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Thunak
05-14-2004, 08:28 AM
This week's development update has been added to the site.



<div align="center"><table border="0" align="center" cellpadding="0" cellspacing="5">
<tr>
<td>http://www.il2sturmovik.com/forgotten_battles/devupdate/140504/carrier_action_s.jpg (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)</td>
<td>http://www.il2sturmovik.com/forgotten_battles/devupdate/140504/carrier_action%20_19_s.jpg (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)</td>
</tr>
</table></div>


The update is available now by clicking here (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)

Thunak
05-14-2004, 08:28 AM
This week's development update has been added to the site.



<div align="center"><table border="0" align="center" cellpadding="0" cellspacing="5">
<tr>
<td>http://www.il2sturmovik.com/forgotten_battles/devupdate/140504/carrier_action_s.jpg (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)</td>
<td>http://www.il2sturmovik.com/forgotten_battles/devupdate/140504/carrier_action%20_19_s.jpg (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)</td>
</tr>
</table></div>


The update is available now by clicking here (http://www.il2sturmovik.com/forgotten_battles/fb_development.php)

x__CRASH__x
05-14-2004, 08:42 AM
Thanks! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Ghost Skies. A Premier IL2FB Dogfight League. (http://www.ghostskies.com)
http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)
CWoS FB forum. More Cheese, Less Whine. (http://www.acompletewasteofspace.com/forum)

Arm_slinger
05-14-2004, 08:46 AM
Marvellous http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

242Sqn_Kye-
Pilot of 242 Squadron

Sim lover?, want something new? Then look at "Target for Tonight the definitive night bombing simulation ever, featuring the RAF's Bomber Command.

www.nightbomber.com/forums (http://www.nightbomber.com/forums)
Also the home of 242 Squadron

x__CRASH__x
05-14-2004, 08:47 AM
These screenshots are sweet! I'm really looking forward to this!

Ghost Skies. A Premier IL2FB Dogfight League. (http://www.ghostskies.com)
http://www.rmutt.netfirms.com/crash2.gif (http://www.ghostskies.com/)
CWoS FB forum. More Cheese, Less Whine. (http://www.acompletewasteofspace.com/forum)

CowboyTodd41
05-14-2004, 08:57 AM
That is freaking amazing!

http://mywebpage.netscape.com/Tgan92/newsig.gif

matkal80
05-14-2004, 09:04 AM
Akagi is a real big ship.
Her Bow is made perfectly.

PapaSmurf630
05-14-2004, 09:11 AM
Muzzle flashes are smaller on one of the shots

arzaal
05-14-2004, 09:13 AM
really in line with what we're getting from E3. Thanks!

zuiho
05-14-2004, 09:49 AM
These screenshot are simply beautiful! The only imperfection is that the airplanes of Akagi have a red fusolage band ( the one white is for Shokaku)... But the rest is perfect. Thanks!

SaQSoN
05-14-2004, 10:53 AM
The Hellcat cockpit sucks. It could be good 4 years ago, but it's not the way to build 3d cockpits for flight simulation in 2004...

necrobaron
05-14-2004, 11:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PapaSmurf630:
Muzzle flashes are smaller on one of the shots<HR></BLOCKQUOTE>

I noticed that too. The color seems to be slightly adjusted too. The other pic shows the muzzle flashes as they are now. Maybe it's just the perspective,though. I hope this isn't just our imagination and they really are tweaking the flashes.....

"Not all who wander are lost."

DZurawski
05-14-2004, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SaQSoN:
The Hellcat cockpit sucks. It could be good 4 years ago, but it's not the way to build 3d cockpits for flight simulation in 2004...<HR></BLOCKQUOTE>

My are we the cynical critic? http://ubbxforums.ubi.com/images/smiley/crazy.gif

The cockpit looks okay to me... does look as if it's not entirely finished, but who to say. Mind elaborating why you think it "sucks"?

[This message was edited by DZurawski on Fri May 14 2004 at 11:28 AM.]

Mashie_Nibblick
05-14-2004, 11:35 AM
WOW!!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

What a shame we're going to have to wait until Autumn to fire up those Hellcats. Or Winter, if that's what it takes to get pitching and rolling carrier decks (note to Luthier: I think most of us are willing to wait longer to get what I, at least, believe to be a necessary feature). Maybe that'll give thoese guncrews some time to break in their neon-blue dungarees. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Capt._Tenneal
05-14-2004, 11:37 AM
Nice update.

For a moment there I thought there's already an add-on to PF coming out called "Carrier Action". http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

heywooood
05-14-2004, 12:03 PM
Pay no attention to the MicroSkills troll...

"this Hellcat cockpit sucks?..." whatever. troll.

necrobaron
05-14-2004, 12:20 PM
Well actually SaQson is a fairly well established member of the FB community. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Calling someone a "Microskills Troll" is an offense to the worst degree! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/35.gif

"Not all who wander are lost."

Korolov
05-14-2004, 12:58 PM
I think the light just distorts the cockpit a bit. It might also still be a WIP, too.

For comparison, a real F6F cockpit:

http://www.aeronautics.ru/archive/wwii/books/cockpit/Grumman%20F6F-3%20Hellcat.jpg

http://www.mechmodels.com/images/newsig1.jpg

heywooood
05-14-2004, 01:23 PM
Necro -

Your boy saqson has one post so far and that was it so I just assumed he was an A$$hat..

spose I could be wrong..

SaQSoN
05-14-2004, 01:41 PM
You may call me whatever you want, or you may judge me by the number of my posts, whatever. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

But I know what am I talking about, and I do not see a reason, whay I would not say what I think.

Particulary, being involved in this project. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

[This message was edited by SaQSoN on Fri May 14 2004 at 02:29 PM.]

Rudee37
05-14-2004, 02:04 PM
Pay no attention to SaQson, he was a born a Crack Baby and has problems with his brain.

The update looks wonderful! Keep up the awesome work.

heywooood
05-14-2004, 02:30 PM
oh well - if you contributed to the project then by all means go ahead and bash it http://ubbxforums.ubi.com/images/smiley/crazy.gif


Makes perfect sense to me http://ubbxforums.ubi.com/images/smiley/10.gif... mm-hmm.

DZurawski
05-14-2004, 03:30 PM
Name calling aside...

I'm still curious what SaQSoN finds wrong with the cockpit... I mean hell, "sucks" is a pretty strong and deliberate word...

I would imagine who ever is developing the cockpit would be quite keen in hearing that their work "sucks".

A bit of explanation is in order me thinks http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

SaQSoN
05-14-2004, 03:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DZurawski:
I'm still curious what SaQSoN finds wrong with the cockpit... I mean hell, "sucks" is a pretty strong and deliberate word...
<HR></BLOCKQUOTE>
Ok, that's a good point. Let's see what I see. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Here it goes:
1.Poor overall detailing.
2.Poor texture mapping skills - stretched and distorted textures on the floor and sides of the cockpit.
3.Poor texture painting: no shadows where they should be, blurred and poor details, etc.
Offcourse, it's still WIP, but without havy rework this model not going to be good.
It reminds me, how the Bf-109s cockpits look in the IL-2:FB, but those cockpits were made about 4-5 years ago.
And now, lounch FB and look how the Ki-84 or Gladiator, or Bf-110 cockpits look. Or go few dev.updates back and look at the I-185 cockpit pics.
That's what I call a "good work".
For the game, which is going to be released the fall 2004, I expect quality of at least A6M cockpit (from FB). But not that kind, that we see now in the Hallcat.
And that's the way, how I try to do things. Call me an old pucker perfectionist, http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif but I am not going to tolarate such poor quality!
Particulary in the project I am (more or less) involved in too. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Rebel_Yell_21
05-14-2004, 04:43 PM
The screenshots have made me wonder about something I haven't seen addressed. It looks like the Allied forces are still going to be "Red" and the Japanese forces "Blue", sticking to the eastern european Red is good, blue is bad theme.

I have to say I hate that. The Allies should be blue and the Japanese red for PF.

Ok, /rant off.

http://www.303rdbga.com/art-ferris-fortress-S.jpg

necrobaron
05-14-2004, 04:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
Necro -

Your boy saqson has one post so far and that was it so I just assumed he was an A$$hat..

spose I could be wrong..<HR></BLOCKQUOTE>

He's hardly "my boy", but I do respect him.

"Not all who wander are lost."

306TigerLima
05-14-2004, 04:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SaQSoN:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DZurawski:
I'm still curious what SaQSoN finds wrong with the cockpit... I mean hell, "sucks" is a pretty strong and deliberate word...
<HR></BLOCKQUOTE>
Ok, that's a good point. Let's see what I see. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Here it goes:
1.Poor overall detailing.
2.Poor texture mapping skills - stretched and distorted textures on the floor and sides of the cockpit.
3.Poor texture painting: no shadows where they should be, blurred and poor details, etc.
Offcourse, it's still WIP, but without havy rework this model not going to be good.
It reminds me, how the Bf-109s cockpits look in the IL-2:FB, but those cockpits were made about 4-5 years ago.
And now, lounch FB and look how the Ki-84 or Gladiator, or Bf-110 cockpits look. Or go few dev.updates back and look at the I-185 cockpit pics.
That's what I call a "good work".
For the game, which is going to be released the fall 2004, I expect quality of at least A6M cockpit (from FB). But not that kind, that we see now in the Hallcat.
And that's the way, how I try to do things. Call me an old pucker perfectionist, http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif but I am not going to tolarate such poor quality!
Particulary in the project I am (more or less) involved in too. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

"SaQSon",
First of all you remember what you see this is not a final work, I think, but close.
It's positive when we ask more!
Now, the work is good, not the state of art but good, I remember the panels of Pacific Fighters is more poor because he don't need fly long distance and search targets in medle of mountains, what the fither in Pacific needs is a ecencial indicators for return at the carrier, the pilots needs a minimal distraccion in combat.
About the quality, I remember this is not easy built a panel whid full animation like this.
I remember the best work I see in Panels is built for Simers and install over original work, I remember some works made for CFS2 and now for FS2k4.

By do way Have some screens of Corsair for PF? I love this plane!

heywooood
05-14-2004, 05:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by necrobaron:
[QUOTE]Originally posted by heywooood:
Necro -

Your boy saqson has one post so far and that was it so I just assumed he was an A$$hat..

spose I could be wrong..<HR></BLOCKQUOTE>

He's hardly "my boy", but I _do_ respect him.

_______________________________________________


Necro -

It just seems odd for someone to use "sucks" as a descriptor for a WIP as is clearly stated on all of these examples of PF.. and as one who "was involved with this project".. I find it particularly negative to cast such aspersions - and finally, while the number of posts hardly equates to IQ level or experience, there are no other more obvious indicators as to the possible intent of the person posting or posturing behind them. Especially when it was so brief and vitriolic.

Besides - I was at work when I read that, so my relative mood was adversely affected... no excuses for the term A$$hat so for that I apologise to saqson.

BtW the J8 has the best textured cockpit I've ever seen.

Polikov
05-14-2004, 05:36 PM
Well, I have to agree with SaQSon, not only because his works prove that he knows what he talks about (check for example the Ki-61 shots some time ago), but simply because the hellcat pit (by all repect to the modeller) looks rather poor compared to the later cocpits. It must be a WIP, finished quickly for E3. Of course it is still much better than what I could make, but I dont think that my abilities should be the standard for PF http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

necrobaron
05-14-2004, 06:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by necrobaron:
[QUOTE]Originally posted by heywooood:
Necro -

Your boy saqson has one post so far and that was it so I just assumed he was an A$$hat..

spose I could be wrong..<HR></BLOCKQUOTE>

He's hardly "my boy", but I _do_ respect him.

_______________________________________________


Necro -

It just seems odd for someone to use "sucks" as a descriptor for a WIP as is clearly stated on all of these examples of PF.. and as one who "was involved with this project".. I find it particularly negative to cast such aspersions - and finally, while the number of posts hardly equates to IQ level or experience, there are no other more obvious indicators as to the possible intent of the person posting or posturing behind them. Especially when it was so brief and vitriolic.

Besides - I was at work when I read that, so my relative mood was adversely affected... no excuses for the term A$$hat so for that I apologise to saqson.

BtW the J8 has the best textured cockpit I've ever seen.<HR></BLOCKQUOTE>

You're definately right. The J8A has really raised the bar. I wish they all could look that good. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

"Not all who wander are lost."

heywooood
05-14-2004, 06:10 PM
Photo-realistic ...

I wonder if the overall poly count a plane can have has anything to do with the cockpit detail?.. doesn't seem so if you take the Bf110's cockpit into account - but I don't know this stuff well enough yet..

SaQSoN
05-14-2004, 07:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I wonder if the overall poly count a plane can have has anything to do with the cockpit detail?..<HR></BLOCKQUOTE>

No. Cockpit and external polycount - are different things. Each is about 3500 tringles per model for single-engined craft.

As for juging a WIP work. Ok, the poor overall 3d detailing may be the WIP issue, but from my experience, those textures issues are in the finalized pieces, and I wouldn't be surprised, if I'll see them in the final release (if I'll not fix them myself, http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif or if Luthier will not force the modeller to fix them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif).

And yes, when I wrote "sucks", I meant offence, and I do now, primary to the author (with all respect, however) and to Luthier. Because, may be, it would make them to fix mentioned issues. So no one could say this agian to them. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

If they will not - they will hear many more "sucks" from me, promise!
http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

P.S. And as for apology for the "name calling". I'm certainly glad, you do apologise, but actually you don't need to. I don't care about such chuldish things. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Moreover, it better describes the one who does name calling, then the one who is name-called. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
But, anyway, apology accepted, if you care about it.

[This message was edited by SaQSoN on Fri May 14 2004 at 06:18 PM.]

heywooood
05-14-2004, 07:38 PM
I do.

But perhaps you should find out who the modeler is and chide him/them personally? no?

Shows more respect if I may say so. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

IV_JG51_Razor
05-14-2004, 09:17 PM
I get the impression that SaQSon very definitely knows who the modeler is, and is using this venue to voice his discontent(concern?) with his work!! http://ubbxforums.ubi.com/images/smiley/crazy.gif

Wouldn't you just love to have this guy as a room mate?!! http://ubbxforums.ubi.com/images/smiley/51.gif

Razor
IV/JG51 Intelligence Officer
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

heywooood
05-14-2004, 10:46 PM
No.. . not at all.

And I had the same impression. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Ah well

Tdavart
05-15-2004, 12:04 AM
I've never posted here before, but after seeing these latest shots, I just had to say something. While they look very good, and I know it's a WIP, I certainly hope you aren't going to have Hellcats with that early carrier that looks like it's in pre-war colors.

269GA-Veltro
05-15-2004, 02:12 AM
Update is wonderfull, but i totally agree with SaQSoN; i hope to see a better F6F cockpit in the final release. Hellcat is too much important in the Pacific theater; and 3D model is absolutely fantastic! Ki 84 and A6M have a wonderfull cockpits; please give us a standard cockpit's quality in Pacific addon.

Thank to all for the incredible work!

269GA~Veltro
http://ourworld.cs.com/VeltroF/VELTROVELTROVELTRO.JPG
www.269ga.it (http://www.269ga.it)

Tvrdi
05-15-2004, 05:09 AM
floor on the carrier looks like they took parquet from the basketball hall http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

SaQSoN
05-15-2004, 05:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I get the impression that SaQSon very definitely knows who the modeler is
<HR></BLOCKQUOTE>
No, I do not, actually. But, I do know, who is responsible for the quality control. And, I hope, this guy will pay more attention to this work. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Someone mentioned the incorrect carrier fit (prewar Lexington). Believe me, it was bushed already, in private, however. It was 2 monthes ago, and I see no reaction, from that responsible guy. So, with Hellcat I try it in another way. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Returning to the Hellcat. After looking into my references, I see also the following geometry distorsions and inaccuracies:
1. There are about twice as much nuts around the armour glass, than required, the lower pieces of the windshield frame should not be visible from a pilot seat.
2. Side top spars are about 1/4 wider, than they should be.
3. Red plackards on them are about 3 times bigger, then they should be.
4. Lower side walls spars are missing.
5. Instrument panel should be about 1/6 taller, it now missing the reflection panel, under which UV lighting lamps where.
6. Right appendix panel (with fuel instruments) is incorrectly shaped and placed under incorrect angle.
7. Gun charge handles are almost twice as big.
8. Landing gear handle is too large.
9. Control stick looks to be just straight cylinder, while actually it should be S-shaped.

Besides, a LOT of other detail is still missing all around cockpit. But, let's hope it's just because he haven't put them there yet.
And the textures are just terrible.

DZurawski
05-15-2004, 09:36 AM
Well SaQSoN that seems to be a fair assement... I hope the developer is taking notes.

Though I googled to see what you were seeing and I have to comment thus:

2. Side top spars are about 1/4 wider, than they should be.
3. Red placards on them are about 3 times bigger, then they should be.

I think these two things are more a result of the FOV selected for this shot... in the images I saw, they appear relatively close to what appears to be there.

6. Right appendix panel (with fuel instruments) is incorrectly shaped and placed under incorrect angle.

I think this also is a result of the FOV... everything looks stretched IMHO.

7. Gun charge handles are almost twice as big.
8. Landing gear handle is too large.

I dunno... these look right to me.

9. Control stick looks to be just straight cylinder, while actually it should be S-shaped.

Well, in all fairness... this is a shot directly aft of the stick, and I don't think we can tell one way or another what it's actual shape is.

Lastly, looking at the textures in general... I get the feeling they were all thrown on very quickly for E3... none of them look finished in the least.

That said... I have to agree with several of the previous commentors... This critique should have been handled personally with the developer. If I were them I'd be pretty pissed if a co-developer choose to beat down their work publicly especially understanding the work that goes into doing it. Quite the public slap in the face if you ask me... But I'm a touchy-feely sort of guys, so what do I know.

[This message was edited by DZurawski on Sat May 15 2004 at 08:46 AM.]

SaQSoN
05-15-2004, 10:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I think these two things are more a result of the FOV selected for this shot...
<HR></BLOCKQUOTE>
It's not the FOV issue. All the written above isn't based only on this single shot in the update. I used more screenshots to study the problems. At Monday I'll have the model itself to check it better.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Quite the public slap in the face if you ask me... <HR></BLOCKQUOTE>
Sometimes, people just need slapping to make them feel real.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I dunno... these look right to me.<HR></BLOCKQUOTE>
Yes, you do not. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif My phots show it's not right. Can't post them here, unfortunately.

necrobaron
05-15-2004, 12:35 PM
I just hope these issues will get worked out.

"Not all who wander are lost."

luthier1
05-15-2004, 08:12 PM
I knew I was bound to find some forum drama when I came back from E3, but I didn't quite expect this.

SaQSoN: I would have really preferred to handle this privately, but since you've decided to make a public spectacle, I'll follow suit.

What the hell do you think you're doing? Are you familiar with the concept of work in progress? Why do you think that it's acceptable for you to make this discussion public?

The cockpit model used in the E3 build is not at all final. I think it should go without saying. Both myself and Zur are aware of the things that are yet to be done with it much better than you are, believe me. He's perfectly capable of completing this model without anybody's help.

The correct way for you to handle this situation would have been to email me privately and offer your help with the project, if you believed it wasn't being handled properly. I'd then thank you for your interest, explain it was still very much a WIP, and decline your offer.

I really don't understand why you decided it was a good idea to start this discussion on a public forum. I really think you should apologize to Zur because you behaved pretty much as inappropriately as it can ever get. And I hope this post will be the end of this public discussion, and if you feel the need to continue this it'll happen via email. You know you can contact me at Luthier@il2center.com and I'll give you Zur's email if you feel that you two have anything else to discuss.

http://www.il2center.com/PF.jpg

Arm_slinger
05-16-2004, 10:32 AM
There is always one isn't there http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif. Why not just use the PT's, rather than lower the tone for the rest us

242Sqn_Kye-
Pilot of 242 Squadron

Sim lover?, want something new? Then look at "Target for Tonight the definitive night bombing simulation ever, featuring the RAF's Bomber Command.

www.nightbomber.com/forums (http://www.nightbomber.com/forums)
Also the home of 242 Squadron

olaleier
05-17-2004, 11:00 PM
I just had to say:


OWNED!!



That is all. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

==================================
http://img2.photobucket.com/albums/v30/olaleier/cobrasig.jpg
==================================
Marvin in hyperlobby

matkal80
05-18-2004, 04:35 AM
BTW P.11 cockpit was quiet nice

9th_Spitin
05-22-2004, 10:30 AM
Can't wait for Pacific Fighters. Looks like it will crush all the other combat sims.

http://www.lordsofwar.com/public_uploads/Bloodfist/spitinfinalsig.jpg

[This message was edited by Spitin_9th on Sat May 22 2004 at 12:26 PM.]

[This message was edited by Spitin_9th on Sat May 22 2004 at 12:27 PM.]

arzaal
05-24-2004, 08:14 AM
hold on hold on, I post regarding the last dev update (05.21)... The waves look even better now! I mean WoW, this is just awesome!
Can't wait to swim in that nice deep blue ocean http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
Thanks so much to Luthier, Oleg and team!

McCallaway
05-26-2004, 06:49 AM
Yes, the new water is just amazing. I noticed though that the trails of the ships are unchanged since Il-2. They look a bit strange since the water is full of waves and the trails are flat.

Well it's no big deal, but it would be very cool if this is enhanced also http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Bob Edwards
06-02-2004, 09:45 PM
Just thought I would ask, do the canopies work? The reason I am asking is because it was a rule that the pilots have them open on landings and takeoffs because they had a habbit of jamming if in the closed posistion.

BOB EDWARDS