PDA

View Full Version : Patch Notes: Time of Renewal



BB_Momi
04-10-2015, 02:55 PM
http://static2.cdn.ubi.com/MM-DOC/CRC/Global/MMDOC_R01_Key_Art2_ENx1500x844.jpg

Champions!

Time of Renewal will be arriving to your client on the 15th of April after a short deployment downtime.

The new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards. As well as the card set we are bringing balance changes to a few cards outside of the set, new achievements, animations and effects, and client stability improvements for the iPad and PC.

You can read more about Time of Renewal here (http://forums.ubi.com/showthread.php/1010453-Set-Announcement-Time-of-Renewal).

Contents

Time of Renewal - New Cards (http://forums.ubi.com/showthread.php/1066846-Patch-Notes-Time-of-Renewal?p=10692520&viewfull=1#post10692520)
Time of Renewal - Returning Cards (http://forums.ubi.com/showthread.php/1066846-Patch-Notes-Time-of-Renewal?p=10692576&viewfull=1#post10692576)
Time of Renewal - New Abilities (http://forums.ubi.com/showthread.php/1066846-Patch-Notes-Time-of-Renewal?p=10692764&viewfull=1#post10692764)
Existing - Rebalanced Cards (http://forums.ubi.com/showthread.php/1066846-Patch-Notes-Time-of-Renewal?p=10692590&viewfull=1#post10692590)
Other - Changes (http://forums.ubi.com/showthread.php/1066846-Patch-Notes-Time-of-Renewal?p=10692616&viewfull=1#post10692616)


Discuss the patchnotes here (http://forums.ubi.com/showthread.php/1010453-Set-Announcement-Time-of-Renewal)

BB_Momi
04-10-2015, 03:05 PM
New Cards


Creatures

Academy:

Surging Golem (Uncommon)
Cost: 3
Req.: 3/3/0
Class: Magic Shooter
Type: Prime – Construct – Golem
Stats: 2/2/5
Ability:


Immune to Retaliation
Shockwave 2
Focused Blast 1

Manastorm Titan (Rare)
Cost: 4
Req.: 3/3/0
Class: Magic Melee
Type: Prime – Construct – Golem
Stats: 2/2/7
Ability:


Shockwave 2
When Manastorm Titan dies, increase your [Magic] level by 1 and deal 3 damage to all Non-Construct creatures on the same row.

Power Blast Titan (Epic)
Cost: 4
Req.: 4/4/0
Class: Magic Shooter
Type: Prime – Construct – Golem
Stats: 3/2/7
Ability:


Immune to Retaliation
Shockwave 2
Whenever a friendly Construct creature destroys at least one enemy creature with blast damage for the first time in a turn, it gains an additional attack.

Crimson Wizard (Epic)
Cost: 4
Req.: 4/1/0
Class: Magic Shooter
Type: Human – Wizard
Stats: 3/1/6
Ability:


Immune to Retaliation
Friendly Beastman creatures adjacent to a friendly Wizard creature gain Swift and +1 [Health]



~

Haven:

Griffin Captain (Rare)
Cost: 3
Req.: 3/0/0
Class: Flyer
Type: Human – Knight
Stats: 2/2/5
Ability:

Perfect Retaliation
Adjacent friendly Human creatures gain +1 [Defence] and Perfect Retaliation.

Falcon Holy Priest (Epic)

Cost: 3
Req.: 3/1/0
Class: Magic Shooter
Type: Light – Human – Priest
Stats: 1/2/5
Ability:


Immune to Retaliation
All other friendly Human creatures’ [Attack] is equal to its [Defence] value.

Falcon Praetorian (Uncommon)

Cost: 4
Req.: 4/0/0
Class: Melee
Type: Human – Soldier
Stats: 3/3/6
Ability:


While a friendly Human creature did not attack in a turn, it gains Preemptive Strike until your next turn.

Blind Justicar (Epic)

Cost: 4
Req.: 4/0/0
Class: Shooter
Type: Human – Archer
Stats: 2/1/7
Ability:

Immune to Retaliation
When Blind Justicar enters the battleground, choose a target friendly creature, deal damage to target enemy creature equal to the first creature’s [Defence].



~

Inferno:

Shadow Lilim (Rare)

Cost: 3
Req.: 3/1/0
Class: Magic Melee
Type: Dark – Demon – Succubus
Stats: 2/2/6
Ability:


Whenever a friendly Dark creature attacks and destroys a creature, put a +1 [Attack] counter on Shadow Lilim.

Shadow Breeder (Uncommon)

Cost: 3
Req.:3/0/0
Class: Magic Shooter
Type: Dark – Demon – Breeder
Stats: 2/2/5
Ability:


When Shadow Breeder attacks, increase the size of each friendly adjacent stack by 1.

Abyssal Lilim (Epic)

Cost: 5
Req.: 4/2/0
Class: Magic Melee Shooter
Type: Dark – Demon – Succubus
Stats: 3/3/8
Ability:


When Abyssal lilim enters or leaves the battleground, put a +1 [Attack] counter on all friendly Dark creatures.

Breeder Progenitor (Epic)

Cost: 5
Req.: 4/2/0
Class: Magic Shooter
Type: Demon – Breeder
Stats: 4/2/7
Ability:


Whenever a friendly Breeder creature attacks and destroys a creature, deploy a Breeder melee-shooter token creature with 1/0/1 and Stackable.


~

Necropolis:

Skeleton Master (Uncommon)

Cost: 3
Req.: 3/1/0
Class: Magic Melee
Type: Human Wizard
Stats: 2/2/6
Ability:


When Skeleton Master attacks, deploy a Skeleton melee-shooter token creature with 1/0/1 and Stackable.

Necromancer Reinforcer (Rare)

Cost: 4
Req.: 3/1/1
Class: Magic Shooter
Type: Human – Wizard
Stats: 2/0/6
Ability:


Immune to Retaliation
Whenever a friendly creature with Stackable attacks an enemy creature, increase its stack size by 1.

Ichor Spinner (Epic)

Cost: 5
Req.: 4/2/0
Class: Magic Melee
Type: Prime – Namtaru
Stats: 4/3/7
Ability:

Infect 1
Friendly creatures with Infect gain Infect Blast X, where X is equal to its Infect value.

Ichor Weaver (Epic)

Cost: 5
Req.: 4/2/0
Class: Magic Shooter
Type: Prime – Namtaru
Stats: 3/2/6
Ability:


Immune to Retaliation
Infect 1
All friendly creatures gain Poison Heal.
Whenever a creature with poison counters on it dies, put the same number of poison counters on other random creatures.


~

Sanctuary:

Ushio Naga (Uncommon)

Cost: 2
Req.: 2/0/1
Class: Melee Shooter
Type: Water – Naga
Stats: 1/1/5
Ability:


You can move or deploy Ushio Naga on another friendly creature other than Ushio Naga. When you do, return that creature to its owner’s hand.

Shinobi Thief (Rare)

Cost: 3
Req.: 2/0/2
Class: Melee Shooter
Type: Naga - Spy
Stats: 2/0/6
Ability:
Immune to Retaliation


Whenever a friendly Spy creature deals combat damage to enemy hero, the next Sanctuary fortune costs 1 [Resource] less to play.

Shinobi Gunshi (Epic)

Cost: 4
Req.: 3/1/2
Class: Magic Melee Shooter
Type: Water – Naga - Spy
Stats: 3/2/6
Ability:


Whenever an enemy card returns to its owner’s hand from the battleground, draw a card.

Shinobi Whisperer (Epic)

Cost: 5
Req.: 4/0/2
Class: Shooter
Type: Naga Spy
Stats: 3/3/7
Ability:
Immune to Retaliation


Whenever a friendly Spy creature attacks and destroys a creature, return target enemy creature to its owner’s hand.


~

Stronghold:

Sahaar Archer (Uncommon)

Cost: 4
Req.: 4/0/0
Class: Shooter
Type: Earth – Centaur – Archer
Stats: 3/1/6
Ability:


Immune to Retaliation
Armor 1

Harpy Shaman (Rare)

Cost: 4
Req.: 4/0/0
Class: Flyer
Type: Air – Earth – Harpy
Stats: 3/2/6
Ability:


Adjacent friendly Air creatures gain +1 [Attack]
Adjacent friendly Earth creatures gain +1 [Health]

Bone Ancestor (Epic)

Cost: 5
Req.: 5/1/0
Class: Magic Melee
Type: Earth – Orc – Spirit
Stats: 4/2/7
Ability:


Friendly Earth creatures gain Regenerate 1 and Armor 1

Sahaar Raging Chieftain (Epic)

Cost: 5
Req.: 5/0/0
Class: Melee Shooter
Type: Air – Earth – Orc
Stats: 2/2/7
Ability:


Enrage 1
At the beginning of your turn, put 1 enrage counter on all friendly creatures with Enrage.

BB_Momi
04-10-2015, 03:19 PM
Returning Cards
Creatures

Academy:

Dancing Dervish
Stats: 2/0/3 -> 2/0/4

Enslaved Harpy
Stats: 1/0/6 -> 2/0/5

Minotaur Brute
Req.: 3/2/0 -> 3/1/0
Abilities:


Change: ‘Shock Wave 2’ (Was 1)

Sellspell Djinn
Req.: 3/3/0 -> 3/2/0

Void Sycophant
Cost: 4 -> 3
Req.: 2/1/3 -> 3/1/1

Unstable Djinn
Cost: 3 -> 4
Req.: 4/3/0 -> 3/3/0
Stats: 4/2/6 -> 4/3/7
Abilities:
Add: ‘Magic Channel 1’

Spinning Dervish
Stats: 2/0/4 -> 2/0/6

Rakshasa Raja
Stats: 5/5/5 -> 4/4/5
Abilities:


Add: ‘While a friendly wizard on battle ground, Rakshasa Raja gains Swift.’

Blade Mage
Type: Magic Melee Shooter (was Magic Melee)
Abilities:


Change: ‘The first time a friendly wizard creature destroys a creature during your turn, take target non-unique spell card in your graveyard and put it into your hand.’

Taweret Warrior
Abilities:
Add: 'Sweep Attack'


Change: ‘Whenever Taweret Warrior attacks a melee creature, it deals 2 more attack damage.’ (Was: ‘…it deals 3 more attack damage.’)

Insatiable Djinn
Req.: 5/4/0 -> 4/4/0
Abilities:


Change: ‘At the beginning of your turn, banish a random spell card from any graveyard. If you can’t destroy Insatiable Djinn.’ (Was: ‘…banish a random spell from your graveyard.’)

Arcane Archer (No Change)


~

Haven:

Imperial Sentinel
Abilities:


Add: ‘Stackable’

Devoted Sister
Stats: 0/0/3 -> 1/1/4

Wolf Guard
Abilities:


Add: 'Perfect Retaliation'
Remove: 'Cannot Attack'

Warrior Seraph
Stats: 3/1/5 -> 3/2/6

Vestal
Stats: 1/0/6 -> 1/1/7
Abilities:


Add: ‘Mending’

Griffin Mounted Spearman
Stats: 2/3/6 -> 3/2/6

Blazing Glory
Cost: 6 ->5
Req.: 5/2 -> 4/2
Abilities:


Add: ‘Whenever a friendly creature is healed, They gain +1 [ATK] until end or turn.
Change: ‘Regenerate 2’ (Was 3)

Sun Crusader
Cost: 6 -> 5
Req.: 6 -> 5
Abilities:


Add: ‘The first time a friendly Knight creature destroys a creature during your turn, Increase the size of each friendly stack by 1.’
Remove: 'Regenerate'

Celestial
Cost: 7 -> 6
Req.: 6 -> 5
Abilities:


Add: ‘The [ATK] and [RET] of enemy creatures in the same row as Celestial is always 2 or less.‘
Change: ‘Regenerate 2’ (Was 3)

Chosen of Elrath (No Change)
Holy Praetorian (No Change)
Expert Marksman (No Change)


~

Inferno:

Hell hound
Abilities:


Add: ‘Stackable’

Gravid Breeder
School: Fire
Stats: 1/0/2 -> 1/0/3
Abilities:


Add: ‘Stackable’
Add: ‘Area Blast 1’

Tormentor
Type: Magic Melee Shooter (Was 'Magic Melee')
Stats: 2/1/4 -> 2/2/5

Soul-Consuming Efreet
Cost: 4 ->3

Pit Fiend
School: Dark
Stats: 3/2/4 -> 3/2/5

Breeder Mother
Stats: 2/0/5 -> 2/1/6
Abilities:


Remove: Magic Channel
Add: ‘Whenever a friendly non- token breeder dies, deploy a 1/0/1 breeder melee shooter token on that position.’

Lacerator
Cost: 5->4
Req.: 5/0 -> 4/0
Type: Now Magic Melee Shooter (Was 'Magic Melee')
Stats: 3/3/5 -> 3/2/6

Demon Thrall
Stats: 3/3/5 -> 3/3/6

Chaos Sorceress
Cost: 6 -> 5
Req.: 5/2 -> 4/2
Stats: 4/2/6 -> 4/2/7

Hellfire Juggernaut
Abilities:


Add: ‘When Hellfire Juggernaut attacks and destroys a creature, overkill damage is redirected to enemy Hero.’
Change: ‘Fire burst 4’ (Was 2)

Ur-Khrag Enforcer
Stats: 4/5/6 -> 4/5/7

Pit Lord
Req.: 6/0 -> 5/0


~

Necropolis:

Skeleton Spearman
Abilities:


Add: ‘Stackable’

Plague Skeleton
Abilities:


Add: ‘Stackable’

Rotting Zombie
Cost: 4 -> 2
Stats: 0/2/5 -> 0/1/4
Abilities:


Change: ‘When Rotting Zombie dies, put 2 Poison counter on all creatures in the same row.’ (Was ‘When Rotting Zombie dies during opponent’s turn, put 1 poison…’)

Sahaar Mummy
Stats: 1/0/3 -> 2/0/3

Rotting Mummy
School: Earth
Abilities:


Add: ‘Poison Heal’
Change: ‘At the end of each turn, put 1 poison counter on Rotting Mummy. When Rotting Mummy dies with poison counters on it, put the same number of poison counters on other random creatures.’ (Was ‘When Rotting Mummy enters the battleground, put 1 poison counter on it. When Rotting Mummy dies during your supply phase, put 1 poison counter on all enemy creatures’)

Ravenous Ghoul
School: Earth
Type: Melee Shooter (was melee)
Stats: 2/1/4 -> 2/1/5
Abilities:


Add: ‘Infect 1’
Change: ‘Regenerate 1’ (was 2)

Dark Wood Hermit
Stats: 2/1/5 -> 2/1/6
Abilities:


Add: ‘Infect 1’
Change: ‘Other friendly creatures with infect gain +1 to their Infect value.’ (Was ‘All Creatures …’)

Putrid Ghoul
School: Earth
Stats: 0/0/7 -> 0/3/8
Abilities:


Add: ‘Infect 1’
Change: ‘... attack is equal to the number of poison counters on friendly creatures.’ (Was ‘…equal to the number of poison counters on it.’)

Living Nightmare
Req.: 5/0 -> 4/0

Al-Betyl Ghoul
Abilities:


Add: ‘Infect 1’

Fate Sealer
Stats: 2/2/4 -> 2/2/5

Ghost Dragon
Cost: 8 -> 7


~

Stronghold:

Ranaar Mauler
Stats: 0/0/2 -> 0/0/3

Kitten Warrior
Stats: 0/0/1 -> 1/0/1
Abilities:


Add: ‘Cannot be Targeted’

Bramble Beast
Abilities:


Remove: ‘Cannot Attack’
Remove: ‘Anchor’
Add: ‘Armor 1’
Change: 'Spell Resist' (Was ‘Magic resist’)

Sahaar Harpy
Cost: 3 -> 2
School: Air | Earth
Stats: 1/0/3 -> 1/0/4
Abilities:


Add: Enrage 1
Remove: ‘Quick Attack’
Remove: return to hand ability.

Jaguar Warrior
School: Air | Earth
Type: Melee shooter
Stats: 1/0/3 -> 1/0/5
Abilities:


Add: ‘Enrage 1’
Add: ‘Armor 1’
Remove: ‘Quick Attack’

Cowardly Gnoll
School: Earth

Sahaar Hunter
School: Earth
Stats: 2/0/4 -> 2/0/5

Striking Fury
School: Air
Stats: 3/1/3 -> 3/1/5
Abilities:


Add: ‘Enrage 1’
Remove: ‘Attack Anywhere’



Sahaar Marauder
School: Air | Earth

Guerilla Master
School: Earth
Abilities:


Add: ‘Leadership 1’

Centaur Marauder
Abilities:


Add: ‘Armor 1’

Erg Hunter
School: Earth


~

Sanctuary:

Shinobi Blackmailer (Was ‘Naga tactician’)
Class: Naga spy
Stats: 1/0/2 -> 1/0/3
Abilities:


Change: ‘The first time a friendly Spy creature deals combat damage to enemy hero during your turn, increase your RESOURCES production by 1.’

Waterfall Guardians
Stats: 0/1/5 -> 0/2/5
Abilities:


Remove: 'Cannot Attack'
Remove: 'Anchored'

Kirin
Cost: 4 -> 3
Req.: 4/1 -> 3/1
Type: Magic Melee Shooter
Stats: 2/2/5 -> 2/1/5

Shanriya Guard
Type: Magic Melee Shooter

Honor Bound Kami
Abilities:


Change: For every 5 cards in your graveyard, Honor Bound Kami gains Honor 1. (Was ‘While there are 5 or more cards in your graveyard, Honor Bound Kami gains Honor 1.’)

Kappa Shoya
Cost: 5 -> 4
Req.: 5/1 -> 4/1
Stats: 3/3/6 -> 3/1/6
Abilities:


Add: ‘Outmaneuver’
Remove: ‘Focus Blast 2’

Naga Warrior
Cost: 6 -> 4
Req.: 6/0 -> 4/0
Type: Melee Shooter
Stats: 2/1/7 -> 2/1/6
Abilities:


Change: ‘Honor 1’ (Was 2)

Shanriya Priestess
Stats: 2/0/4 -> 2/0/6
Abilities:


Add: 'Focused Blast 1'

Pearl Priestess
Stats: 3/2/5 -> 3/2/6

Yuki-Onna
Stats: 3/2/8 -> 3/2/9

Sacred Kirin
Cost: 8 -> 6
Req.: 6/1 -> 5/2
Type: Magic Melee Shooter
Abilities:


Add: ‘All other friendly water creatures gain Focused Blast 1.’

Kappa (No Change)


~

Neutral:

Pao Hunter
Stats: 1/0/2 -> 1/0/3
Abilities:


Add: ‘Stackable’

Rogue Mercenary
Stats: 2/0/4 -> 2/2/4

Helexian Librarian
Stats: 0/0/1 -> 1/0/1

Cactus Thing
Stats: 0/3/2 -> 0/3/3

Lesser Shadow Elemental
Req.: 3/1 -> 2/1

Deep Mountain Turtle
Cost: 4 -> 3
Req.: 4/0 -> 3/0
Stats: 0/3/5 -> 1/3/5

Dark Wood Treant
Stats: 0/0/7 -> 0/1/7

Lesser Water Elemental
Req.: 3/1 -> 2/1

Blind Brother
Stats: 0/0/4 -> 1/1/5

Lesser Earth Elemental
Req.: 5/1 -> 4/1


~


Fortunes


Academy:

Thread of Fate (No Change)
Arcane Research (No Change)
Stolen Research (No Change)

Haven:

Imperial Phalanx
Effect:


Change to Permanent
Change: ‘If no friendly melee creature has attacked in a turn, all friendly creatures gain Retribution and +[1:RET] until your next turn.’ (Was ‘While no friendly melee creature has attacked the turn [THIS] entered the battleground, all…’)

Elrath’s Blessing
Strength in Numbers

Inferno:

Chamber of Dementia (No Change)
House of Madness (No Change)
Escalating Madness (No Change)

Necropolis:

Ariana’s Will (No Change)
Unholy Communion (No Change)
Eternal Battlefield (No Change)

Stronghold:

Call of the Bloodhorn
Effect:


Change to Permanent
Add: ‘When a friendly creature with Enrage or Bloodthirst dies, destroy Call of the Bloodhorn.’

The Last Stand
Cost: 4 -> 3
Req.: 0/0/4 -> 0/0/2

Blood Pool (No Change)

Sanctuary:

Whirlpool (No Change)
Underwater Fortress (No Change)
Honored Land (No Change)

Neutral:

Calculated Sacrifice
Cost: 6 -> 4
Req.: 0/2/3 -> 0/2/2

Curse of Negation (No Change)
Gold Mine (No Change)
Reinforcements (No Change)
Strength in Unity (No Change)



~


Spells

Arcane Ward
Add ability ‘Persistent’

Combustion
Add ability ‘Persistent’

Wind Gust
Cost: 3 -> 2

Lightning Speed
Add ability ‘Persistent’

Eternal Winter
Add ability ‘Persistent’

Blizzard
Add ability ‘Persistent’

Contagion
Add ability ‘Persistent’

Stone Skin
Req.: 0/3 -> 0/2
Add ability ‘Persistent’

Poison Cloud
Req.: 4 -> 3

Agony
Cost: 2 -> 1
Req.: 2 -> 1

Despair
Abilities:

Change: ‘Deal 2 damage to all enemy creatures not adjacent to another friendly creature.’ (Was ‘Deal 2 damage to all creatures with no adjacent creature. (Adjacent enemy creatures count.)’)

Divine Judgment
Abilities:

Change: ‘Deal 3 damage to all creatures that attacked your creature during opponent's last turn.' (Was ‘Deal 3 damage to all creatures that attacked your hero ...’)

Fiery Weapon (No Change)
Mass Inner Fire (No Change)
Cyclone (No Change)
Ice Wall (No Change)
Weakness (No Change)
Resolute Stand (No Change)
Chain Heal (No Change)
Slow (No Change)
Spell Steal (No Change)


~

Heroes

Gazal, Lady of Secrets
Ability cost: 3 -> 1

Siegfried, Champion of Faith
Abilities:


Change: If your [MIGHT] level is 5 or more and your [DESTINY] level is 3 or more, all non-token melee creatures you deploy gain +1 [HEALTH]. (Was ‘0: All melee creatures you deploy this turn gain +1 [HEALTH]’)

Jezziel, Invoker of Hope
Abilities:


Change: Discard a card: Heal all damage from 2 target creatures. (Was ‘ Discard a card: Heal 3 damage from target creature.’)

Xorm, Champion of the Abyss
Ability:


Change: All your melee creatures in front line gain +[1:ATK] until end of turn. (Was ‘All friendly melee creatures gain +1 [ATK]until end of turn.’)

Phrias, Prince of Annihilation
Level: 1/1/0 -> 1/1/1

Adar-Malik, Caller of Doom
Ability cost: 6 -> 4

Ammar, the Cunning (No Change)
Nergal, Lord of Pestilence (No Change)
Kelthor, Lord of Fury (No Change)
Zouleika, Renegade Wizard (No Change)
Ishuma, Lord of Dragons (No Change)
Akane, Mourner of Lost Memories (No Change)


~

Events

Path of the Ancestors
Abilities:


Change: ‘Creatures that entered the battleground cannot be targeted until your next turn.’ (Was ‘Creatures that entered the battleground since your last turn cannot be targeted.’)

Conscription Day
Cost: 3 -> 2

Eye of the Mana Storm
Cost: 4 -> 3

Market of Shadows (No Change)
Month of the Emerald Song (No Change)
Day of the Fallen Wolf (No Change)
Market of Wonders (No Change)
Month of the Dancing Flames (No Change)


~

BB_Momi
04-10-2015, 03:27 PM
Rebalanced Cards
Creatures

Academy:

Djinn Warden
Req. 2/3 -> 2/2

Wizard Tutor
Req. 1/2/ -> 2/1

Wizard Apprentice
Stats: 2/1/2 -> 2/0/3

Wizard Disciple
Req.: 3/2 -> 3/1

Guardian Golem
Req.: 1/3 -> 2/2

Nethermancer
Stats: 1/0/4 -> 1/0/5

Chronicler
Stats: 1/1/4 -> 2/1/4
Req. 1/1/2 -> 2/1/1

~

Haven:

Imperial Crossbowman
Abilities:


Add: 'Stackable'

Wolf Justicar
School: Light
Req.: 5/1 -> 4/2
Stats: 2/3/6 -> 2/3/7

Griffin Battle Priest
Stats: 1/2/4 -> 1/2/5

~

Inferno:

Reborn Incubus
Stats: 2/3/4 -> 2/3/5

Spell Stealer Heretic
Abilities


Change: ‘When Spell Stealer Heretic enters the battleground, you may take target instant Dark or Fire spell from your graveyard and play it for free. You must still meet its level requirements. If you do, banish that spell.’

Bound succubus:
Abilities:


Change: ‘At the end of your turn, if Bound Succubus did not attack, deal 1 damage to enemy hero. If opponent hero's remaining health is greater than yours, deal 2 damage instead.’

~

Necropolis:

Putrid Dragon
Cost 8 -> 7

Lingering Ghost
Stats: 2/1/2 -> 2/1/3

Vengeful Spectre
Stats: 2/1/5 -> 3/2/5

Putrid Lamasu
Stats: 3/2/6 -> 3/2/8

Fate Weaver
Cost: 7 -> 6
Req.: 6 -> 5
School: Prime

Fate Spinner
School: Prime
Stats: 2/1/6 -> 2/2/7

Plague Zombie
Stats: 2/1/5 -> 2/1/6

Vampire Lord
Req. 6 -> 5


~

Sanctuary:

Snow Maiden
Stats: 2/1/4 -> 2/1/5

Sayama Warden
Req.: 3/1/3 -> 3/1/2

Dousing Kappa
Req. 3/2 -> 3/1

Shark Protector
Req. 2/0/1 -> 2/0/0

Fountain Spirit
Req. 2/0/1 -> 2/0/0

~

Stronghold:

Wyvern Rider
Cost: 7 -> 6
Stats: 3/1/6 -> 3/1/7

Raging Smasher
Cost: 7 -> 6
Stats: 4/2/6 -> 4/2/7

Blackskull Warchanter
Stats: 0/0/3 -> 0/0/2

Sahaar Orc
School : Air | Earth
Stats: 2/2/6 -> 2/2/7


~

Neutral:

Lesser Air Elemental
Req.: 4/1/0 ->3/1/0

Lesser Fire Elemental
Req.: 4/1 /0-> 3/1/0

Greater Fire Elemental
Cost: 6 -> 5
Req.: 4/3/0 -> 3/3/0

Greater Earth Elemental
Cost: 7 -> 6
Req.: 5/2 -> 4/3

Greater Air Elemental
Cost: 6 -> 5
Req.: 5/1 -> 4/2

Greater Water Elemental
Stats: 3/3/5 -> 3/2/6
Abilities:


Add: ‘Immune to retaliation’

Anael, chosen of the light
Req. 6/2 -> 5/2

Hasafah, Chosen of the Shadows
Req. 4/3 -> 4/2

~
Buildings

Inferno:

Spawning chamber
Abilities:


Change: At the end of your turn, if there is a Breeder stack with 10 or less size at Spawning Chamber, double its stack size.


~
Hero

Masfar, Father of Titans
Ability Cost: 1 -> 0

Noboru, Caller of Twilight
Ability cost: 6 -> 4

Matewa, Voice of Thunder
Ability cost: 2 -> 1

Sveltana, Hierophant of the Spider Queen

Abilities:

Change: Ongoing: All friendly creatures with Incorporeal gain +1 Health. (Was: 3 Res: Take target Vampire creature card with a requirement of 3 [Str] or less from your graveyard and deploy it for free.)

Fleshbane, Champion of the Misshapen
Abilities:

Change: 3 Res: Take target Vampire creature card with a requirement of 3 [Str] or less from your graveyard and deploy it for free. (Was: Ongoing: All friendly creatures with Incorporeal gain +1 Health.)


~

Spell

Poison Cloud
Req.: 4 -> 3

Lightning Bolt
Req. Magic 4 –> Magic 3

Chain Lightning
Req. Magic 4 –> Magic 3


Fire Blast
Req. 0/3 -> 0/2

Lightning Burst
Req. 0/3 -> 0/2

Ice Spikes
Req. 0/3 -> 0/2



~

BB_Momi
04-10-2015, 03:36 PM
Other Changes


New Card Customisation

New Animations added to the game battleground gameplay.

Graphics and UI:



New animations for card abilities
New animations for card channelling
New animations for resource usage
New animations for buffs
New animations for debuffs
New counter effects for cards




New UI element for cards providing buffs
New UI element for cards receiving buffs


Card Back Themes

Added new card sleeve themes:



Haven Theme
Inferno Theme
Necropolis Theme
Sanctuary Theme
Academy Theme
Stronghold Theme
Neutral Theme

These can be unlocked and applied through the profile page, under custom appearance.

Achievements

New achievements have been added to help new players get a good start to the game.



New to the shop
Buy base set 2 pack from the shop


New pack!
Open a pack


Upgrade!
Edit a deck


The first new deck
Create a deck validate in standard


Make first wish
Get a card from Altar of Wishes


Get into the game I
Play 5 minutes


Get into the game II
Play 10 minutes


Get into the game III
Play 20 minutes


Get into the game IV
Play 60 minutes

BB_Momi
04-10-2015, 04:32 PM
New Abilities

Creatures

Perfect Retaliation: Retaliation damage from this creature cannot be prevented.

Armor X: Remove X damage from combat damage dealt to this creature.

Poison Heal: Whenever poison counter deals damage to this creature, heal it by the same amount instead.


Ongoing Spells

Persistent: When enchanted creature leaves play, this spell enchants a random adjacent creature from the same side if possible.