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View Full Version : Attention: AEP 2.1 Bug reporting



crazyivan1970
05-19-2004, 04:16 PM
Greetings all.

Nothing really changes with bug reporting procedure, so don`t floud ORR with bug reports if you want devteam to know about them

Emal is still the same: il2beta@1c.ru , Oleg checks it personally. It is very important that you report found issues there in the first place. If you feel like sharing it with others, please post in this thread and try not to start 1000 topis about the same bug.

Thanks.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

crazyivan1970
05-19-2004, 04:16 PM
Greetings all.

Nothing really changes with bug reporting procedure, so don`t floud ORR with bug reports if you want devteam to know about them

Emal is still the same: il2beta@1c.ru , Oleg checks it personally. It is very important that you report found issues there in the first place. If you feel like sharing it with others, please post in this thread and try not to start 1000 topis about the same bug.

Thanks.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Elite_Solder
05-19-2004, 04:21 PM
Bag with version 2.0.1
"Esc" button doesnt working! Cant exit from mission , during the game!
Please help!
P.S: Thx to steve_v ,now its workinghttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif))))

[This message was edited by Elite_Solder on Wed May 19 2004 at 04:11 PM.]

steve_v
05-19-2004, 04:27 PM
check your conf for the following. If absent, add.

[HotKey gui]
Escape=activate

------------------------------------------------

TG_TwILeK
05-19-2004, 05:32 PM
Hi!

Bug:
Bf-109 G-2 Prop pitch!

Motor speed U/min: 3000
While the engine is not overheat it is good!
But write out: Engine overhaet, 1 sec and engine innoperable!!! (speed 0%, prop pitch 0% .. no help ... http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif)

II_JG1Hartmann
05-19-2004, 05:53 PM
Fired up the I-185 and at full power (100%), with emergency power on, and Radiator closed, I flew around for almost a half hour in an air show type setting to tax the engine and never once did the engine overheat come on. Got bored and crashed it diving from 20k and getting to 750kph before she blew her wings and tail and made impact with dirt.

ElAurens
05-19-2004, 06:52 PM
Biggest bug so far...

No Hawk 75.

Be Sure!

_____________________________

http://www.blitzpigs.com/forum/images/avatars/Curtiss_logo.gif

BlitzPig_EL

LVP_AirDog
05-19-2004, 11:36 PM
I-185(both models) Toggle Gunsight Shift+F1(Shift F1=cockpitAim) not working...

We need the patch to patch the patch..!

Popey109
05-20-2004, 12:07 AM
No pilot for Spit MK VB 1941.http://img5.photobucket.com/albums/v22/Hamm109/grab0001.bmp Pleas desregard...pilots back. May just happen some times in QMB all else was working fine when I took the sreeny.

[This message was edited by Popey109 on Wed May 19 2004 at 11:38 PM.]

RaiderSix
05-20-2004, 12:16 AM
Radiator didn't work (no response to R key) on Spit IX.

IAFS_Painter
05-20-2004, 01:19 AM
The mirror (above) has three states:
Off
On - minimum detail (as above)
On - full detail - with runway

I suspect this is to allow (optional) mirrors but to minimise frame rate hits.

<hr>

My Spit Bug:
Spit IX - No radiator control ({R} button does not work) (found with clipped wing version)

OR: is this a documentation bug?
Are those radiators automatic?

http://www.robert-stuart.me.uk/il2/signature/paint_sig_003.jpg
il2airracing.com (http://www.il2airracing.com) Painter's Pages (http://www.robert-stuart.me.uk/il2)
I've given up correcting my own spelling
Unless I've corrected it here

[This message was edited by IAFS_Painter on Thu May 20 2004 at 12:49 AM.]

Yellonet
05-20-2004, 02:06 AM
In the FW190A6 you can see straight through the root of the right wing at certain angles.


- Yellonet

Capt.LoneRanger
05-20-2004, 03:00 AM
That was a bug in allready in the original IL2, Yellonet.

You can do that to any plane, with wide view. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Capt.LoneRanger
05-20-2004, 03:01 AM
Does the Spit IX even have adjustable radiators!?

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Art-J
05-20-2004, 03:23 AM
Someone somewhere between these posts explained that Spit's IX radiators were auto-only, I can't say anything more precise though... And the prop pitch on these things IS adjustable, you just have to switch off linked throttle & pitch controls (by prop pitch "auto" key)

http://server5.uploadit.org/files/Haribo-Zeke_small_3_txt.jpg

DarkHunter_69th
05-20-2004, 04:34 AM
In the "Full Mission Builder" using map "Online MT"...I attempted to install Stuka D5's and load some desert skins. During the building the skins took OK, I ran the mission and all skins defaulted to their default skin.

I quit the mission and went back into the builder and found that they did in fact default to thier orgional skins.

Any help or suggestions?

Salute!

Dark

DarkHunter_69th
05-20-2004, 04:35 AM
And yes I did "save mission" before I ran my first test mission.

Salute!

Dark

Inadaze
05-20-2004, 04:53 AM
The new planes on the patch aren't included in the Object Viewer.

http://ubbxforums.ubi.com/images/smiley/blink.gif ~ Inadaze

Capt.LoneRanger
05-20-2004, 07:13 AM
They are.

I hope you don't refer to the 3rd party object viewer http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Sana_HvJ
05-20-2004, 07:35 AM
Good to see the BK3.7 on the Bf110 working now - but you can no longer fire the 20mm MG151/20s. They are mapped nither for MG-fire button nor cannon-fire button http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Should be corrected coz you can't quite punch with the 7.9mm's

Capt.LoneRanger
05-20-2004, 07:52 AM
Negative.

The MGs are mapped to button 2.

Cannons are mapped to button 1 and work fine (just tried it)

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Inadaze
05-20-2004, 08:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
They are.

I hope you don't refer to the 3rd party object viewer http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

greets
Capt.LoneRanger
<HR></BLOCKQUOTE>

They aren't on the list on my pc, I mean the in game object viewer. Spitvb is there mk9 isn't, no b25 etc.

http://ubbxforums.ubi.com/images/smiley/blink.gif ~ Inadaze

II_JG1Hartmann
05-20-2004, 08:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RaiderSix:
Radiator didn't work (no response to R key) on Spit IX.<HR></BLOCKQUOTE>

Spit IX has auto prop AS WELL as auto rad. aThere is no radiator control for it.

Read your books guys!

Vukas_Cro
05-20-2004, 08:49 AM
HEHE i have a bug in the game... when i select b25 i can see only its engine ... but on beta patch it all works fine ... take a look on this screen shot... http://fly.gamer.hr/slike/b25bug.gif

Croatian IL2 team.

buz13
05-20-2004, 09:26 AM
Cool...B25 stealth bomber....love it.

JorBR
05-20-2004, 09:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by buz13:
Cool...B25 stealth bomber....love it.<HR></BLOCKQUOTE>

But that propeller ruins all efforts of "discretion".

"Never wrestle with a pig; you both get dirty but the pig enjoys it!"

D-XXI
05-20-2004, 09:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
Negative.

The MGs are mapped to button 2.

Cannons are mapped to button 1 and work fine (just tried it)

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif <HR></BLOCKQUOTE>

No they don't if you use a button assigned to firing weapon 1+2. I've just tried it and Sana_HvJ is right. I hope this bug is fixed fast because the BF-110 with BK3.7 *s not useful anymore in dogfights without the 20mm.

BH-21
05-20-2004, 10:26 AM
I can confirm what Sana posted. The 20mm cannons will not fire. Button one fires the 7.92mm and button two fires the 37mm.

FLAGRUM_3
05-20-2004, 10:34 AM
Now I don't know for sure this is a bug or maybe video settings but I have not changed my card settings.....Viewing planes from ABOVE and at a Slight Distance&gt; "especially spits" I can see the wheels showing thru wings this will also happen on various other planes also sometimes flaps will not dissapear, but look like layers are beeing stripped off.
Anyone else see this? I noticed it in AEP but now it looks worse.

Also I-185&gt;beautiful plane but toggle gunsight does not work.

Thanx

John_Schoen
05-20-2004, 11:20 AM
I can't play the tracks that I recorded in 2.0 anymore. The tracks that were included with the game work fine, only the .trk files that I saved myself give an error message "track file is not supported". Nothing about this in the readme or did I miss something?
http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

One13
05-20-2004, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BH-21:
I can confirm what Sana posted. The 20mm cannons will not fire. Button one fires the 7.92mm and button two fires the 37mm.<HR></BLOCKQUOTE>
-----------------------------------------------
According to the complete Book of Fighters by Green & Swanborough the Bf110G-2/R1 had its 20mm cannon removed and a 37mm cannon mounted beneath the fuselage.
The bug was that the original AEP allowed you to fire the 20mm cannon.

-----------------------------
First flight 20th Sept.1943

http://uk.geocities.com/peter.squire3@btopenworld.com/vampire-sig.jpg

Get my skins at....
il2skins.com (http://www.il2skins.com/?action=list&authoridfilter=one13&ts=1073140490&comefrom=credits)

D-XXI
05-20-2004, 12:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by One13:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BH-21:
I can confirm what Sana posted. The 20mm cannons will not fire. Button one fires the 7.92mm and button two fires the 37mm.<HR></BLOCKQUOTE>
-----------------------------------------------
According to the complete Book of Fighters by Green & Swanborough the Bf110G-2/R1 had its 20mm cannon removed and a 37mm cannon mounted beneath the fuselage.
The bug was that the original AEP allowed you to fire the 20mm cannon.

-----------------------------
First flight 20th Sept.1943

http://uk.geocities.com/peter.squire3@btopenworld.com/vampire-sig.jpg

Get my skins at....
http://www.il2skins.com/?action=list&authoridfilter=one13&ts=1073140490&comefrom=credits<HR></BLOCKQUOTE>

One_13, you're right. I've checked it in other books and when mounted with a 3.7mm the two 20mm were removed. Please consider my former reply as not written.

Oleg, thanks for such a care for historical accurancy.

Mispunt
05-20-2004, 02:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
They are.

<HR></BLOCKQUOTE>


No they're not.

I guess a reinstall is in order then...

http://www.tmeier.org/LockOn_Upload/store/MisSig.jpg

269GA-Maxmars
05-20-2004, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
They are.

I hope you don't refer to the 3rd party object viewer http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif <HR></BLOCKQUOTE>

Hmm.. In the in-game obj viewer, the one where you can read about history of the objects/planes/etc there is not, for example, trace of the Spit IX.

nickdanger3
05-20-2004, 02:55 PM
My B-25 are flying Wonder Woman too....

http://www.bishopmuseum.org/images/phantom_b-25.jpg

So...how do I fix this..?

Aeronautico
05-20-2004, 03:10 PM
My B-25s appear...

In 1-185 the toggle gunsight works, but partially: it doesn't zoom in, but keeps the sight stadier.

In MT map, taking off from the West Island in I-185 loades with the two big (250 Kgs?) bombs, it explodes halfway on the runway.


A.

--------------------
Airplanes are now built to carry a pilot and a dog in the cockpit: the pilot's job is
to feed the dog, and the dog's job is to bite the pilot if he touches anything...

- Arlen Rens, Lockheed Martin test pilot

BH-21
05-20-2004, 03:37 PM
Ah, not a bug but a feature.

How about the night sky having a sunrise; sunset glow at low altitude at midnight or any altitude for that matter. Its annoying as is the color gradutions around the moon. Though these things have been present since IL-2 version 1.0.

cmndrbob
05-20-2004, 04:28 PM
No trees on most maps, I liked them especially when straffing or dog fighting down low.

"Have fun stormin'the castle"

wcat
05-20-2004, 04:37 PM
The Spit MkIX doesn't eject its 20mm shell cases!

MustangWZI
05-21-2004, 12:10 AM
I believe the B-25 nose gear door is supposed to open outward not inward. Not 100% on this though.

http://server6.uploadit.org/files/MustangWZI-sig5.JPG
Like the moon over
The day, my genius and brawn
Are lost on these fools
~Haiku

Capt.LoneRanger
05-21-2004, 01:18 AM
1. All new objects are visible in my object viewer and in the game, btw. I suggest you reinstall.
2. The I183 does not reproducably explode on runway, even with 250s in that map. Tried that 3 times - no probs.
3. Correct, the 20mm guns don't fire with that config. I accidently chose a different loadout. But they are supposed to not fire, as they are removed on that setting (as said above - looked it up, but too late http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif )

http://img14.imageshack.us/img14/6518/ResizeofB25-IL2AEP201.jpg

http://img14.imageshack.us/img14/16/ResizeofSpitIX-IL2AEP201.jpg

You mean this object viewer?

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Stoyanov
05-21-2004, 01:55 AM
the manual prop pitch of the 109s!!!!
+engine overheat

Inadaze
05-21-2004, 03:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
1. All new objects are visible in my object viewer and in the game, btw. I suggest you reinstall.<HR></BLOCKQUOTE>

We're not talking about the viewer in the mission builder.

It's the view objects button in the main menu where you get info on the planes and objects as well as view them.

I've put the patch on with a completely clean install. No new planes. I get the AEP planes, but nowt from the new patch.

http://ubbxforums.ubi.com/images/smiley/blink.gif~Inadaze

Raven_Hill
05-21-2004, 03:48 AM
The altimeter in Bf-110G-2? Fuel gauge?

None of these seem to work right, or I don't know how to read them.

lil_labbit
05-21-2004, 08:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by cmndrbob:
No trees on most maps, I liked them especially when straffing or dog fighting down low.

"Have fun stormin'the castle"<HR></BLOCKQUOTE>

Yep - and its worse than that - I tried and it seems FB RESETS values in config.ini - that means NO Forest= and NO Water= settings and then some...

TO GET THEM BACK... (this took me some time but hehehe IT WORKS)
-1- change values to what you want in config.ini
-2- make config.ini READ-ONLY http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Now FB can't change the values anymore... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day

[This message was edited by lil_labbit on Fri May 21 2004 at 07:21 AM.]

DarkHunter_69th
05-21-2004, 08:42 PM
They new Spitfire oil coolers do not operate. I verified that the engine management was highlighted. The others seem to be working ok.

Salute!

Dark

Aimosika
05-22-2004, 10:38 AM
When playing track, AI bombers bombs just disappear from bombbay. No visible fall of the bombs...

Aimosika
05-22-2004, 12:26 PM
Also noticed this mysterious Brewster engine overheat: dived from 5000m to 2000m with zero power, suddenly in 3000m appears message 'engine overheat' and just 2 seconds later 'engine inoperative'. Maybe its a bug or maybe Brewster's Wright Cyclone R-1820-34 behaved like that.. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Edit: or is it possible that propeller that runs freely in steep dive makes engine to rev so high that it is overheated? At least I never have noticed it before. Hum...

[This message was edited by Aimosika on Sat May 22 2004 at 11:40 AM.]

PBNA-Flanker
05-22-2004, 02:18 PM
Bug Report w/ : I-185 M82A Loadouts (plane explodes)

The aircraft explodeds anywhere between 120 and 190 when loaded out w/ bombs and flaps down, 100% of the time on takeoff roll (as long as you're still on the ground on that speed)

Me and Priller tested this on a variety of airstrips (concrete and grass) and all the loadouts. Rockets, bombs (250's and 100's)

Kinda sucks cuz it makes the bombing capability of this plane pretty useless .. it is possible to take off w/ out flaps or if you manage to get off the ground before hitting that critical speed.

Pilven_Veikko
05-23-2004, 01:38 PM
S!

Brewster B-239 gives Engine overheat way too easily. And when you get the warning the engine is gone almost immediately. Radiator settings doesn't seem to help at all.

Radials shouldn't be this vulnerable....

ptegomerpyle
05-23-2004, 02:53 PM
Any plane in multiplayer, sometimes when pressing f2 for external view, f2 just cycles through over players.

I did check key mappings and had to leave game and rejoin to fix problem.

http://img3.photobucket.com/albums/v32/PrivatePyle/monkeysig.gif (http://www.virtualnicotine.com)

JV44Rall
05-23-2004, 10:02 PM
In FW190A5 and A6, and maybe others, there are no sounds of the impact when you take hits from MG or from AAA. Extra holes appear but there's no tink-tink-tink.

My impressions of the last two months revolve around dawns. Pink dawns, grey dawns, misty, rainy and windy dawns, but always dawns; first light. Shadowy Spitfires and quietness . . . . Geoffrey Wellum, First Light.

HeinzBar
05-23-2004, 10:16 PM
S!,
I also agree w/ Rall. No hit sounds being registered. This is a big deal IMHO. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

The paper gunsight of the early FW A series remains the same...easily broken by a stray bullet http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

HB

http://www.jagdverband44.com/JV44Banner400x75.jpg

AndyHigh
05-24-2004, 08:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pilven_Veikko:
Brewster B-239 gives Engine overheat way too easily. And when you get the warning the engine is gone almost immediately. Radiator settings doesn't seem to help at all.
<HR></BLOCKQUOTE>

I can confirm that opening radiator doesn't seem to make any difference in overheat time which is around 4 minutes at sealevel. Oleg said that they used USAF test data, but Finnish B-239's had different motors. I don't know what FAF results were on this matter.

Aimosika
05-24-2004, 09:46 AM
One more time abour Brewster: just tested quick mission, starting altitude 7500m. Cut power down to 0% and dived. Not so steep dive and just before speed reached 600km/h, engine overheat and few seconds later it was inoperative. I really do not think that engine should overheat and breakdown in that way and without any power used....

Vargtass-0e
05-24-2004, 10:44 AM
very much seems like the fockewulfs suffer from a wrong readout on the ammo counter. Been fooling around with one after the patch, and I suddenly noticed the ammo-bars do not descend. A minor error, I would say. But still ... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Redwulf__61
05-24-2004, 04:12 PM
The manual prop pitch on the 190A - 6 , does not seem to work. RPM's never change from auto setting.

Dunkelgrun
05-24-2004, 05:06 PM
The Me163 has brakes. Both on the wheeled dolly and the skid http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif IRL it had no brakes.

AI and Autopilot 163s use half-flap positions for takeoff. There was no half-flap setting and they were used purely for landing. This seems to be the same bug as was reported in the I-16 when it came out.

Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

G_Unterberg
05-25-2004, 12:09 PM
I think this bug has been mentioned before several times, but it's annoying: (ACE 2.01)

- Fellow AI pilots crashing in landside during takeoff or landing. Here's an extreme example from BF110 campaign Kuban which has a mountainside airfield:

http://ridcully01.hornyspace.com/grab0002.jpg


Runway is overcrowded at start 'cause escort is right behind you - there's not much space for the AI to takeoff and though they can get in the air they're too dumb to evade the mountain.

It's not funny to begin a mission with 5 losses.
So forget the BF110 Kuban campaign at all.

easy solution for now: change heading of that runway in BF110 campaign Kuban.
BETTER solution: AI could use some better collision avoiding (I would love to see THAT in the next patch instead of dozens of new exotic planes or loadouts or skins or other unimportant stuff!)

Unterberg
Germany

james8325
05-25-2004, 08:18 PM
the me-163 has a landing gear bug. After allowing your gear to rip off from too much speed (probably about 500km/h), press g, and another set of gear will appear and fall to the ground. That means the plane has 2 sets of gear.

HamishUK
05-26-2004, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DarkHunter_69th:
They new Spitfire oil coolers do not operate. I verified that the engine management was highlighted. The others seem to be working ok.

Salute!

Dark <HR></BLOCKQUOTE>

They are working. Spit IX had an automatic system fitted. NO MANUAL ADJUSTMENT.

http://www.blitzpigs.com/photos/Ham1.jpg

olaleier
05-26-2004, 08:40 PM
Can anyone confirm that they see the Spit IX in the object viewer?

I mean the one where you click on "View Objects" from the main menu.

No Spit here... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

==================================
http://img2.photobucket.com/albums/v30/olaleier/cobrasig.jpg
==================================
Marvin in hyperlobby

B16Enk
05-27-2004, 04:25 AM
Flew an HE111 online last night, dropped 4 x SC500 and every one exploded mid air (could have been impressive AAA) at 2000M (approx).

Any one else seen anything like this?

ClaymoreII
05-27-2004, 07:54 AM
The landing light for the P38J and P38L don't seem to illuminate anything (or I have a setting wrong somewhere). I have the graphics close to maxed out. The light come on, but you can't see the beam on the ground.

Jaws2002
05-27-2004, 09:25 PM
IAR-80/81 has a CSP after the last patch. The plane had variable pitch prop just like the Bf-109 but no auto setting.
It should have the prop-pitch just like the Bf-109 E in the first release of FB.


BTW: Thanks Oleg and theam for modeling this little bird. http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

Tobus75
05-28-2004, 01:51 AM
Great patch, aside from the other (minor imho) glitches, I find the incomplete objectviewer (the one from the main menu) the most annoying. I like to see the story and stats behind the plane, but the new aircraft are not presented in the objectviewer.

Overall a great patch again for a great game!!

Beer Baron
05-28-2004, 06:29 PM
In a dynamic campaign, after landing three of my wingmen aircraft with no apparent damaged sat there for a while and instead of disappearing they exploded. In the debrief they were recorded as crashed and KIA. Only change I made was to dgen campaign length, changed from verylong to medium. Should I email this bug to il2beta?

ECV56Mustang
05-28-2004, 07:07 PM
On the I-185 M-82A. if you load the plane with rockets or bomb at the speed of 170 180 while you still on the takeoff phase , the plane explodes

Hawgdog
05-28-2004, 09:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ECV56Mustang:
On the I-185 M-82A. if you load the plane with rockets or bomb at the speed of 170 180 while you still on the takeoff phase , the plane explodes<HR></BLOCKQUOTE>

Minor thing but the clock in the 185 seems stuck when you're in an online game. Offline it works, is this a funtion related to the server not advancing?
thanks-

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When you get to Hell, tell 'em HawgDog sent you!

Dawg-of-death
05-28-2004, 11:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hawgdog:
[QUOTE]Originally posted by ECV56Mustang:
On the I-185 M-82A. if you load the plane with rockets or bomb at the speed of 170 180 while you still on the takeoff phase , the plane explodes<HR></BLOCKQUOTE>

Minor thing but the clock in the 185 seems stuck when you're in an online game. Offline it works, is this a funtion related to the server not advancing?
thanks-

_____________________________________________
This function is controled by host.... Makes for better game play to turn time of day off.
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=50910533&m=371104024&r=196103224#196103224

BadM-F(Mongrel-Fighter)...... AKA Dawg-of-death

Charos
06-01-2004, 12:25 AM
As has been mentioned the B-239 Overheats no matter what Radiator setting .

In addition and probably the cause is the fact that the Radiator Flaps DO NOT OPEN no matter what setting they are and this happens both on and offline.

TacticalYak3
06-02-2004, 06:44 AM
- - - Prop Feathering - - -

Sorry mates if this has already been mentioned, but in flying bombers (specifically He-111 H6) I noticed that the prop of a "dead" engine still doesn't rotate after being feathered.

I believe it was mentioned to be one of the fixes to be included in the patch. Any word regarding this matter?

"Concealment and swiftness are the two principal elements of closing." (Colonel V. Dubrov, Soviet Air Force)

:FI:TacticalS!

TacticalYak3
06-02-2004, 06:46 AM
Also, not so much a bug but an omission that probably has been mentioned many times is that the He-111 H6 I believe did have fire extinguishers which are not included in the game.

"Concealment and swiftness are the two principal elements of closing." (Colonel V. Dubrov, Soviet Air Force)

:FI:TacticalS!

M0NS
06-09-2004, 03:44 AM
1) 109 K4 gunsight is a little messed up. Parts of the light is off & below the plate.
2) The Hanomag vehicle is still loud & buggy in the QMB.

S!

Monson

"So when Diogenes perceived that he was greatly excited and quite keyed up in mind with expectancy, he toyed with him and pulled him about in the hope that somehow he might be moved from his pride and thirst for glory and be able to sober up a little. For he noticed that at one time he was delighted, and at another grieved at the same thing, and that his soul was as unsettled as the weather at the solstices when both rain and sunshine come from the very same source."

(Dio Chrysostom "Discourse" 4.77-78)

II_JG1Hartmann
06-14-2004, 07:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RaiderSix:
Radiator didn't work (no response to R key) on Spit IX.<HR></BLOCKQUOTE>

MK IX had auot rad so it is self functioning on its own.

DINGHAO
06-16-2004, 11:32 PM
I have noticed that on the 110G, the mg shell casings do not eject. The 20mm casings do.

Is this correct, and the casings just collected in the plane?

lonegunman16
06-17-2004, 11:42 AM
When I am flying, I get this black screen that fills the screen. I know I am still flying, because I can hear enigne noises,and when I hit the fire button, my guns fire. When I hit the escape key, it takes me to the escape menu. Also, with out warning, the game will minimize itself. Any word on what to do when this stuff happens?

Atomic_Marten
06-17-2004, 12:51 PM
Manushkino airfield bug

I play RU campaign Leningrad and currently my home airfield is Manushkino airfield. I have noticed however funny thing after missions when A/C's heading back to this airfield and landing on it. Everything goes smooth 'till some of them take left and taxi on Li-2 already parked there (as stationery A/C)---there is two Li-2's parked on that side of airfield---landing A/C's constantly keep crashing on first one, mission after mission. Of course BOOOM thing happens... very stupid end however. http://ubbxforums.ubi.com/images/smiley/52.gif

Maybe this kind of bug is not limited only to this airfield.

Forget to mention, Manushkino - summer '42.

[This message was edited by Atomic_Marten on Sat June 19 2004 at 12:58 PM.]

Atomic_Marten
06-18-2004, 07:08 AM
About that .nrtk thing, I'll be glad to see it fixed. Custom skins & custom pilot skins are not shown correctly, as well as other bugs related to .nrtk(time compression if I'm not wrong?).

Spectre_USA
06-19-2004, 01:33 PM
The fuel guages in the P-38L seem to read something, or nothing.
One of it's more frequent damages are the leak in the fuel tank. If you monitor it, there is no
movement, until message says "engine out of fuel", and then you see the needles at the bottom.

There seems to be nothing in between. I don't know if this happens in the "J" or any other
aircraft, for that matter, as I have been flying the "L" model pretty exclusively in some very
nice off-line campaigns.

I did a search, and so no other mentions of this in this thread. Prolly to late for 2.02, but...

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TX-Gunslinger
06-21-2004, 04:36 PM
The Ta-152 and ME-110 fuel gauges do not function. You can take off in the Ta-152, with 1/4 tank of gas and the gauge in the cockpit will read 100%.

The FW-190 ammo counters do not function sometimes. This is an intermittant problem.

Sorry for posting this so late....

Hey Ivan, do I need to send this in an e-mail to il2beta@1c.ru ? Or perhaps this is a known issue?

PE_Tigar
06-23-2004, 03:39 AM
I wonder why I haven't seen this before:

Issue: P-51 B and C models shed wings on moderate instantaneous G-loads (speeds from 620 km/h to around 800 km/h, no blackout, no airframe shudder) even if pulling up from level flight. Only FW does this, but only when pulling out violently from above 800 km/h. I think this is overemphasized.

Should be: shouldn't happen.

beresford
06-23-2004, 11:23 AM
Flew the Me163 mission and saved the track. When I played it back my gunshots were going into thin air (there was a plane there when I actually played) and my plane landed in a field near the airstrip (I actually landed on the runway).

Atomic_Marten
06-25-2004, 04:12 PM
beresford, take look at my post on page 4. I've give up editing tracks long time ago, no matter how cool they are, 'cause of simple reasons --- not only they have a lot of bugs (.nrtk for sure about .trk I'm not sure), and second non-compatibility with next ver. of the game. Example, when u get 2.02 ver. of the game, there is high probability that your track will not be shown correctly.

Atomic_Marten
06-25-2004, 04:16 PM
Yet another Autopilot issue... when u engage it and ask for help against enemy A/C's (option 7 under main TAB window), if they are not around, your A/C will circle over the place where you ask for help(if Autopilot is still engaged http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)'till u run out of fuel, as well as other friendly A/C's. Happens a lot when u play campaign. Very annoying.

Atomic_Marten
06-26-2004, 05:59 PM
Here's another one mirror issue. I notice it while sitting on airfield and waiting for take off. When I look at the mirror, I do not see airfield (road!) just field, like we've take off from a field not an airfield http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

D-XXI
06-27-2004, 12:47 PM
It's just a detail but the smoke on start-up on the right engine of the BF-110G-2 goes in the wrong direction. On the left engine it's OK.

Metallicaner
06-28-2004, 05:12 AM
Have anyone mentioned that the 109's piloted my AI's during coop missions do not rise their gear??

RudellGR
06-28-2004, 05:14 AM
Personally i had shoot down people flying
Yak 3P with a Bf 109 G6. Of course i prefer to fly the Yak but Bf 109 can turn very well if you play with the rudder too. I prefer on the Bf the nose cannon because the Mk 108's on the wings make it unstable on hard turns.

wujiabin
06-28-2004, 06:18 AM
about "pilot career" bug

I'm playing pilot career,completed 160,on april 27 1945 Berlin,use I/JG53 (equiping FW190D-9).
now when I load,appear error "mission loading faild: no MAP in mission file"

Sermen
06-28-2004, 07:29 AM
I find some bugs:

1. Maximum TAS speed of Yak-9U/UT is only 630 km/h at 5000m (with second position of supercharger, mix-80%, propeller pitch 100%, 25% fuel and no ammo).

2. Maximum speed of La-7 is 710 km/h !!! It should be 655km/h (in version 1944) and 665 (in version with 3 B-20 canons). Climb is 4.5 minutes on 5000 m it should be 5,1-5,2 minutes.

3. Spitfire don't lose tips of wings in big overstress (it was in every simulators with this plane).

4. Yak-3 wings should endure with maximum 700km/h in game Yak-3 can fly with 1000 km/h in diving!!!!!!

Atomic_Marten
06-28-2004, 02:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wujiabin:
about "pilot career" bug

I'm playing pilot career,completed 160,on april 27 1945 Berlin,use I/JG53 (equiping FW190D-9).
now when I load,appear error "mission loading faild: no MAP in mission file"<HR></BLOCKQUOTE>

That is because of reinstalling the game or applying the patches, or something else that might mess up your career files. You should always save your "Missions" and "Users" folder to prevent such unfortunate http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifhappening.

_1SMV_Pet
06-29-2004, 04:49 AM
Same problem with pilot career, but with Me262-1a (Berlin 1945) after 28 mission (i'm not sure about the number of missions).

I don't think that is a patch or installation related bug.

wujiabin
06-29-2004, 09:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
That is because of reinstalling the game or applying the patches, or something else that might mess up your career files. You should always save your "Missions" and "Users" folder to prevent such unfortunate http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifhappening.<HR></BLOCKQUOTE>

I never reinstalling the game,and my game version is 2.01. I know many player have this problem

Reisk
06-30-2004, 06:26 AM
Still no rewind - button on track viewer. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Atomic_Marten
06-30-2004, 02:24 PM
wujiabin the "key" of everything bad that has happening to our Campaigns is "Users" folder (in the most cases). Under it, u can find campaigns.ini file that carries info about your campaign, but it is encrypted, so we can not edit it.

I have posted a few topics regarding editing this file, but I've got replies that it can't be done, and in the most cases u can't do anything if your careers get screwed. It will be nice if someone makes an editor for campaigns.ini, or something that will help us to restore our campaigns. I personally get my campaigns screwed numerous times, and I also gets message "mission loading failed: no MAP in mission file". But this is by no means 2.01 bug. This bug occur to me long before 2.01 version... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

The only thing that comes to my mind right now, is: maybe you install some third party campaigns (RAF, or similar). I had problems with those campaigns once. I only can tell u that u must somehow affect either your "Missions" folder (proper campaign files) or the "Users" folder which is more probable.

I fight those problems with the only way known to me: I save "Mission" & "Users" folder every 5 missions flown.

Try posting your problem on Community help forum... maybe they can help.

devill102yu
07-10-2004, 04:02 AM
P47 has a gauge labeled "turbo" (rpm) but it never shows anything else than 0. I guess it is for the turbocharger. So if its automatic the turbo should kick in at some altitude and that should show on the gauge. Now, climbing the p47 one cant see any change in mainfold pressure gauge that would indicate that super or turbocharger was activated at any alt. You onlu get a drop in pressure at certain alt.
What gives? Turbocharger non existant in p47 or gauge isnt active?

JirkaF
07-11-2004, 11:51 PM
AEP 2.01. PauseGame key is not working when Map is on.