08-03-2015, 11:39 AM
Guys, do I have to bang your heads together?!

steveeire
08-03-2015, 12:57 PM
Do it for the lulz.

The_Kiwi_
08-03-2015, 01:04 PM
Can I wear a helmet?

Jessigirl2013
08-03-2015, 01:04 PM
to me the Story just was not that interesting this time around especially with the fact that there was no WTF moment at the end of Unity which is a shame, as i play AC more for the story than the game play aspects. Now don's get me wrong i do like the game play in AC i am just more a story guy :)

I'm with you on this too ;)
What I call the "past" story was really nice IMO, It was just really lacking MD story wise ;)

Nice to see someone else who is a fan of ACs story over gameplay ;)


It's not a matter of opinion, it's a fact that photos can't be used as evidence
You even just admitted that you know that they need to be taken with a grain of salt, so I have no idea why you've been so obstinate and hypocritical
And stop double posting, the edit post button exists for a reason

What I mean is that a single photo cannot be considered fact ;)
However I could post more photos supporting my cause ;) But it would be classed as SPAM and I think we are getting off topic, don't you ?;)

Namikaze_17
08-03-2015, 01:12 PM
You're irritating, Jessi. Now I have no choice but to block you.

Jessigirl2013
08-03-2015, 01:16 PM
You're irritating, Jessi. Now I have no choice but to block you.

Huh?
:confused:
Am I not allowed a point of reply?


Guys, do I have to bang your heads together?!
Quite possibly ;)
.
.
Ill stop ;)
I apologize
I didn't mean to be annoying to anyone ;) I didn't realise my original post would cause such a heated debate ;)

pacmanate
08-03-2015, 02:49 PM
You're irritating, Jessi. Now I have no choice but to block you.

https://moviemotorbreath.files.wordpress.com/2013/11/anchorman_well_that_escalated_quickly_966.jpg

I should try and be more active so I can figure out whats going on.

Jessigirl2013
08-03-2015, 03:53 PM
https://moviemotorbreath.files.wordpress.com/2013/11/anchorman_well_that_escalated_quickly_966.jpg

I should try and be more active so I can figure out whats going on.

What don't you understand? ;)
Just look up the thread ;)

steveeire
08-03-2015, 07:26 PM
Nothing is going on, jst people throwing their handbags at each other.

pacmanate
08-03-2015, 07:46 PM
Nothing is going on, jst people throwing their handbags at each other.
http://stream1.gifsoup.com/view4/4633795/handbag-assassin-raps-slapped-o.gif

Jessigirl2013
08-03-2015, 10:10 PM
Nothing is going on, jst people throwing their handbags at each other.

Just another day in the AC forums.......;)

Altair1789
08-03-2015, 11:17 PM
Now that the war over London's streets is over, we can get back to sharing info

Seems like there's a leveling system

The blue bar is apparently how much XP you have, and the number in the diamond is the level:

http://i.imgur.com/n2dWouQ.png

http://i.imgur.com/Pe5jqHf.png

Ofcourse, that blue bar could be anything, but in the leaked alpha screenshots, you see "20 XP" next to the bar, with it being filled just a little bit, so I'm going to assume it's related
(screenshot for reference)
http://i.imgur.com/nXqAvpI.jpg

steveeire
08-03-2015, 11:52 PM
Could it be health?

pacmanate
08-04-2015, 12:32 AM
Wait wait wait. Am i the only one who has just realised that the "leaked" costume for Jacob is WAY better than the one in Syndicate? Honestly, the one in AC Syndicate looks like Aiden Pierce's coat from behind.

m4r-k7
08-04-2015, 01:33 AM
Wait wait wait. Am i the only one who has just realised that the "leaked" costume for Jacob is WAY better than the one in Syndicate? Honestly, the one in AC Syndicate looks like Aiden Pierce's coat from behind.

Atleast it is period and Victorian though.
The one in the target screenshot doesn't look like it belongs in the Victorian era at all, it looks very similar to Edwards outfit.

ze_topazio
08-04-2015, 03:09 AM
The leaked costume is too overdesigned, too many belts, looks like something designed by Tetsuya Nomura.

steveeire
08-04-2015, 03:18 AM
Does it look like something Laurel would wear from Arrow?

Namikaze_17
08-04-2015, 03:38 AM
I dunno, never was a fan of the leaked outfit - I thought it looked impractical and just plain silly when next to civilians( But I guess that can be said for many of our protagonists).

Jacob's may not be any better to some, but it fits the period and stays true to the tenet at least.

Jessigirl2013
08-04-2015, 07:18 PM
Wait wait wait. Am i the only one who has just realised that the "leaked" costume for Jacob is WAY better than the one in Syndicate? Honestly, the one in AC Syndicate looks like Aiden Pierce's coat from behind.

I agree, That's outfit looks badass ;)


I dunno, never was a fan of the leaked outfit - I thought it looked impractical and just plain silly when next to civilians( But I guess that can be said for many of our protagonists).

Jacob's may not be any better to some, but it fits the period and stays true to the tenet at least.
I don't think it looks as silly as stark white assassin robes. ;)

steveeire
08-04-2015, 07:36 PM
pfft Ezio's brotherhood outfit was the best yet.

Jessigirl2013
08-04-2015, 07:40 PM
pfft Ezio's brotherhood outfit was the best yet.
I know ;)

http://www.ezcosplay.com/media/ezcosplay/Assassin's%20Creed/Assassin's%20Creed%20III%20Brotherhood%20Ezio%20Ha lloween%20Cosplay%20Costume.jpg
Who would suspect that he was an assassin?


.
.
;)

T̶h̶e̶ ̶a̶s̶s̶a̶s̶s̶i̶n̶ ̶i̶n̶s̶i̶g̶n̶i̶a̶.̶

HDinHB
08-04-2015, 07:45 PM
pfft Ezio's brotherhood outfit was the best yet.

*Ezio* made that look good.

http://24.media.tumblr.com/tumblr_lqnw9y6C8w1ql2u8zo1_400.gif

Kaschra
08-04-2015, 07:47 PM
pfft Ezio's brotherhood outfit was the best yet.
If you mean in terms of standing out and looking suspicious then yes, the ACB outfit was the best in that :rolleyes:

Jessigirl2013
08-04-2015, 08:01 PM
If you mean in terms of standing out and looking suspicious then yes, the ACB outfit was the best in that :rolleyes:

Don't forget the huge bold assassin insignia. ;)
Never compromise the brotherhood.... pfft.

Shahkulu101
08-04-2015, 08:01 PM
Ezio's Revelations outfit.

Unquestionably the best.

steveeire
08-04-2015, 08:27 PM
If you mean in terms of standing out and looking suspicious then yes, the ACB outfit was the best in that :rolleyes:


Don't forget the huge bold assassin insignia. ;)
Never compromise the brotherhood.... pfft.

Still looked the best.

Kaschra
08-04-2015, 08:41 PM
Still looked the best.
Nah man, I think it really doesn't. It's my least favourite Ezio default outfit.

Shahkulu101
08-04-2015, 08:56 PM
Yeah I agree. I hate that it's become the default Ezio outfit now.

GunnerGalactico
08-04-2015, 09:04 PM
His AC2 outfit is still iconic to me.

ze_topazio
08-04-2015, 09:16 PM
AC2 outfit > Your favorite outfit

The_Kiwi_
08-04-2015, 11:33 PM
AC2 outfit > Your favorite outfit

Damn, can't beat that logic

Sorrosyss
08-05-2015, 01:22 PM
I always liked the darker outfits for the Assassins. I know the white and red combo was their motif earlier on, but it does really stick out alot.

For that reason, Ezio's ACR outfit is my favored of his three defaults. But beyond that, I really like how the darker grey seemed to denote the higher ranks. Altair had a similar grey outfit in his older age.

Both Jacob and Evie have darker outfits and I feel they both fit the time pretty well. I prefer the red accents on Evie's though. My absolute favourite outfit remains Shao Jun's though. I just love black and red as a colour combo.

It's kinda fun that throughout the games the red belt is kinda prevalent. Interesting in that red tends to be the colour favoured by the Templars as well. I wonder if the Assassins adopted it for Templar infiltrations originally? Anyhoo... Jacob, Evie, cool outfits.

pacmanate
08-05-2015, 01:24 PM
We all know the real reason for the red on the Assassin's.

http://vignette1.wikia.nocookie.net/princeofpersia/images/8/8e/Prince_of_persia.jpg/revision/latest?cb=20110107025436&path-prefix=en

m4r-k7
08-05-2015, 01:25 PM
I love Jacobs outfit because it isn't really an Assassin looking outfit at all. I mean it has some assassin elements which are nice but its really just a leather coat and a top hat - I am glad they went in this direction especially as its now the 19th century. I like how they implemented a hood and folding top hat.

dxsxhxcx
08-05-2015, 01:49 PM
At Gamescom 2015, our Markuz and Sary had the chance to play the Evie Frye demo. Here are their first impressions.
WARNING!! —— THE FOLLOWING POST CONTAINS SPOILERS! —— The demo is a black box mission set at the Tower Of London at night. The playable character is Evie, who at the beginning of the demo is on a boat on the Thames. The first objective of the mission is reaching the viewpoint at the Tower of London to visualise the various way to approach the mission. The target is Lucy Thorne and she’s hiding inside the building. Among the various possibilities to approach the mission, we can notice a character who’s being locked up in a cell by the Templars and an ally who knocked a guard unconscious and stole his clothes. Also, you need to steal the key to enter the building. The Tower of London is crawling with guards and it’s necessary to use the Eagle Vision to distinguish the real guards (blue) from the Templars in disguise (red). After obtaining the key, speaking with the ally you find out that two Templars disguised as guards outside the Tower of London discovered him, so they need to be eliminated. Once you took care of them, you can go back to the ally disguised as a guard, so Evie can pretend she’s been captured by him. Now you control the ally who pushes Evie inside the Tower. During this part, a circle on the ground appears around Evie and the ally and while moving inside the building, you must prevent the circle from landing up on one of the Templar guards because they may recognise your ally.

You eventually reach the room where Lucy Thorne is located: the woman smiles, thinking, now that Evie has been captured, she has the upper hand.
-- STORY SPOILER -- She ask the Assassin where she hid the Shroud. Evie doesn’t answer and when the ally frees her, she kills Lucy Thorne.

source: https://www.facebook.com/AccessTheAnimus/photos/a.368664643234451.1073741825.340276136073302/683800425054203/?type=1


"it’s necessary to use the Eagle Vision to distinguish the real guards (blue) from the Templars in disguise (red)."
Missed opportunity to have an eavesdrop mission and create more tension, also (IMO) laziness, I hate how overpowered Eagle Vision has become.

Shahkulu101
08-05-2015, 02:12 PM
Gamespot covered the same demo. Worth a read: http://www.gamespot.com/articles/stalking-a-target-as-evie-frye-in-assassins-creed-/1100-6429415/

Found this bit the most interesting:


As I make my way through the corridors of the dark fortress, Evie's second unique ability proves its worth. Ubisoft calls it the Chameleon power--by pressing one button, I send the assassin into her stealth mode. She crouches down, lifts her iconic hood, and as long as she remains stationary, no guards will see her. She even appears translucent while in this silent state.

Sounds cool but a bit overpowered. Hope there's some balances that make sure you can't just use it all the time. Maybe we will have to charge up the ability with stealth kills. Her other unique ability that was shown in the demo was increased throwing knife distance.

dxsxhxcx
08-05-2015, 02:19 PM
As I make my way through the corridors of the dark fortress, Evie's second unique ability proves its worth. Ubisoft calls it the Chameleon power--by pressing one button, I send the assassin into her stealth mode. She crouches down, lifts her iconic hood, and as long as she remains stationary, no guards will see her. She even appears translucent while in this silent state.

Jesus, this is getting ridiculous, what's next? The ability to foresee the future and skip missions by killing the target in a random unprotected place (I bet many casuals would love this)? Miss the days when only the animus user could relive his ancestor's memories and when EV wasn't capable of showing us the guards' trail or see through walls.. IMO EV should go back to what it was in AC1 (bring the 1st person view back would be a nice touch as well)..

Locopells
08-05-2015, 02:23 PM
I wouldn't worry, It seems to work a bit like shadows in SC.

dxsxhxcx
08-05-2015, 02:26 PM
I wouldn't worry, It seems to work a bit like shadows in SC.

unfortunately this is AC we are talking about, so you can expect it to be overpowered as hell..

The_Kiwi_
08-05-2015, 02:42 PM
It's gladdening to know that playing as either Evie or Jacob will have advantages and disadvantages over the other
But I will never be fully okay with the dual protag gimmick

pacmanate
08-05-2015, 04:43 PM
Evie can turn invisible? wat

Alphacos007
08-05-2015, 05:27 PM
I hope that this turning invisible thing is just visual like the game turning blank and white on splinter cell when you are in the shadows.
Still, feels way too overpowered, even with the fact that it only works when she is standing still.