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RetiredRonin
02-20-2015, 06:08 PM
The next update for Trials Fusion is closing in, and we've got a ton of updates & fixes coming in. Without further ado, here is what is changing. We'll have more info as we get closer to release.

TRACK CENTRAL



Fixed an issue where recently played tracks list is reset when users play tracks from track central.
Fixed an issue where the tracks names are not in sync.
Fixed an issue where the "Season Pass Purchase" pop up is shown to the user if they start a DLC track immediately after entering the tracks list in Track Central.
Fixed an issue where the 'Top rated This Week: X-Supercross' rubric is not present in Track Central.
Fixed an issue where the game crashes when sharing or downloading a UGC track which includes "=" in the track name.
Fixed an issue where the "Uplay recommended" feed in track central looks empty as the Uplay image is too small.
Fixed an issue where an improper driving line is followed by the Rider in Track Central for Supercross Tracks.


MULTIPLAYER



Fixed an issue where "Parameters" set for individual tracks are not visible on client side in Private Match lobby.
Fixed an issue where blocked players are able to join a group for online multiplayer sessions.
Fixed an issue where all players in a Public matchmaking game are redirected to Online Multiplayer menu with an error if the first player added leaves the session.
Fixed an issue where nothing happens when the user selects "Leave Multiplayer" in the chat party app.
Fixed an issue where users can accept an invite to join an online multiplayer lobby by accepting a game request of an inactive profile whilst there is an active profile logged in.
Fixed an issue where users gets stuck in an X-Supercross Track when another user remains idle on the Podium screen after finishing a session and continues to next session.
Fixed an issue where the user who accepts the invite first disappears from the start line after the countdown.
Fixed an issue where accepting a request on the loading screen of a Multiplayer session, the client turns into a host.
Fixed an issue where the game gets stuck at clients end after pressing OK just before the error message "Host left the session" appears in private match.
Fixed an issue where an inactive user does not join the session upon accepting the invite if the active user was already in a session.
Fixed an issue where an infinite loading screen is observed on the local MP loading screen if the user declines 'Online MP game invitation Pop-up'.
Fixed an issue where non-group members are getting disconnected when the leader of group joins first in matchmaking and sign's out of PSN whilst both Non-Group and Group members are in same X-Supercross session.
Fixed an issue where users gets stuck when they accept game requests and press back on the warning massage.
Fixed an issue where the player is thrown out of any session if the player accepts any game request in between any session and on the "Invite" pop up, selects the decline option.
Fixed an issue where other players cannot join the second player after the first player quits on the matchmaking screen.
Fixed an issue where a black screen is observed for the non-group members for some time when the host ejects their Ethernet cable on a loading screen which appears just after the bike selection screen in online X-Supercross.
Fixed an issue where a secondary profile will be unable to access/sign into uplay if the user signs out from the primary profile whilst in online multiplayer.
Fixed an issue where a secondary profile is directly taken to the multiplayer lobby without input if the primary profile is signed out whilst in online multiplayer mode.
Fixed an issue where the user does not redirect to the host lobby after accepting an invite from the host.
Fixed an issue where an infinite loading screen is observed on the clients console when the client leaves a session.
Fixed an issue where the client's game does not progress if the host signs out on the matchmaking screen.
Fixed an issue where the game crashes on the hosts side when the last client accepts the party invite and then goes on to register on Uplay.
Fixed an issue where the game crashes when the host signs out of their profile on the transition screen between two heats.
Fixed an issue where the title screen crashes after the host sends an invite the second time to all players after completing a session.
Fixed an issue where the game crashes on the host’s side when one of the clients accepts their party invite whilst the host is in a private match lobby.
Fixed an issue where users cannot accept an online multiplayer request if the user is not logged into Uplay.
Fixed an issue where the game crashes on the primary console when the user is forced to Sign-Out due to the same profile being used on another console when the user is on the invite confirmation pop-up screen.
Fixed an issue where the game crashes on the client’s side in a private match as spectator when specific steps are performed. (Host signs out during session, re-invites client, client accepts while in training program).
Fixed an issue where users cannot select a bike when one of the clients signs out at the map selection screen.
Fixed an issue where the game crashes when a user signs out during a multiplayer track, signs in and then launches any map.
Fixed an issue where the game crashes on the hosts side when the host re-invites all clients after the clients had been disconnected from the previous session by removing their Ethernet cable on the track selection screen in online X-Supercross.
Fixed an issue which blocks access to users with UGC set to "Friends only" in the Online Multiplayer.
Fixed an issue where the game goes into a long loading screen when returning to the online menu after all the X-Supercross tracks are finished.
Fixed an issue where the game goes into an infinite loading screen after removing the Ethernet cable during a MP session and then quitting from the spectator lobby.
Fixed an issue where the game crashes for all 9 players including the host in a Private match as Spectator when the last (8th) player accepts the invite from the host after completing a session of Private match as Spectator with the same host.
Fixed an issue where non-group members are starting a new individual session, after the Group Host Signs out or quits the Game.
Fixed an issue where an infinite loading screen appears upon accessing Online MP after returning from a local MP session with two controllers connected or when having sub-accounts logged in.
Fixed an issue where a session quits abruptly and redirects to the main multiplayer menu when users select decline from the pop-up message in private MP when the invitation is first accepted but then declined in the verification popup.
Fixed an issue where wrong fault points are being awarded to the players who finish last and has the highest faults, whilst all other players share the same number of faults.
Fixed an issue where party invites can be sent to other players from the X-Supercross matchmaking menu.
Fixed an issue where users are not able to finish the track even after crossing the finish line in any online session after having accepted an invite when playing the "Circles of Hell" track from the "Fire in the Deep" content pack.
Fixed an issue where the clients continuously search for a new session for 3 minutes and then Times Out when the Host leaves the session.
Fixed an issue where online X-Supercross matchmaking is not functional if the users enter online X-Supercross directly or after creating a group.
Fixed an issue where players can't invite other players in spectator mode.
Fixed an issue where the Multiplayer Leaderboard Score system isn't working correctly.
Fixed an issue where the game goes into an infinite loading screen after users exit the "Uplay sign-in" pop-up and try to sign-in to the game after accepting an online MP invite.
Fixed an issue where the user does not join the private session match and remains on another users profile when accepting the request whilst viewing another users profile.
Fixed an issue where accepting an invite from another multiplayer lobby will not take the user to the expected lobby session.
Fixed an issue where the game is unresponsive for approximately 56 seconds on trying to access certain online areas multiple times after an uplink disconnection.
Fixed an issue where “Spectate Mode” does not work in Inferno IV after completing the track.
Fixed an issue where the game navigates out of the Online Multiplayer mode without displaying any notification for the first few attempts whilst trying to access Online Multiplayer after an Uplink disconnection.


USER INTERFACE



Fixed an issue where the "Featured Tracks" Image spills out.
Fixed an issue where the Team Management and Team Main screen are overlapping
Fixed an issue where the background turns black after completing any track and continuing to the menu.
Fixed an issue where an unnecessary Team pop-up is displayed when the user launches the game for the first time.
Fixed an issue where a user generated tracks image is being shown for all tracks on client side in the private match lobby
Fixed an issue where an inappropriate error message "The requested operation could not be completed" appears if user presses the "Y" Button to invite party members after already sending party invites to the other players.
Fixed an issue where the players’ names on the podium screen get displaced from their position if user spams the exit button after any player leaves the session.
Fixed an issue where the microphone animation shows up on the wrong player at the final result screen on the podium.
Fixed an issue where the wrong message is displayed to the host when they unplug their Ethernet cable in an online X-Supercross lobby.
Fixed an issue where no popup message is displayed when the user accepts the game invite and is already in private match lobby.
Fixed an issue where the text "Private Match as Spectator" overlaps on the track image in bike selection screen when the game is launched using Italian language.
Fixed an issue where the race starts with "HEAT 0" and the countdown is shown multiple times for the remaining users(who joined separately) when the host of the group signs out of PSN on the track loading screen.
Fixed an issue where blank spaces are seen by players on the X-Supercross result screen if the session host signs out of PSN whilst on the result screen.
Fixed an issue where a PSN error message is not displayed if users sign-out of PSN after accepting an invite on the boot sequence.
Fixed an issue where the game gets stuck at a black screen after signing out from the multiplayer menu and starts any track with another account without Uplay registration.
Fixed an issue where an Uplay message is popping-up on the title screen when the user accepts an online multiplayer invite without registering in Uplay.
Fixed an issue where a PS Plus message is displayed if the user disconnects their uplink cable whilst in a private lobby and then tries to re-enter online multiplayer.
Fixed an issue where an incorrect message is shown when users select the "Invite Player" option quickly after entering "Private match as Spectator".
Fixed an issue where the "Invite party" button is not present on the button prompt in Private Match as Spectator.
Fixed an issue where the private spectator player list is misplaced in the right hand corner.
Fixed an issue where the names of players on the Podium disappear if the user spams the exit button as soon as the podium screen appears.
Fixed an issue where users are not able to access the "Notification Centre" and "Quick Stats" menu if the previously played X-Supercross session's notifications are present in the Online Multiplayer lobby.
Fixed an issue where the podium screen is missing scores.
Fixed an issue where the store screen is displayed even after accepting a private match invite.
Fixed an issue where the microphone icon appears disabled on the result screen of every track even though the microphone is connected
Fixed an issue where the track image used for Warehouse 88 is the Neo Athens' background from first checkpoint.
Fixed an issue where the wrong controller button mappings are displayed for Previous player and Next player.
Fixed an issue where the "Finish" pop up does not appear properly if the user is playing a Private match without any other players.
Fixed an issue where the "Could not load tracks" error message remains on the screen after removing an Ethernet cable when trying to select a UGC track with the content pack deleted.
Fixed an issue where the parameter highlight disappears after resetting track parameter in Edit Parameters page.
Fixed an issue where the wrong background is displayed on the track loading screen when users launch any track from tournament.
Fixed an issue where the download option is shown for "Fire in the deep" even after downloading the track and adding it to the game.
Fixed an issue where the "Send Join Request" button prompt is getting displayed in Team Leaderboards even when the Team type is set to "Accept to all".
Fixed an issue where the game displays the "UGC blocked" error message in a loop if UGC blocked profiles accesses a friend’s gamertag from the statistics section.
Fixed an issue where the slot is out of frame when in spectator lobby.
Fixed an issue where double input is being taken if the user holds down the B button on the in-game menu.
Fixed an issue where the bulletin board message of our team is shown in every team’s message box when the user goes to the Team leaderboard and then selects any team.
Fixed an issue where the game does not display the "storage not selected" error message after accepting an invite on the same console as an inactive player.
Fixed an issue where the spectator is not identified as speaking at the result screens.
Fixed an issue where Team Management and Team Main screen were overlapping.
Fixed an issue where the sorting arrow overlaps the text 'Track Difficulty' when the game is launched in Russian Language.


MISC



Fixed an issue where users can turn off all bikes for the track even for the 'THIS TRACK' category; which violates the design.
Fixed an issue where the game crashes when a user turns off all bikes in the ALL TRACKS category except for first track.
Fixed an issue where when you go online it says "Use of this application’s chat and messaging features is not allowed for your account".
Fixed an issue where the connecting message on the press start screen is displayed for around 2 minutes if a PSN profile has more than 2000 PSN friends.
Fixed an issue where the game gets stuck on a black screen if the user removes the memory unit after quitting Tournament mode.
Fixed an issue where the game stops taking inputs from the controller after cancelling the PSN sign-in screen on selecting the "Step Into the light" option (until the controller is disconnected and reconnected).
Fixed an issue where an image is missing from the title screen after pining the game to the home screen.
Fixed an issue where the "Unlock Full Game" page is not displayed when users accept an invite whilst in the track selection screen in a demo event.
Fixed an issue where the game crashes on the client’s side when the host disconnects the Uplink Cable at the result screen after the first Heat of the track.
Fixed an issue where a replay does not pause the first time after pausing and then restarting.
Fixed an issue where an Infinite loading screen is observed when the player starts any career track whilst downloading the UGC tournament.
Fixed an issue where an underage sub account goes into an indefinite loading screen after accepting an online multiplayer invite.
Fixed an issue where the game gets stuck in a loop at the "application update" message after accepting an bootable invite while test patch is set to "ON".
Fixed an issue where the game crashes on start up from the Xbox Home screen after changing a language.
Fixed an issue where the game stops taking input from the controller after adding UGC tracks to your favourites from tournaments.


SOUND / MICROPHONE



Fixed an issue where podium music starts too early after finishing the match.
Fixed an issue where the game does not block voice communications on the active profile if privileges are blocked for an inactive profile signed into another controller.
Fixed an issue where communication between users using headsets does not work on the podium screen.
Fixed an issue where navigation sounds can be spammed in various menu locations.
Fixed an issue where incorrect sounds are played when switching between the menus using LB or RT in the NOTIFICATION CENTER & PLAYER QUICK STATS.
Fixed an issue where the Bike Garage has no enter or exit sound.
Fixed an issue where the “Step into the Light” sound FX plays too early.
Fixed an issue where the Rider Garage has an incorrect navigation sound and no exit sound.
Fixed an issue where an incorrect sound is played in the Leaderboards menu.
Fixed an issue where when exiting the Credits in the options menu, an old non-dynamic music sound event is played.
Fixed an issue where the online ID of the current user talking cannot be identified in the 'Private Match as Spectator' section.
Fixed an issue where story voice-overs can be heard whilst watching a replay.
Fixed an issue where players who exit during a Ranked race will be muted if they go back into matchmaking.
Fixed an issue where no sounds are heard in trials tracks for spectators in Private matches in spectator mode.
Fixed an issue where the bike engine sounds of followed bikes cannot be heard in Trials tracks while spectating after the race has finished.
Fixed an issue where players cannot communicate if a microphone is attached after the first track ends.
Fixed an issue where when the user joins a new session after completing their first session, that the microphones stops working for other players in the same Group or session.


NOTIFICATION CENTER



Fixed an issue where players will receive two of same message if (friend/team member) beat his record or uploads a new map in track center.
Fixed an issue where a duplicate notification will appear to players when their friends, who also belong to the same team, SHARES A TRACK to Track Central.
Fixed an issue where the user is not getting notifications if the leader accepts the user into a team.
Fixed an issue where if user activates notification 'Friend beat your record' from the notification center then the wrong background is displayed on the track loading screen.
Fixed an issue where the "Redlynx Info" notification screen cannot be opened when the game is booted in languages other than English.
Fixed an issue where users are unable to receive the notification "track shared by friend" in the notification center.
Fixed an issue where the network disconnection pop up is not shown immediately when a user removes their LAN cables on the "Activate" notification pop up in notification center.
Fixed an issue where players cannot get "Your friend joined a Team" notifications.
Fixed an issue where players cannot get the team notifications about their friends joining a team unless their PSN or Xbox live friend relationship was dismissed.


EDITOR



Fixed an issue where the game crashes on converting a trials infinite track (Start and End connected) into a Supercross track.
Fixed an issue where the "Uploading Fail" error message is shown when the user tries to share any Track created on the editor.
Fixed an issue where UGC X-Supercross tracks crash in spectator mode if certain events are used in the tracks.
Fixed an issue where out of world areas are observed in the entire track when the user accepts any multiplayer game request from the editor and then quits the multiplayer session and launches the track "Balancing Act".


PC ONLY:

GENERAL


General Performance optimizations.
Fixed an issue where a user is unable to send Join Requests from Team leaderboards.
Fixed an issue where the wrong background is displayed after switching from career to leaderboards.
In quick-stats “%” sign added “Single Player Completion” for more visibility.
Fixed an issue that occurs when the LAN connection is lost while connecting to servers which can result in a freeze or crash.
Fixed an issue where multiple parameters can be highlighted in the Edit Parameters menu in Private\Spectator Multiplayer modes.
Fixed an issue where a user is unable to update his score when the connection to server was previously lost.
Fixed an issue where Alt + Enter will switch to windowed mode with no borders.
“The Long Road Ahead” action can now be achieved after converting from demo to full game.
Fixed localization text for pop-up messages.


LOCAL MULTIPLAYER


Fixed cool down period in Local Multiplayer when some players DNF, when "bailout finish" option is on.
Cool-down period is fixed when 3 players exit the race.



EDITOR


Fixed an issue where an online invitation is not displayed until the user either confirms\cancels new object addition to the favorite list.
Fixed an issue where selecting multiple groups could cause them to become glued.

RetiredRonin
02-20-2015, 08:26 PM
Im going to have a moan this time because i am fed up of reading these updates and there never ever being anything that really concerns my self and i mean never. There is fault with logic being untied within the editor which can make hours of more work for a creator , there is other faults that date way back to when i first started playing this game. why is a fault on an image more important then the editor and its problems. I really dont get why everytime i read thee update there is verey rarely anything that i have had problems with my self and i play this game 247 for the last 8 months. Sometimes i wonder if its all made up to make it look like things are being done , ok it wont be but i never see any of the problems that i come across fixed to better my experience in this game and its begining to annoy me. Things are bust in the editor and i would have thought that was the main prioirty because if peoples tracks dont work then your game will be dead.. every time i read these its the same old rubbish being fixed and the same things being paid attention over and over

Why is every problem that i come across left to hinder my experience of this game ?

edit , sorry just annoyed that again we have a rider focused update like all the rest , how about a builder focused update thats been needed from the start , just popping in the odd fix doesnt seem good enough when builder provide this game a continuous loop of tracks for the game to exsist in the first place.

I'm not sure how the majority of this update addressing MP things is "the same old rubbish" being fixed.

If we can reproduce an issue 100% of the time, and we know exactly what is causing it, then it's (in theory) easier to fix than if someone says "I hooked an item to a datasource with an array and the game crashed. The editor is a powerful beast, it what our level designers use to make all of the tracks and levels in the game. For the most part, they use the exact same tools. It is impossible to test each permutation of every combination of possible piece/tile configurations in the editor.

I'm sorry if the issues that concern you the most were not addressed, but in no way were 7 pages of patch notes from the last month made up.

Citizen_fish
02-20-2015, 08:44 PM
Makes you look a bit insane by talking to yourself,now that funks post has disappeared :)

what happened to it anyway?

RetiredRonin
02-20-2015, 08:53 PM
Looks like he deleted it.

VEGASTRASH
02-20-2015, 09:27 PM
Looks like he deleted it.

Deleting your own post. A sure sign you know you need help.
I've come close a few times....haha

Fixes are great, but they're usually not evident to the user. Adding user content to the multiplayer feed would be great.

Funk: Remember, nobody is making you spend ungodly amounts of time in the editor...just you.
This is the same thing I've told myself many time, until one day I just stopped. I know you're at the 8 month mark only. Give it another few months and I'm sure you'll put the controller down. Same thing goes for tracks. The person who cares the most about your tracks...you guessed it...you. Nobody else for the most part. I'm no exception. People will play a track for a quick second and move on. Most not appreciating the time or creativity, technical merit it took to pull off. So, if a few icons don't gel well together...this is a such a minute part of the editor and more so, the overall game. You want a REAL fix? Tire glitches. Been around since HD and no fix ever. If you want to gripe on something, there it is.

I recall the editor consuming me for way too long. It's an awesome creative tool, but when you get overly focused on details and download stats, picks etc...it can be very destructive. Certainly there are better ways to spend time in life.

Smilies2019
02-21-2015, 02:12 AM
respect for all those work on the fixes. i realy mean that
But what about TIRE GLITCHES? when are they going to be fixed?
On round objects like pipes, the bike just get stuck.

And the infinite mail notifications, wil they be fixed too?

Keep up the good work tough.

VEGASTRASH
02-21-2015, 05:41 AM
respect for all those work on the fixes. i realy mean that
But what about TIRE GLITCHES? when are they going to be fixed?
On round objects like pipes, the bike just get stuck.

And the infinite mail notifications, wil they be fixed too?

Keep up the good work tough.

I think that tire glitches are deep in the physics engine and they either don't know how to fix it....or more likely, in order to fix it...you would have to rewrite the entire engine. Just a guess, as I know squat about coding.
If you're creating a track, I noticed that either rotating the round object 90 degrees works or even better, use a custom collision. When they built the last extreme in Fire in the Deep, where all the pipes were used...I'm guessing custom collisions were not used.

I just MX vs ATV Supercross....nothing has made me appreciate how good the physics actually are in Trials. Of course, a staple in the series.

NSP_I_VeNoMz
02-21-2015, 12:57 PM
Yea that's correct vegastrash. The tire glitch is something that goes hand in hand with the physics of the game. If they removed tire glitches then the physics wouldn't work or something along those lines. They would have to recreate the whole physics part of the engine.


I would LOVE for someone at redlynx to explain why they barely ever seem to use custom collisions on their tracks. If you look at people who create amazing tracks such as ramchandra6 on trials evolution. He creates amazing tracks and allows no tire glitches besides from the odd one. The fact someone who just makes tracks for fun is, in my opinion, doing a better job at avoiding tireglitches than people who are doing it for their job makes me wonder how much the track is tested. I can play through a track about 1 or 2 times and spot out where tire glitches are, i can't imagine redlynx are incapable of doing so.

funktastic-
02-21-2015, 07:40 PM
I deleted the post because i thought better of it and didnt want to cause any bother , i did it before anyone had replied hoping that it would not have been seen so no need for a reply but has as this has happend then i better explain my self alittle better.

I have played this game for nearly a year now and ever time an update comes up there is absoleutly nothing in it that concerns my self , all the problems that i have come across have not been adressed and this is more or less the majoirty of them. So hopefully u can see my dissapointment this time around again. I did state that it was solely from my point of view and things that effect my self which as a whole doesn't really work like that but still does have an effect an an individual consumer of this product. Of course if everything that i come across which hinders my experience is left it is going to give me a sour after tase every time i look at these patches and see again things having time spent on them and others not. I dont understand the ins and out s and understand that there is alot of hard work gone into them but i still dont see how a building that was part of a dlc months ago can still be left unuseable ,what is the point of putting it in the dlc in the first place if its so hard to correct any problems concerning it. Its things like these that are left simply because the majoirty of focus is always and most likely will always be towards the riders of the game and what might effect them. If this is how these things work then thats the way the work but then i still have a right not to be happy and alittle frustrated with nothing ever being fixed to make My own enjoyment of the game better which is the building side. I continue to play this game purely for the building concept and the other is just a bonus , so im not wrong for feeling alittle left out of the fixing loop everytime these updates come out.

Just because i was somewhat annoyed doesnt mean that i dont respect the hard work that goes into these or anything like that , it just means i as a indevidual consumer of this product is not satisfied with the focus of every update thats always is focused on what suits the riders. I have been waiting to see an update that provide builders with alot of fixes in which seems to be the foundation of this game in my view.

Having said all that , i was only annoyed for a brief moment and posted it which then i thought there is no point and tried to avoid it being seen. If everything i have posted in the suggestion box and every problem i have reported has not been looked into ever then i am sure you can understand why for a brief moment i was moaning.

really must stress tho it wasnt a massive problem and also of course i dont really think they are made up but i ask my self this question all the time

Why dont i ever have these problems and i am up there in the top time consuming players, from morning till ealry hours of the morning everyday .. so apart from the odd one i dont notice alot of these but maybe its because they are not always noticeable. but then if they are not why spend so much time fixing them when other things are noticebale .

by stating i was moaning at the start of my post is a confirmation of the post to be taken lightly and not as a rant.:)

the above is also confirmation of what i tried to avoid by deleting my post in the first place hahahaha

Sorry for the wall of text lol just wanted to explain my self for why i deleted the post and why i was alittle annoyed at the updates in general. Your reply shifty was cool i understand that things may be easier to fix get fixed quicker but it does always focus on rider functions of the game. So mainly as a builder of the game that leaves me alittle annoyed of that. Dont want this to turn into a massive argument , im not happy at all the updates and the way they are always focused but thats not going to change for one individual. Just alittle mmoan and i am allowed its my 40th soon so got to get use to being a maoning old fart:p

geordiedeviant
02-21-2015, 08:19 PM
I deleted the post because i thought better of it and didnt want to cause any bother , i did it before anyone had replied hoping that it would not have been seen so no need for a reply but has as this has happend then i better explain my self alittle better.

I have played this game for nearly a year now and ever time an update comes up there is absoleutly nothing in it that concerns my self ,

That's your problem, it's not all about you.
Posting someone will see never mind if you delete.

Rant all you like but do it nicely.

Note - Uplay rec drop this week is mad! Such good tracks. And I made top 10 on one. :p (where you at booped!)

geordiedeviant
02-21-2015, 08:23 PM
Yea that's correct vegastrash. The tire glitch is something that goes hand in hand with the physics of the game. If they removed tire glitches then the physics wouldn't work or something along those lines. They would have to recreate the whole physics part of the engine.


I would LOVE for someone at redlynx to explain why they barely ever seem to use custom collisions on their tracks. If you look at people who create amazing tracks such as ramchandra6 on trials evolution. He creates amazing tracks and allows no tire glitches besides from the odd one. The fact someone who just makes tracks for fun is, in my opinion, doing a better job at avoiding tireglitches than people who are doing it for their job makes me wonder how much the track is tested. I can play through a track about 1 or 2 times and spot out where tire glitches are, i can't imagine redlynx are incapable of doing so.

I suspect the QA is done by Ubi QA.
I'm not saying anything.
See *** Creed....See The Crew..

Trials isn't that bad compared to those.

booped
02-21-2015, 10:01 PM
Note - Uplay rec drop this week is mad! Such good tracks. And I made top 10 on one. :p (where you at booped!)

This situation has been resolved ;)

funktastic-
02-22-2015, 04:05 AM
That's your problem, it's not all about you.
Posting someone will see never mind if you delete.

Rant all you like but do it nicely.

Note - Uplay rec drop this week is mad! Such good tracks. And I made top 10 on one. :p (where you at booped!)


Firstly my post is all about me , i wasnt speaking on behalf of anyone else or on behalf of the gamers but for me own reasons. i am a consumer of this product and where there has been multiple updates that have not concerned my gaming experience within this product. Are you tapped in the head or something. If i have kept silent for ever update that has been released until now that would indicate that i have given plenty of time for everything else to be sorted. I am a consumer of this product and i am concerned by one thing and thats my gaming experience. Do you go to maccies and worry about someone elses dodgy burger and complain about someone elses product. Or if your burger is uncooked do you still eat it on the notion that everones elses is ok.

I would not actually call my first post a rant , it hardly said anything , i was trying to clear the matter up with the second but for some reason you thought you would come in this and tell me that i had a problem or start telling me how i should post and which way i should be regarding this product.

Let me tell you something boy.

If i want to rant i shall rant , if you dont like how i rant or how i post then DONT READ MY POSTS OR PUT ME ON IGNORE. But i certainly wouldnt start telling me what to do, erveryone has got annoyed at something and i would imagine thought better of it and done just as i have. But take alook at this so called rant its on shiftys post , its nothing you moron.



Cant be doing with people like your self , what an arse

geordiedeviant
02-22-2015, 02:05 PM
This situation has been resolved ;)

My moment in the sun will come again. Damn you sir...damn you!! :)

fleskeknoke
02-22-2015, 02:53 PM
is it possible to fix the issue where all and every object dont rotate 45° when left-trigered?
it goes 37 or some weird value....

Steiner84
02-23-2015, 04:08 PM
update is out and it has single lane MP w000t

MrGRiMv25
02-23-2015, 04:39 PM
Nice update guys, liking the new feeds in TC... just been playing some of the all-time top-rated tracks.

Bring on the DLC. :D

fleskeknoke
02-23-2015, 05:06 PM
yea nice update. TC looks great i think. Very happy for the "recently played track" and "48hour"
The 48H is wonky tho, totaly random mix of 2 thumbs up is higher on the list than 71 etc,

( of course that could be due to if only two have rated a track, and they both rated thumbs Up = 100%
if 100 ppl rate a track, and "only" 99 of them rate thumbs Up, then its = 99% ) ?

hope its not calculated like that....




Anyway, im glad for the update, keep working on the game.

Agoat
02-23-2015, 07:51 PM
The new Track Central interface looks great!

Hairy Cabbage
02-23-2015, 10:59 PM
Is there a reason why over half of my favourites are not available to select when im hosting a MP game? And it isn't a problem with the tracks because i have been in other games in which people have hosted levels that i also have in my favs but weren't available for me to choose.

IImayneII
02-24-2015, 12:02 AM
Is there a reason why over half of my favourites are not available to select when im hosting a MP game? And it isn't a problem with the tracks because i have been in other games in which people have hosted levels that i also have in my favs but weren't available for me to choose.

Are you on PC Jonny?

Anyway I have the same problem on PC where favorites seem to dissapear after few days.

I would suggest to post here in the thread I made

http://forums.ubi.com/showthread.php/1010486-Online-Multiplayer-Favorites-Dissapearing

They told me they where able to reproduce it, but maybe more info from you can help to fix it. Specially if you are on console because at this moment they think it is a PC only issue.

Hairy Cabbage
02-24-2015, 02:53 AM
Are you on PC Jonny?

Anyway I have the same problem on PC where favorites seem to dissapear after few days.

I would suggest to post here in the thread I made

http://forums.ubi.com/showthread.php/1010486-Online-Multiplayer-Favorites-Dissapearing

They told me they where able to reproduce it, but maybe more info from you can help to fix it. Specially if you are on console because at this moment they think it is a PC only issue.

Im on Xbox One. Its not a problem with track disappearing from my favourites, its a problem with certain favourites not being available to pick when hosting a private MP session. Every person i have spoken too on the xbox one has a random selection from their favourites... its strange... lets hope it wasn't intentional...

eH reH eH reH
02-24-2015, 03:02 AM
Players should get penalized for quitting a match in multiplayer to avoid a loss and please reset the leaderboards since you updated the score system and etc...

VEGASTRASH
02-24-2015, 03:17 AM
Im on Xbox One. Its not a problem with track disappearing from my favourites, its a problem with certain favourites not being available to pick when hosting a private MP session. Every person i have spoken too on the xbox one has a random selection from their favourites... its strange... lets hope it wasn't intentional...

Same thing for the PS4. One time I had the choice of 11 total favorites...another time, 24 favorites. Completely random. Appears to be an error.

Getting Single Player tracks into the public feed will be solid, when it happens. This is the first step.

Also, the FRIENDS feed does not work. It hasn't worked since day one. Some people come up, others don't.

It's nice to see the 48hr feed up, etc. What happened to a different FEATURED creator every month? 3 were selected, then nothing. Same tracks since the beginning of January. This is an obvious easy fix and oversight.

MP seems to be a bit smoother. Less lag on certain tracks. UGC badly needed in public matches.

I agree that the ghosts are too bright. An opacity slider or just dropping the opacity would be great.

Track central looks nicer, but way too many feeds. I don't believe you need 17 feeds...or however many there are. I'd simplify it or have the option of color coating ones you care about. I'm aware of the custom feeds, but it seems like there are more feeds than current track uploads per day. A little skewed.
I'd make the Uplay pick only take up 2 total boxes, rather than 4...as it is now.

VEGASTRASH
02-24-2015, 03:18 AM
Players should get penalized for quitting a match in multiplayer to avoid a loss and please reset the leaderboards since you updated the score system and etc...
I'm sure most don't care. I think a 5 minute wait enforced is a much better idea. I can't blame people for quitting though. Do you realize how bad most are at Trials? Some of these MP tracks are far too hard for a novice player. They get stuck on an obstacle for 25x and watch someone finish in 40 seconds every match. Must get old.

BiG_SH0T_ROB
02-24-2015, 10:26 PM
Why are so many single player tracks unavailable to play in MP?
Tracks like Whiteout & Devil's Beak wich are the best suited for competetive play since
they are highly technical and filled with timesavers are excluded from single lane MP.

Very dissapointing.

[posted this in another thread as well in case you guys would miss it because im really curious]

Steiner84
02-25-2015, 07:51 AM
maybe they couldnt get them to satisfying performance for multiplayer yet.
Im sure they are trying their bhardest, so dont give up your hopes just yet.

En0-
02-25-2015, 07:58 AM
Hello,

We communicated it upfront here: http://forums.ubi.com/showthread.php/1010013-Dev-Update-Upcoming-Fixes-amp-Features


Second on the list; we are going to start rolling out select single player tracks into Online MP. With this update single lane tracks will only be available in Private Matches but we plan to expand them to Public MP in a future update.

And yes, the missing tracks are not there because of performance issues. May be added later if we find a solution.

Regards,

BiG_SH0T_ROB
02-25-2015, 04:53 PM
Ok En0, thanks for clearing that up.
If its just performance issues then i can understand cuz noone likes a laggy track :)

I hope you guys will find a way to add them later on because there are quite a few good tracks missing atm.
And i hope it will be playable in public, hopefully with a seperate hardcore mode like in Trials Evo. :cool: